F1 2011 Patch #2: Monday Nov 21st:

F1 2011 The Game (Codemasters)
Patch #2: Releasing on Monday Nov 21st:

http://community.codemasters.com/fo...6-patch-status-thread-updated-18-11-11-a.html

the patch has now been approved by both Sony and Microsoft and is slated for release on all platforms on Monday 21st November.

Fix List [Final]

 Game Improvements:
o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.

 Strategy & Setup:
o Fixed 11/11 car setup bug.
o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
o Fixed issue where wear-based punctures would occur too often.
o Fixed various issues with the race engineer speech logic.

 AI:
o Fixed an issue where the AI run on Intermediates for too long.
o Fixed issue where AI cars would be too fast in the wet.
o Fixed an issue where AI vehicles pitted too often during dry, online races .
o The AI has been tuned on several circuits to provide smoother and faster driving.
o Fixed issue where the AI’s sector 1 times in Malaysia were too slow

 Co –op Championship:
o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
o Fixed an issue with the Race Results where lapped AI are causing player to drop positions.

 Online:
o Vote to Skip in Qualifying now requires 100% vote.
o Various Penalty system improvements have been made.
o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.
o Fixed issue where host and client machines would report different qualification results during online games
o Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres.

 Graphics & Performance:

o PS3 – Improved frame rate & performance.
o Xbox360 & PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering.
o All Platforms – Numerous graphical improvements have been made.
o All Platforms – Fixed various issues to improve general game stability.

 PC-specific:
o Fixed several functionality issues experienced when using DX11 cards.
o Fixed issue where users could hack specific files to increase car grip.

 Other:
o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
o Korea tyre compounds have been changed to those used in the 2011 race.
o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9.
o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras.
o Fixed issue where players were able to post extremely quick Time Trial times
 
Tyre sim is improved. Tyres now are cold on leaving the garage for testing and for quali. Primes need 2 laps to warmup thoroughly. This caused me initially to think I had lost about 4 sec a lap! Fuel sim may be a bit more too.
Cars handling is a little more tricky (realistic?) Little slower on turn in, easier to step out on corner exit if too much throttlle. Certain corners thus require a little more judicious use of throttle. EG Turn 5 and, Turn 10 Melb (fast chicane).
Setups- Bit early to say. My old race setup worked quite well. I tinkered like mad for a while as the car felt like a pig but it was tyre temp!.

I think its not right to have completely cold tyres in practice, what about warming blankets? They are not banned yet, as far as I know.
I agree about car handling. My Ferrari (2nd season of career) feels like big big heavy pig now, while previously it was dream to drive (won all races, now im in Canada). In Canada time trial I did 1:10 (1:08 with v. 1.1), 1:11 in practice (1:10 prev.), but I had to really work hard to get that 1:11. Tomorrow its time for quali and race, so we will see if the tire bug is there.
What I know about that tire bug is that it seems similar (from what Ive read so far) to what was already in the game before the patch: if you changed tyres in quali after getting back to the pits and ended session (no matter manually or just waited for end of the session), that set of tyres had wear on them in the next session.
Also mirrors seem to be improved, I can see more now, or am I just seeing things?
 
I think its not right to have completely cold tyres in practice, what about warming blankets? They are not banned yet, as far as I know.
I agree about car handling. My Ferrari (2nd season of career) feels like big big heavy pig now, while previously it was dream to drive (won all races, now im in Canada). In Canada time trial I did 1:10 (1:08 with v. 1.1), 1:11 in practice (1:10 prev.), but I had to really work hard to get that 1:11. Tomorrow its time for quali and race, so we will see if the tire bug is there.
What I know about that tire bug is that it seems similar (from what Ive read so far) to what was already in the game before the patch: if you changed tyres in quali after getting back to the pits and ended session (no matter manually or just waited for end of the session), that set of tyres had wear on them in the next session.
Also mirrors seem to be improved, I can see more now, or am I just seeing things?

My Williams also now feels very heavy on turn in and a little slower than before around slow turns and in a straight line. It does however feel like i'm where i should be now rather than being able to keep up with the T1 teams because of breaking zones etc. Whats nice is that now the AI at least battle each other for places and take decent risks giving players more of a chance to catch up and compete, I even witnessed 2 cars taking each other out in Malaysia they were battling that hard. All in all a good effort to patch the game apart from the tyre change bug.
 

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