Old but gold pictures

Anyone remember Geoff Crammonds grand prix? It was the game that got me hooked on car simulations
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so i have bought almost all pc car games thats are leaning towards the simulation side of games.
 
  • Deleted member 1234936

I'm Sure I had that game on the Amiga, Had test drive too, but hated the way the whole car would move around the steering wheel.
 
I love looking at old games/disks/packaging like this...

The “simulator” I played when I was a kid was the DOS Ford Simulators... pretty sure that’s because it was shareware or freeware... my parents would have never paid for a computer game! Haha!

It was so awesome... you could choose a Ford Escort, a Lincoln Continental... you know... super fast flashy cars... then drive around town and hope you don’t get pulled over by the police.
 
I remember Revs too, but I think that was only on the BBC? It was also only pseudo 3D and the cars didn't have a bitmap for the front so if you span around you would see the cars approaching you like they were in reverse! Smart chap. Is he still in the business?
 
Interestingly, the £7.95 price in 1984 equates to around £22.00 in today's money - still pretty good value for money compared to current titles.

I guess the work done per title was not quite like it is today where you need a huge studio and years to make a good game. ;)
 
I guess the work done per title was not quite like it is today where you need a huge studio and years to make a good game. ;)
Well, I don't fully understand why the games industry feels the need to have huge studios and spend years and many millions (or tens of!) of dollars/pounds on a release. I'd be more inclined to say they choose to do it that way.

I'm from the generation which was perfectly happy with wire-frame graphics, and a "big" game was one which was busting out of the 48 kB limitations of my Spectrum :)
(The first Spectrum game I owned was Horace and the Spiders. It wasn't brilliant, to be honest! :laugh:)

Every now and then I come across a great game which was clearly developed on a low budget - and I don't think any less of it because it doesn't have photorealistic graphics (and require a £500 GPU to even think about usable frame rates :p). But maybe the main customer base doesn't see it like that?!
 
Well, I don't fully understand why the games industry feels the need to have huge studios and spend years and many millions (or tens of!) of dollars/pounds on a release. I'd be more inclined to say they choose to do it that way.

I sure agree with you, I was just comparing the pricing structure - back in the days the number the games sold was low, now big hit games don't cost all that more, but sell in millions and studios put a lot of money and effort into them.

I also loved the games already in the 80's and had no issue with the graphics or more simple game structures. Recently I've had a lot of fun watching my son taking up gaming (he is soon 13) and it's not the way that kids nowadays would only play the AAA games. His favorite games from the last few years (clocking most Steam hours) have been Terraria and Undertale, check them on google!-)
 
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