October 09 Update

Brendon Pywell

Bob's Track Builder
Hi Guys,



It's been slow going but here's some progress which I would like to share.

This pic shows off the new in-tool shaders which will more closely resemble the final in-game result. Different games give different results; RBR will be the closest since we have full control over those shaders.

Also on display is the new ability to blend the edge of the roads into the terrain; that is how the dirt transforms into grass.

To make this work best there is now the ability to use global mapping on the roads so that the terrain and the road-to-grass blend map using the same UV coordinates.

The two road textures shown here also blend smoothly from one to another.

Finally the last item is the smoother shading where the road meets the terrain; no more harsh edge is visible.

There's a couple of other features which I won't go into yet but with any luck a new beta should be available in a couple of weeks.

Cheers,
Brendon.
 

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