Need For Speed: SHIFT & SHIFT 2 Unleashed

Im interested to try Need For Speed World Online.

Ive always loved the idea of pick up races and racing for stakes with real time opponents. This as ive said before comes from my love for a game that EA unrightly dropped Motor City Online.

Crazy part about Motor City Online was the pvp racing was a maximum of 4!! racers, but I had some of the best races ever while playing there *sigh* the memories
 
http://www.virtualr.net/need-for-speed-shift-new-details-revealed/
Physics model of NFS: Shift is based on those of “Ferrari Project”
Professional setting is more accurate to drive than in GTR2
Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
Lots of efforts has gone into handling development so the game can be driven with controller
Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
Shift will feature different car classes - from Golf GTI up to Zonda F
All cars can be upgraded and tuned from inside-out
Most tracks are licensed European and American circuits with few non-existing tracks
There will be few city-circuits
Cockpit is the most important visual feature of the game
Head-physics is the key difference point to other titles

NFS was never about GT or WTCC cars. It is about road cars, and if they'll have the most realistic tuning system ever, then I don't mind it.

16 players sound a little few, but not too much. I had a lot of great races with 10-15 people participating in them. A race with 16 people can be great! And races with a lot more people can turn into chaos much easier!
 
http://www.virtualr.net/need-for-speed-shift-new-details-revealed/


NFS was never about GT or WTCC cars. It is about road cars, and if they'll have the most realistic tuning system ever, then I don't mind it.

16 players sound a little few, but not too much. I had a lot of great races with 10-15 people participating in them. A race with 16 people can be great! And races with a lot more people can turn into chaos much easier!
You're right but they seem to be putting an emphasis on GT type racing. And putting upgrades on a DBR9 GT car doesn't sound fun to me...
 
Well lets hope physics claims are true as we then have a new daimond in simworld, maybe a rough one but imagin the cars you see in the screenshots with ´good´ physics. Thought of that makes me :D
 
Knowing EA, the focus would be on consoles, but PC should rightly get Multiplayer. On par with Race 07 (25 players)? Unlikely. I hope to God it's not a 8-player race job, though.
 
My worries are more the hosting of the rooms. I prefer the old fashioned dedicated server rooms (better connections, more control) then the P2P rooms where you get dumped in a lobby and everyone sets up their own room resulting in 1,600 players with 1,599 rooms :D

16 people is hopefully for the console market (more then any other simracing game at moment if i am correct)
 
Seeing the development power behind the project, yes! And you can see graphics, but you can't see physics. So we just have to wait untill the demo comes out and then we can judge if its good or bad or something in between.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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