Thanks for the bus, I tried it yesterday already but had no time to do some basic research before commenting until now.
The reason why the qlog message disappears with boomer's brake settings is because Racer counts (60+45+45)/3=150/3=50% per axle.
Even if it's a hack, I like the approach with assigning the differential across multiple axles - but obviously, I wish Ruud would just allow us to use several differentials and end this silly restriction. It's just ridiculous to get stuck on a tiny kerb or rock while you're driving a multi-axle offroader for example, or a bus like in this case.
car.ini is a bit wonky at the moment I think - qlog lists a lot of lines it can't read, because there seem to be some unfortunate semicolon placements, which prevent entire sections from being detected properly. Also, there are some outdated or mixed (old/new) definitions like the differential sections, anti_pitch etc. There also a second traction_control listed at the end of the file, so overall it needs a bit of cleaning up
There's no caster_offset defined, so without the artificial friction forces, the steering is completely numb.
The centre of gravity height seems to be on the low side. The bus is a bit over 3m tall, so a first guess would perhaps be ~1.3m instead of 0.965m?
Regarding the total mass, most spec sheets give 27500lb, which is around 12.5tons - I assume that is empty, maybe even dry mass. With 50 people each 75kg, some luggage, fluids and so on... say those add up to 5tons. You then end up at 17.5tons, compared to the current 18.5tons of the model. If the luggage is a bit heavier, I think that evens out too
One of the comments in the .ini says engine.mass is included in body.mass - that's not correct. Every individual mass in car.ini is added together for the total mass (for pedantic readers: smd camera masses excluded ^^). So, body.mass, engine.mass and wheel.[...].mass values all go together. For clarification: You include passengers, payload and fuel in the body.mass.
I only did a rough calculation for the spring and damper settings, it seems the springs are a bit stiffer than I would expect for a bus. Assuming that the current total mass represents a fully loaded vehicle, you get natural frequencies in the range of a little under 1.5Hz. Take out the passengers and that numbers goes up some more. There are a lot of opinions about suggested frequency ranges for different vehicle types, but to give a real world comparison, 1.5Hz is beginning to be quite sporty - Honda NSX, Impreza WRX territory. Personally, I would probably try to get around 1.1Hz for the MC9. The air suspension means that in real life you maintain a constant frequency, regardless of load, but that's not possible in Racer where we only have traditional springs. So I would aim to stay fairly close to that number in empty state and let it drop a bit for the fully loaded condition all naturally by itself (due to the increased mass, a steady spring rate will result in a lower natural frequency).
In the workshop manual I found for the MC9 (
http://www.buses101.com/mc9_maint_manual.htm), they list different transmission ratios and options, but that's not a big deal for vehicles where there are so many varieties. They also give alignment specs, so camber, caster, toe and kingpin can be set properly for the front axle (that helps with the force feedback).
You mention the mass of the bus giving issues in Racer - I found that it's normally doing an OK job for most heavy machines (say up to 20tons or so), but above a certain point you might have to increase the force and torque limits in racer.ini. I used to do that for the Tatra 813 development, but it resulted in nasty bugs where normal issues when going over a kerb or driving over small gap in the road mesh would send the wheels shooting into the sky like crazy, because the limits didn't restrict them anymore. So it's actually better to leave the limits at their default settings for now. I mentioned this to Ruud last year or the year before, but yeah, it's not something their commercial customers regularly deal with, so it's not a priority for them to look into these things. One of the things he did change after my suggestions was the increased load range in pacejka player so that heavy vehicle's tyres can be set up there at least - but again, it's a bit of quicky job, where the steps are now too big and the whole thing gets tedious to work with... XD