PC2 More Information and Images Revealed from Project CARS 2

Paul Jeffrey

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Slightly Mad Studios reveal a raft of new images and more details of some of the new functionality due to ship with the upcoming Project CARS 2 game for Xbox One, PlayStation 4 and Windows PC.

With the hype train already well underway from Slightly Mad Studios following the recent official trailer reveal yesterday morning, the studio have now released a number of new in game images from the upcoming Project CARS 2 title, as well as revealing some interesting insights into what players can expect from the title on release - expected to be around September 2017.

It goes without saying that the Project CARS franchise know how to make pretty games, even the original Project CARS that shipped back in 2015 can still safely claim to be one of the most visually impressive products in the racing game marketplace today, but can the studio deliver more than just an attractive empty vase? We are well aware that the 2015 release for many players did not deliver the true simulation racing experience that was touted in the extensive marketing build up for the title, and what's more the game shipped with a frankly unacceptable number of issues and bugs that flew in the face of the claims from the studio that the game was made and thoroughly tested by thousands of sim racing enthusiasts around the world.

That was then, and SMS have no doubt listened and learned from past mistakes as they look to launch a new title with the benefit of past experience behind them. Don't get me wrong, many many people were so satisfied with the original game that SMS eventually managed to shift over 2 million copies of Project CARS1, so commercially at least the studio can be pleased to have met their internal targets. I for one suspect that the gaming public will be a little more cautious second time around and need to see ample proof that the new game has done what was required to put to bed any remaining issues the community felt were holding back the original title.

Judging by some of the comments from people such as Studio Head Ian Bell, and reading up on the wave upon wave of marketing material published by SMS in recent days, I'm starting to feel optimistic about the future of this sim, and here's why.

In today's image reveal SMS have gone on to give a little bit more information on what goes on behind the scenes in Project CARS 2, and if taken on face value it all does actually sound quite impressive.

Firstly it looks like the studio have continued the tradition of getting professional racing drivers to help the feel of the car. No disrespect to Nic Hamilton, but this time the studio looks like they've enlisted the help of some more established stars from the world of motorsports, whose combined experience in a raft of different machinery should hopefully help SMS in the quest to ensure the car handling in game finds itself closer to the real life equivalents. Already confirmed as driving model consultants in PCARS 2 are two-time Le Mans winner Tommy Milner, Audi factory driver and new DTM driver René Rast, stunt driver and former BBC Top Gear "Stig" Ben Collins and Rallycross and sim racing champion Mitchell DeJong. Now that's an impressive list of quality drivers who should have a solid handle on how a real car reacts on the racing surface.

Looking more closely at the game itself, it looks like SMS have taken the decision to open up the title to a more varied array of racing disciplines. No longer will the game be limited to just circuit tarmac racing, we've already seen previews of Rallycross and ice road driving, plus the respective cars to run on these tracks, but it looks like SMS have taken the decision to open up these forms of motorsport to allow any car and track combination in game. Fancy driving a high performance open wheel car on ice? Well now you can...

Admittedly this isn't the most sim focused move the game developers could make, but it should offer up some interesting driving experiences and at least it shows the devs are willing to and able to give players the freedom to chose whatever experience they want to achieve, which is nice to hear and makes a refreshing change from finding certain content locked down to certain tracks, as we experience in a number of games on the market at present. The studio claim that Project CARS 2 will pick up where the original left off and "shifts the franchise into overdrive with an overload of new and improved features, enhanced accessibility, and gameplay". This can only be a good thing.

With an ever increasing shift in consumer expectations 2017 means a new racing game really must look to incorporate laser scan technology in the way in which tracks are represented in a game. This is an area PC1 did not achieve very high marks. Ok the game benefitted from four British tracks with laserscanning results, but realistically this process has now become the new benchmark for racing sims and a title that professes to be the "Pinnacle of simulation" Project CARS 2 needs to do better than that.

The new game will boast over 60 unique tracks, a record for console games, so it is pretty fair to say getting a laser scan for each and every location in the release will be a near impossible task, and with such a massive number included on launch, not having a full range of laserscanned circuits can actually be forgiven somewhat. However the studio have made a solid attempt at improving the numbers for the new game, and now claim via a recent Q&A with Ian Bell that many of the previous tracks from PC1 have been rescanned using drone technology, something rarely seen in simulations at present. Additional to the rescanning of tracks found in the earlier title, it looks like PC2 will be able to boast "a dozen newly scanned" tracks. If this means 12 brand new laserscanned circuits, or just 12 previous tracks having had a new scanning treatment it is hard to tell at this stage. Bell did say that any new tracks to the franchise have been scanned the traditional way, so that could be an early indication of the number of new locations due to make it to the game?

Other points of interest from the latest press release include the rather expected confirmation that VR will be fully supported in Project CARS 2, a fact that doesn't come as much of a surprise following the frankly outstanding support in PC1, plus the studio confirm they will offer support for 12K - what in the name of all that is holy is 12K? Whoever has a setup like that (I can only assume it's x3 4k monitors) is sure for a visual treat in the new title!

Towards the end of last year eSports seem to be getting more and more of a popular phrase that people are throwing around in connection with racing simulations, and at this early stage it looks like SMS plan to continue down the path first furrowed by PC1 with the new title. With this type of competitive environment a reasonably new thing for sim racing in comparison to the already well established first person shooter genre for example, SMS have looked to take on board lessons learnt from the original game and expand out the functionality considerably in Project CARS 2. The latest statement goes on to say that -

"With a brand-new, fan-requested Online Championships game mode that allows racers to make and join ongoing racing leagues, Esports functionality built-in from day one (including Competitive Racing License accreditation), Director/Broadcaster integration and streaming, and with a collection of new motorsport classes including Rallycross and IndyCar joining popular classics such as GT3 and LMP1, Project CARS 2 delivers the authentic racing experience".

Now this all sounds very fancy, and could well be a golden ticket for those wishing to host their own leagues, but with sometimes rather dubious online experiences as seen in Project CARS 1, I would rather wait to see how the game performs before getting too excited about this side of the new title.

So now we get on to the fun bit, the thing that I personally think will be the making (or the breaking) of this game and the single most exciting thing about the sim that I'm most looking forward to. Live Track 3.0.

So what is Live Track 3.0? The idea is that the circuit acts as a living thing, much like rFactor 2 do with their "real road" technology. From what I understand a car can drag mud and gravel on to the racing surface and it will stay where it has been left until it is cleared by other cars passing over the top of it. What's more, if you drag dirt onto the track and then it starts to rain, that dirt will interact with the wet weather and turn into slippery mud! This is a very exciting new addition to the sim and could become a bit of a game changer in terms of how a track evolves during a racing weekend.

Added to this the new dynamic weather conditions and puddle formation (where the puddles form naturally in depressed areas of the track, creating aquaplaning possibilities), then the way the car interacts with the atmosphere and racing surface will be a considerable upgrade from the original title.

All the above are great ideas and features but will be less than worthless if SMS produce a wonky physics engine in the new game. Project CARS 1 received much criticism for the feeling produced by many of it's cars in game, something that the developers have been hard at work to rectify in the new title.

"We're excited by the significant advances we've made in the physics and mechanical underpinnings of each of our 170-plus cars. That, along with a vastly enriched climate and weather simulation system on all 60-plus tracks, and new simulated surfaces—dirt, ice, snow, and mud—makes Project CARS 2 by far the most authentic and immersive racing sim we've ever created," said Stephen Viljoen, Game Director - Project CARS 2.​

All in all it looks like things are shaping up rather nicely for the series from what we hear so far. Time will tell to see if this game can be a genuine rival for the likes of the current simulation kings, or if the game will be pitched towards a more Forza orientated experience. Either way it looks like SMS are well on the way towards shipping another 2 million plus copies over the next couple of years.

Project CARS 2 is due for release towards the end of 2017. The game will be available on Xbox One, PlayStation 4 and Windows PC.


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To keep in touch with all the latest news relating to Project CARS 2 head over to the RaceDepartment Project CARS 2 sub forum. Here you will have an opportunity to join up with your fellow race fans and discuss the new game. Head over today and get involved in the conversation right now!

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Looking forward to the new Project CARS game? Does anything revealed so far particularly take your fancy? What cars would you like to see included in the new title? Let us know in the comments section below!
 
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I don't understand why we can't have beautiful graphics and good FFB/Physics.

In this day and age, with some of the most advanced GPUs and hardware ever. I don't get it.

I didn't mind pCars. I quite enjoyed it...but the MP left a lot to be desired.
 
I don't understand why we can't have beautiful graphics and good FFB/Physics.

This. The render/art guys have nothing to do with the handling model. The lack of visual quality in the old breed of sim has nothing to to with 'better physics'. It all comes down to technology, talent and budget. Otherwise iRacing and Studio 397 would throw everything they have on 'better physics', which they don't ;-)
 
I own PCars, but it never holds my interest. Can someone please suggest a car/track combo that might change my mind? Maybe a car with good physics modeling on a laser scanned track?

Cheers,

Esotic

When I was using pCars, the one thing that I enjoyed most with it was racing a large field of group A touring cars in bad weather during the night around Nordschleife - my favorite car of all pCars vehicles was the Ford Sierra RS500 group A racer - what a car!!! suffice to say this wasn't a get in and drive affair but I had to really learn to handle that car (it can be temperamental at full boost on low traction surfaces).
 
The problem is that GTR3 is promising good things with the name of Simbin/Sector3 that gave us GTR/GTR2/GTL/R3E and so on while SMS gave us just NFS:S S2U and pCars... there is a little difference in the hype Simbin can create and the one SMS can do...
Oh..no...don't forget this is a whole other Simbin than the crew AND management from the GTR era! Back in those days a console version would have been cursing in the church! Simbin is releasing a complete new race engine and nobody knows how that will turn out.
Momentarily it is a fight between who will deliver the most beautiful screenshots. And for me Pcars 2 (or SMS) already won. I will skip both titles and my focus is Reiza 2017.
 
I have an idea. Instead of the whiz bang Live Track 3.0 why don't we get "fake oval track" in the sequel, since it was promised in the original. This too much to ask?
 
I'd like to see good AI on PCARS2. In PCARS1 I had them turned up to the maximum setting and was leaving them for dust. Hopefully they make them faster, more realistic and smarter. But in fairness AI is not the first thing on my list of changes to be made.
  • Contact Glitch removed
  • Online Lobby Issues fixed
  • Invisible Walls and Invisible Pot Holes removed
These all should be fixed first let alone all the other stupid glitches.
 
I am considering that I should not renew my subscription to this great site, when my premium membership expires in 3-4 months. I came here by sheer luck, and fell in love - the posts I read was so friendly and positive, so I premium´ed to be part of this cool place.

Since I have learned a different truth. People screaming at each other, flaming each others games, all the usual my-sim-is-better-than-your-simcade-game.

But all this I could live with - it´s just people caring about what they like I guess - and opinions differ - that´s for sure, and again - that´s ok.

But I have learned that I am NOT a simmer. I am a simcade guy. I simply cannot follow all you guys who looks at two-three screenshots and then concluding on every aspect of the game/sim to come out in 6-7 months. I simply cannot understand that. And the conclusion is almost always - "this is gonna suck"

BUT - of course people are all entitled to their opinion - but I simply cannot follow it. I cannot conclude as fast as you guys - and I do not have the same - this sucks feeling.

I loved the original Shift game from SMS. The feeling in it was superb, in my simcade opinion, and I really liked Pcars, and as stated in another thread, I am sure that I will love Pcars 2, with all the new stuff in it. I cannot understand why everything new in the game is stated by so many, to be just what all the good games have already, and the rest of the game is considered "same **** as last time"

It makes me sad, so I will stop reading I guess. Live in happy ignorance and enjoy my simcade games.

This not to enrage anyone - just stating MY opinon, like everyone else. Have a nice day.
 
I don't think anyone here is bashing simcade games in general. The main culprit here is the overall performance and finish of Pcars after release. Personally, I thought it was manageable to an extent even though it ran like garbage on my AMD hardware for the majority of the shelf life of the game. It was just properly fixed a couple months ago.
 
This is SMS only fault, for such comments.
- Released a game, marketed " The Sim of all Sims ", and turned to be what we all know what it is.
- Full of bugs
- When players went to SMS Forums, to get support from SMS, to try fix the issues they were experiencing, Mr. You know Who, basically, called them idiots and started banning them
And the list goes on...

If Mr. You know Who thinks every player are foolish, and will get aboard of Hype Train, just showing some fancy graphics, pretty weather effects and nice cars, he's very wrong...
 
Hopefully they make enough changes to the core physics engine to remove a lot of the ISI/rfactor engine wonky characteristics which plagued PC1 (despite the tyre model having apparently nothing to do with the ISI/rfactor engine which further supports my suspicion that it has nothing to do with the tyre model and something to do with vehicle dynamics and kinematics coding).
 
Always liked pCars, not my favorite any longer but had a lots of fun and still do from time to time - apart from making a nice profit from buying into the game very early - unfortunately that perk doesn't exist for version 2. These days Race Experience to me has the best feel of driving and Assetto close behind and bit fancier graphics.

I have driven beta of pCars2 and do like it as it has a better feeling but I am no expert like many people here and probably why I cannot be so negatively critical. But all the new features do add up to a very nice package that pushes the series further and I love diversity in racing games. Very much looking forward to what the new rFactor2 becomes when it gets VR update real soon. ;)
 
it has a better feeling but I am no expert like many people here and probably why I cannot be so negatively critical
Make no mistake...those people are far from experts - well, most of them. They just act like one to promote their own opinion.
Most of them have not more or less clue then you or me.
That said, while i think that the FFB is quite good when adjusted right (mammoth task), something in PC1 feels wonky, and not quite right. Can't say what it is however. AC feels always more authentic.
But i think it's not that far off, and feels better then rF1 for example. Comparing it to Forza, or calling it a Simcade is outright hilarious.
What i have heard from people who already played PC2 i am quite optimistic however.
Prejudging is strong in people in these times...
I'll just wait and see, if it's any good i'll buy it, if it isn't i won't. Would be a lot friendlier place in here, if people would act the same.
 
I just want a game that features a full field of either IMSA, ADAC GT Masters, Blancpain GT Series or WEC with the full calendar (Preferably all of those together which will never happen in a million years).

At the very least there needs to be an IndyCar game, like Codemasters' F1 series.

C'mon... NASCAR has been rebooted a million times, there have literally been 10 NASCAR games, all pretty much sub-par (to NR2003) since the last IndyCar game... Slightly Mad Studios even promised 2015 IRL with all the real drivers and Indianapolis and all we got was a DLC 2014 DW2 with fake liveries with sounds that I'm 60% sure were taken from rFactor 2...
 
Finally someone who can drive. Yorkie was one of few decent regular uploaders of pCARS videos, while it's understandable that he stopped uploading stuff due to his employment I did miss them.

Edit: Some odd things going on with the lighting. Work in progress indeed.
 
Watching the last video it seems clear the physics is not up to rF2 standards at all. Going over kerbs with the inner wheel touching the inside of the kerbs seems to not upset the car at all. Turning hard while coasting seems to not upset balance and break traction etc. It just seem a bit too easy driving.

For me personally i am looking for realistic sims. Especially physics and FFB, and i think those of us who get a bit cranky have bought titles many times and been let down in this area. I would be super happy if there were sim/simcade/arcade modes, but most titles stop at simcade. For sure it sells more copies than 100% purist simulator, but it would sell even more if it had proper physics + simcade mode (more assists) as it would cast a net over *everyone*. I think the issue is though that realistic physics isnt easy to do. When you get realistic physics you get the hardcore simmers, and when you get them you have to nail every car to behave realistically and that might become too much work. So far the sims that were the most realistic usually had smaller passionate teams. Larger teams needs to get back more money and so they create products that draw in the big crowds. Doing it for both the purists and the large crowd is too much work.

Oh and finally. I do not bash on PCars. Personally i didnt like the first one, but i do not stomp on other peoples happiness, and if they find these titles fun then thats great. :) This is just what i personally think.
 
Yeah, they made mention of improved FFB but then said they were simplifying the adjustment menus. Hopefully, it's more than that. If not, this will be a bust for the hard core simracing fans. Just another forza competitor.
 

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