Logitech G29 Custom FFB

Other Logitech G29 Custom FFB 1.3.5.2

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in game gain : 100 + car gain 75 = 175
in game gain : 75 + car gain 100 = 175

so above both situation the fbb will feel same right...???
so no,
in car GAIN changes master GAIN but only for that car. You don't add/subtract per car gain value from master gain. It is absolute value of GAIN for given car.

Example:
If GAIN in options is set to 75 and you change it in some car to let say 95 (default start point before change is 75) then gain for that car is 95 (20 more), period. But if you now change GAIN in options to 85 then gain for that car will be 105 (still 20 more then GAIN in options).
 
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Are you sure that the gain stages work like that?
In AC, ACC and rF2 it's a multiplication...
Game menu gain and per-car-gain are both before the clipping meter and are multiplied with each other so it doesn't matter which way around you do it.
If ALL cars have too much gain, you leave them at 100% (default) and lower the menu gain to what is a good starting point for most cars.

If most cars are good but a few cars need to be adjusted, you leave menu gain at what it is and change these few cars.

So for AC , ACC and rFactor 2 it's:
Menu Gain (50) * per-car-gain (75) = 0.5*0.75 = 0.375 = 37.5% gain sent to the ffb wheel driver.

Menu Gain (75) * per-car-gain (50) = 0.75*0.5 = 0.375 = 37.5% gain sent to the ffb wheel driver.

If the result is more than 100%, it will be clipped off by the clipping meter at 100% no matter what.


My 2 cents:
You can however dial in the average strength vs. peak strength when you play with the game gain and the wheelbase strength.
Wheelbase strength sets a maximum and scales down everything with its multiplier.
The game gain scales down everything too, but the clipping meter always only limits at 100%.

Example:
Ffb while cornering = 75%
Wheelbase strength at 100%
Wheelbase max Torque = 10 Nm

Cornering = 0.75*1.00*10 Nm = 7.5 Nm
Hitting a tree = way above 100%, clipped off by the clipping meter, 100% game output.
100% * 100% * 10 Nm = 10 Nm

VS:
Ffb while cornering = 90%
Wheelbase strength at 83%%
Wheelbase max Torque = 10 Nm

Cornering = 0.90*0.83*10 Nm = 7.5 Nm
Hitting a tree = way above 100%, clipped off by the clipping meter, 100% game output.
100% * 83% * 10 Nm = 8.3 Nm
 

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