Hey All, Some of you may know I've been modding the FFB of Dirt Rally for a while now, and made some improvements here and there. However I have very little experience in a real car, and absolutely non in a rally car. I wont be able to get into a car to feel things for myself for quite a while, so I need your help! I need to know what should be felt through the wheel and how it should feel for the different effects. If I know what its supposed to be like, I can probably replicate it in-game! There are 4 main functions to work on : Self-Aligning Torque Only 1 control value, the amount of torque. I don't think its worth changing this much The value here seems to just control what 100% is in-game. Lateral Forces Very important function for alignment forces, and mostly a mystery. There are 3 settings, Velocity Factor, Grip Scalar, and Surface Scalar. Velocity Factor is how much reduction in lateral forces there is as you increase in speed. Grip Scalar is the amount of resistance felt from the tyres grip on the surface and Surface appears to be forces generated by the surface type and angle. Grip Scalar effect is most pronounced on Tarmac, and Surface Scalar is most pronounced on Gravel. It seems almost impossible to feel slight changes to Velocity Factor, but large changes definitely reduce steering resistance at speed (or resistance at stand-still depending on how you mod the value) Suspension Forces This one is really important as it provides the majority of the surface feeling in game. Unfortunately this is a static effect and individual ranges must be programmed separately. Here I need the most feedback. what does suspension compression actually feel like? Despite being static, if you put enough of these in, the effect is very detailed Tyre Skidding Another one that is really important, it provides all traction based vibration feedback. Again, I have no idea how this should feel! Do the rear and front wheel feel different? I would love for some expert to come in and give me a "what it feels like" description of the effects and how they should be.