After a considerable number of possible good races that were in some way spoiled by a glitch or two, for some time I wanted to do a post about them and its possible ways of avoiding/correcteing them.
First and maybe the most important advice, and these goes for all these glitches below, try join the grid between 1.30 min. to 30 sec. to go window, not earlier, not after (obviously these numbers are in a way to give a margin).
When a player joins the server and there is very little time left before the grid formation (the very end of the previews session), there is a big chance of one of 2 things happen:
1 – The server loses full accountability of the late joiner and creates a “ghost”.
2 – Again the server gets mixed and plants x (1, 2, 3 or whatever) racers on the same position (usually the 1st, as you see in this game, 1st and last are always connected )
3 – These will produce the very common situation of: “help I don’t see anyone!”
4- When someone joins too late to the grid, the car immediately in front, will get the annoying “blue flag 1st warning”, “blue flag 2nd warning” and I assume that in certain situations it can lead to penalization/disqualification.
Known GTRevo multiplayer glitches and its workarounds (when there is one ).
First and maybe the most important advice, and these goes for all these glitches below, try join the grid between 1.30 min. to 30 sec. to go window, not earlier, not after (obviously these numbers are in a way to give a margin).
Synchronization problems.
When a player joins the server and there is very little time left before the grid formation (the very end of the previews session), there is a big chance of one of 2 things happen:
1 – The server loses full accountability of the late joiner and creates a “ghost”.
The “ghost” racer will take his position on the grid, will interact visually and physically with the others (one way only), but the others won’t interact with him. From the “ghost” side, his machine accounts well for the times done every lap, but doesn’t count the race laps/time well, has this last function is the work of the server and on this he isn’t fully present.
If the “ghost” leaves the race (drops), the server will most likely transfer his situation to the racer in first position, creating a substituting “ghost” who suddenly might feel his force feedback reduced and becomes the new “ghost”. For the others (for the server) the ex-first will drop down the classification as his laps (he is doing on his machine) won’t count and a shaking frame of his car will appear “hanging” in the last position the server accounted for him.
Eventually the “ghost” will reaper after the race (if he didn’t dropped) when everyone is chatting (he will notice his lines are now answered ).
As you can see this one is a nasty one, as once it is formed, there is no known way of removing it (remember that if the ghost leaves, another is created).
The workaround is easy in a “closed” server, just make sure everybody is well synchronized 1 minute (for instances) before the end of the last training session leading to the race. If a “ghost” is suspected, everybody gets back to practice 1 …
On a public server, short of the general advice at the top, there is nothing that can be done, regarding this…
Once the “ghost” is created, or he will be a “ghost” to the end (maybe the best option as he involuntarily created the situation) or if he drops, another (most likely the first) will get the same destiny. Notice that for those in between (between the ghost and the first) likely there will be no interaction, regarding the “ghost”, his position won’t be correct and (as nobody sees him) he will get “rammed” and “blocked”.
I’m far from an expert, but I think in order for the developers to remove this one (and the others?), they should increase the period when one is kicked because of joining the server too late and in this way taking into account higher latency players and packet loss?! Just an idea…
2 – Again the server gets mixed and plants x (1, 2, 3 or whatever) racers on the same position (usually the 1st, as you see in this game, 1st and last are always connected )
The result is nasty too, but it is only temporary…
The guy in the correct position (the first on the grid usually), if he is careful (starts fast but without much slide or wheel spinning) he might get away with only a small bump in the car (loses 1 or 2 km/h in 6th gear).
Unfortunately he will usually get a “stop & go” penalty (because the others at same position are already moving before the red goes out and bump his car). At worst, all hell may brake lose and a few cars go into orbit and race might be over for them…
If you are on the other end, aka you are in the wrong position… just leave the server, there is no know in game solution so far. When the red is on, don’t move your car (or the guy in the correct position will get a stop & go) and when the red goes out, your car won’t move (unless someone bumps hard into it in wish situation the car moves a few meters but not more), even if put it full 6ht gear spinning, it won’t move far, so bad luck, just leave…
The workaround for this is equal to the above (1) and yes, the general advice at the top also applies here.
Joining too fast to the grid, before everybody is well synchronized (or joining at same time as some else!?!)
3 – These will produce the very common situation of: “help I don’t see anyone!”
First, when in this situation, solve it (see below) or leave the server, if you continue without solving it (aka “how nice I’m racing alone, where did all go?”), in opposition with the “ghost” problem (1), this time is the other way around, the others interact with you (only) physically (you block and bump them), but you don’t interact with them (you don’t see them and also aren’t affected by their physics).
The solution is very easy, just change the view to the next car and then back to yours. This is usually done with the keypad keys of + and then -.
If that doesn’t work, you use laptop and have no keypad, map the “next” “previews car” keys to something else. Obviously the same applies to those who changed the default keys (+ -) of view “next/previews car”
Joining too late to the grid…(I’ve no experience with this one, but heard from others).
4- When someone joins too late to the grid, the car immediately in front, will get the annoying “blue flag 1st warning”, “blue flag 2nd warning” and I assume that in certain situations it can lead to penalization/disqualification.
Again I presume this is caused by the late joiner being for a time classified as 1st and the server interprets it has he his giving a lap.
Yes, the solution is again at the very top and if in any way this happens, my advice is unfortunately to give way to the late joiner (or move aside/away).
There is no point in joining late for any newbie reason… a slick tire at 60° is as cold as one at 57° or 50°, the result is the same, you will drift more at the fist corner, count with it (and not talking about the brakes temperature).
Let’s assume that you win the race because your tires were 5° hotter than mine (dugh!) and you were able to do a masterpiece of the first corner . Congratulations for live, you WON, now take the bicycle and go away from the server… :disapointed:
Almost forgot, ok, you can go and have a dump, and yes for GS, above all, wash your hands before grabbing your wheel, learn to timed them to perfection and get back to the grid…
Obviously, feel free to edit/change the post in any way that improves it or corrects it, if you can’t (aren’t administrator/moderator), just copy paste it… but remember, English isn’t my 1st language so it can be hard to understand.