I use this "=" key by default.Why not use another key? For what function do you want to use it?
I use this "=" key by default.
- For accelerate time (for example)
Not possible use another key. I do not find such possibility
Yes, by default button for accelerate time is = !!! This is displayed in game!Oh, you mean the default button for accelerate time is =?
Maybe try pressing it with Shift? Random suggestion, but it might work.
Yes, by default button for accelerate time is = !!! This is displayed in game!
I try pressing with Shift... Ctrl...Alt.... I tried ALL keyboard ) , without result!
No... Time Acceleration not configurable...I don't remember anymore, but isn't there a button configurable in the game, specifically for Time Acceleration?
I am ready, but a do not know how "contacting the publisher of the game" ....Have you tried contacting the publisher of the game as it sounds like a bug to me.
I tried this... I switched to English keyboard mode... without result.A solution could be to switch to English keyboard mode... Did you try the shortcut ALT+SHIFT ?
<Action actionName = "Accelerate Time" >
<Axis axisName = "win_key_=" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<!-- The RD4 default ActionMap for keyboard -->
<ActionMap deviceType="Keyboard" schemeType="preset0" priority="0" >
<!-- Vehicle controls -->
<Action actionName = "Accelerate" >
<Axis axisName = "win_key_space" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.0" saturation = "1.0" />
</Action>
<Action actionName = "Brake" >
<Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Hand Brake" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Steer Left" >
<Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.2" saturation = "1.0" />
</Action>
<Action actionName = "Steer Right" >
<Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.2" saturation = "1.0" />
</Action>
<Action actionName = "Gear Up" >
<Axis axisName = "win_key_a" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Gear Down" >
<Axis axisName = "win_key_z" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Gear 1" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Gear 2" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Gear 3" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Gear 4" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Gear 5" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Gear 6" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Gear Reverse" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Clutch" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!--- Camera controls -->
<Action actionName = "Change View" >
<Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Look Left" >
<Axis axisName = "win_key_delete" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Look Right" >
<Axis axisName = "win_key_pageDown" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Look Up" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Look Down" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Look Back" >
<Axis axisName = "win_key_end" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!-- Camera tweaking -->
<Action actionName = "Fe View Tweak Left" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Fe View Tweak Right" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Fe View Tweak Up" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Fe View Tweak Down" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Fe View Tweak In" >
<Axis axisName = "win_key_space" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Fe View Tweak Out" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Temp Left Shoulder" >
<Axis axisName = "win_key_minus" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Temp Right Shoulder" >
<Axis axisName = "win_key_equals" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!-- Game actions -->
<Action actionName = "Pause" >
<Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Repeat Speech" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Instant Replay" >
<Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Limiter" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Toggle Pit Request" >
<Axis axisName = "win_key_p" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Enable KERS" >
<Axis axisName = "win_key_q" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Enable DCS" >
<Axis axisName = "win_key_w" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "OSD Swipe" >
<Axis axisName = "win_key_s" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Push to Talk" >
<Axis axisName = "win_key_t" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!-- Menu Actions -->
<Action actionName = "Menu Left" >
<Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Menu Right" >
<Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Menu Up" >
<Axis axisName = "win_key_up" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Menu Down" >
<Axis axisName = "win_key_down" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Menu Select" >
<Axis axisName = "win_key_return" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_numpadEnter" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Menu Back" >
<Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Menu Button3" >
<Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Menu Button4" >
<Axis axisName = "win_key_lShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Menu Start Button" >
<Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Menu Back Button" >
<Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!-- Selection / Context Menu actions -->
<Action actionName = "Quick Menu Up" >
<Axis axisName = "win_key_1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_numpad8" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Quick Menu Down" >
<Axis axisName = "win_key_3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_numpad2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Quick Menu Left" >
<Axis axisName = "win_key_4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_numpad4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Quick Menu Right" >
<Axis axisName = "win_key_2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_numpad6" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!-- Context menu -->
<Action actionName = "Show Context Menu" >
<Axis axisName = "win_key_1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!-- Replay Actions -->
<Action actionName = "Replay Rewind" >
<Axis axisName = "win_key_f2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay Fast Forward" >
<Axis axisName = "win_key_f3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay Pause" >
<Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay Next Camera" >
<Axis axisName = "win_key_f8" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay Prev Camera" >
<Axis axisName = "win_key_f7" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay Jump In" >
<Axis axisName = "win_key_f11" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay Next Lap" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay Previous Lap" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay Save" >
<Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay Exit" >
<Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Replay On Off" >
<Axis axisName = "win_key_f6" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!-- Text Entry Actions -->
<Action actionName = "Text Entry Left" >
<Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Text Entry Right" >
<Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Text Entry Return" >
<Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Text Entry Shift" >
<Axis axisName = "win_key_lShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Text Entry Control" >
<Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
<Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Text Entry Home" >
<Axis axisName = "win_key_home" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Text Entry End" >
<Axis axisName = "win_key_end" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Text Entry Cut" >
<Axis axisName = "win_key_x" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Text Entry Copy" >
<Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Text Entry Paste" >
<Axis axisName = "win_key_v" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
</ActionMap>
There seems to be no command that looks something like this ( ***Note - This is a fictional mapping that I have created, it doesn't exist) :-