F1 2013 key = in game does not work

F1 2013 The Game (Codemasters)
Yes, by default button for accelerate time is = !!! This is displayed in game!
I try pressing with Shift... Ctrl...Alt.... I tried ALL keyboard :)) , without result!

No idea mate, sorry. On G27, time acceleration is Gear Up/Gear Down.

I don't remember anymore, but isn't there a button configurable in the game, specifically for Time Acceleration? I doubt it, but check it out nonetheless.
 
A solution could be to switch to English keyboard mode... Did you try the shortcut ALT+SHIFT ?
I tried this... I switched to English keyboard mode... without result.

I found in forum on f1carsetup_com site what guy wrote about same problem !!
"....I cant seem to accelerate time when I'm qualifying "=" key does not work
I remember for 2012 I had to edit some sort of text file........"


P.S In F1 2012 I had same problem !
 
Last edited:
The text file you are probably talking about is the actionmap map for the keyboard (Keyboard.xml), this is in the actionmap folder of your install.

However I see no command that actually maps the = key in that file (or in any other controller's file), which leads me to think that it is unmappable in-game or via the actionmap xml file. Meaning it's probably programmed into the default game files somewhere.

There seems to be no command that looks something like this ( ***Note - This is a fictional mapping that I have created, it doesn't exist) :-

Code:
    <Action actionName = "Accelerate Time" >
        <Axis axisName = "win_key_=" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />



The whole keyboard actionmap xml file is below, and as you can see, it contains nothing like the command I created above :-

Code:
<!-- The RD4 default ActionMap for keyboard -->
<ActionMap deviceType="Keyboard" schemeType="preset0" priority="0" >

  <!-- Vehicle controls -->
  <Action actionName = "Accelerate" >
        <Axis axisName = "win_key_space" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.0" saturation = "1.0" />
    </Action>
    <Action actionName = "Brake" >
        <Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Hand Brake" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Steer Left" >
        <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.2" saturation = "1.0" />
    </Action>
    <Action actionName = "Steer Right" >
        <Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.2" saturation = "1.0" />
    </Action>
  <Action actionName = "Gear Up" >
        <Axis axisName = "win_key_a" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Gear Down" >
        <Axis axisName = "win_key_z" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
  <Action actionName = "Gear 1" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Gear 2" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Gear 3" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Gear 4" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Gear 5" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Gear 6" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Gear Reverse" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Clutch" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>

  <!--- Camera controls -->
  <Action actionName = "Change View" >
    <Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Look Left" >
    <Axis axisName = "win_key_delete" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Look Right" >
    <Axis axisName = "win_key_pageDown" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Look Up" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Look Down" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Look Back" >
    <Axis axisName = "win_key_end" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>

  <!-- Camera tweaking -->
  <Action actionName = "Fe View Tweak Left" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Fe View Tweak Right" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Fe View Tweak Up" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Fe View Tweak Down" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Fe View Tweak In" >
    <Axis axisName = "win_key_space" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Fe View Tweak Out" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Temp Left Shoulder" >
    <Axis axisName = "win_key_minus" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Temp Right Shoulder" >
    <Axis axisName = "win_key_equals" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>

  <!-- Game actions -->
  <Action actionName = "Pause" >
    <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Repeat Speech" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Instant Replay" >
    <Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Limiter" >
    <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Toggle Pit Request" >
    <Axis axisName = "win_key_p" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
    <Action actionName = "Enable KERS" >
    <Axis axisName = "win_key_q" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Enable DCS" >
    <Axis axisName = "win_key_w" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "OSD Swipe" >
    <Axis axisName = "win_key_s" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Push to Talk" >
    <Axis axisName = "win_key_t" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>

  <!-- Menu Actions -->
  <Action actionName = "Menu Left" >
    <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Menu Right" >
    <Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Menu Up" >
    <Axis axisName = "win_key_up" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Menu Down" >
    <Axis axisName = "win_key_down" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Menu Select" >
    <Axis axisName = "win_key_return" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_numpadEnter" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Menu Back" >
    <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Menu Button3" >
    <Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Menu Button4" >
    <Axis axisName = "win_key_lShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Menu Start Button" >
    <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Menu Back Button" >
    <Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>

  <!-- Selection / Context Menu actions -->
  <Action actionName = "Quick Menu Up" >
    <Axis axisName = "win_key_1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_numpad8" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Quick Menu Down" >
    <Axis axisName = "win_key_3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_numpad2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Quick Menu Left" >
    <Axis axisName = "win_key_4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_numpad4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>
  <Action actionName = "Quick Menu Right" >
    <Axis axisName = "win_key_2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_numpad6" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>

  <!-- Context menu -->
  <Action actionName = "Show Context Menu" >
    <Axis axisName = "win_key_1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    <Axis axisName = "win_key_4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
  </Action>

    <!-- Replay Actions -->
    <Action actionName = "Replay Rewind" >
        <Axis axisName = "win_key_f2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay Fast Forward" >
        <Axis axisName = "win_key_f3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay Pause" >
        <Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay Next Camera" >
        <Axis axisName = "win_key_f8" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay Prev Camera" >
        <Axis axisName = "win_key_f7" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay Jump In" >
        <Axis axisName = "win_key_f11" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay Next Lap" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay Previous Lap" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay Save" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay Exit" >
        <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Replay On Off" >
        <Axis axisName = "win_key_f6" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>

    <!-- Text Entry Actions -->
    <Action actionName = "Text Entry Left" >
        <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Text Entry Right" >
        <Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Text Entry Return" >
        <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Text Entry Shift" >
        <Axis axisName = "win_key_lShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Text Entry Control" >
        <Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Text Entry Home" >
        <Axis axisName = "win_key_home" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Text Entry End" >
        <Axis axisName = "win_key_end" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Text Entry Cut" >
        <Axis axisName = "win_key_x" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Text Entry Copy" >
        <Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>
    <Action actionName = "Text Entry Paste" >
        <Axis axisName = "win_key_v" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
    </Action>

</ActionMap>

Support? ...... maybe

Contact Codemasters :-

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Last edited:
I tried to insert this
<Action actionName = "Accelerate Time" >
<Axis axisName = "win_key_=" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />

in Keyboard.xml....without results:(



I know ...... I totally made that command up out of my head, it's not a real command. It's the type of command you might expect to see, but it isn't there.

As I said above :-
There seems to be no command that looks something like this ( ***Note - This is a fictional mapping that I have created, it doesn't exist) :-
 
I'm guessing you are european, and i had the same problem. But the + sign and the sign to the right of it ´

so you have 1 2 3 4 5 6 7 8 9 0 + ´ backspace

so the + and ´ are the ones that you tap
 

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