iRacing: 2019 Season 2 Patch 2 Update Deployed

iRacing Update.jpg

A new update to iRacing has recently been released. Read on to find out what changed.


The new build, deployed April 5th, contains the usual list of fixes, improvements and changes to the online racing service. The latest build includes improved animation transitions during pitstops for the IndyCar content, various miscelanious changes and other such improvements, as can be seen below.

iRacing BETA Interface - 01.00.27-beta
  • Session Registration is now disabled if the Session is full.
  • New filters have been added to the Car List.
  • License Requirement Filtering now utilizes License Group instead of License Levels.
  • For Tag filters, License Levels have been rearranged in descending order.
  • Noon is now the default simulated starting time when creating any Hosted Session.
  • Navigating to the Error page without having an actual error now redirects the user to the home page.
  • The turquoise banner alerting the user that the Series they are browsing in Unranked has been removed.
  • The tinted overlay on the images for the Home Page News Slider has been reduced.
  • Fixed an issue where the Results for an event would automatically switch which session type results it was displaying.
  • Fixed an issue where trying to load a Replay at the Nürburgring Combined track would ask you to buy something you already own.
  • Fixed an issue with Grid View where items would change location after becoming a favorite (starred).
  • Fixed an issue with Grid View where some sorting options were not working.

Membersite
  • Prior to this release, the login pages, shopping cart, billing, and purchasing pages and "My Account" portion of the membersite were delivered via HTTPS. With this release, all remaining portions of the membersite are also delivered via HTTPS.
- - With the exception of the forums, all pages of the membersite should be marked as secure at all times. This displays as a green lock in Firefox, a grey lock in Chrome, and a clear lock in Edge. If you encounter any pages which are not secure or which display Mixed Content warnings, please contact support@iracing.com and these will be corrected.
- - The forums will also be delivered via HTTPS, but will display Mixed Content warnings when members include image links from insecure sites. These do NOT need to be reported as it is the expected behavior and functions in the same manner as other forums and news aggregations sites. All data between the browser and iRacing's web infrastructure remains encrypted.​

Internet Explorer
  • With this release, Internet Explorer will no longer properly display various portions of the membersite. As discussed in the 2019 Season 2 Release Notes, support for all versions of Internet Explorer was dropped on March 5, 2019. Members currently using Internet Explorer should begin using Google Chrome, Mozilla Firefox or Microsoft Edge to access the membersite.

iRacing Test Drive Service
The iRacing Test Drive service has been updated with the latest and greatest content!

Simultaneous Multi-Projection (SMP) Rendering
Fixed an issue that was causing missing or flashing triangles near the edges of the screen when using SMP "perspective surround w-warping multi-projection" with a GTX2000 series GPU.

Single Pass Stereo (SPS) Rendering
Fixed SPS to work correctly with non-parallel eye projections on GTX2000 series GPUs.
- - GTX1000 series GPUs are unable to do this with SPS enabled.​

Pit Stop Animation - Indycars
Transitions between animations have been smoothed to reduce animation flicker.

Virtual Reality
Fixed an issue with the visor tear-offs not appearing in right-eye when Single-Pass Stereo (SPS) Rendering was enabled.

Dirt Late Model
(ALL) - Passenger-side WOO decal has been moved up to where it was located last season.

Bristol Motor Speedway
Opponent cars at this track should now be less inclined to run up into the outside wall.

Charlotte Motor Speedway
Fixed a track surface bump in the backstretch apron near the chicane.

Eldora Speedway
Gravity now affects the animated pit crew waiting for your vehicle normally here.


To stay on top of the latest iRacing happenings, head over to the RaceDepartment iRacing sub forum today!


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RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

M D Gourley

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Bristol Motor Speedway
Opponent cars at this track should now be less inclined to run up into the outside wall.
Hmmm....does this statement suggest that AI has been implemented?...I have just let my iRacing Membership expire until the AI shows up, then re-subscribe....Is the AI finally in iRacing?
 

Wayne Hutchison

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Hmmm....does this statement suggest that AI has been implemented?...I have just let my iRacing Membership expire until the AI shows up, then re-subscribe....Is the AI finally in iRacing?
No this was a multiplayer issue where opponent cars looked like they were hitting the walls when they weren't. All fixed now.
 
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Eckhart von Glan

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Nope. No AI mentioned in this. The chatter will be ablaze on the Skip Barber Forum, however, because many (me not included) have lambasted the new tire model tested on teh Skip Barber as a great big failure. Since iRacing do not address the perceived problem yet again, they (iRacing) might not see it as a problem at all.
 

HoiHman

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Waiting for the AI update to until i will re-subscribe. I extended my membership for 12 months 13 months ago because "AI was coming"
 

Kaygeeoh

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I'm not an iRacer, but isn't online with real people the point of it all? Why the AI?
 
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I'm not an iRacer, but isn't online with real people the point of it all? Why the AI?
Its good if you want to simulate a race you are going to do. To see where you can pass how your cars is placed on the track under heavy traffic and so on. Fuel consumption tire wear and pit stop are things you can practice against AI. :)
 
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Eckhart von Glan

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also, for me, the A-class Nascar series is simply too competitive, so my "races" are spent basically in the lower 10% of the field. In order to be able to at least glimpse the leading car I need AI set at 90% or sth. like in other offline games. So, yes, I will still do 90% of my gaming in iRacing because of the online element, but - soemtimes it's too tough out there for an amateur like me.
 

Ghoults

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Racing against the ai can be useful training tool to learn things like oval restarts, safety car procedures, starts and drafting that can be difficult or impossible to learn in all other sessions. Plus I think iracing uses the ai for netcode prediction in some way. I don't know how exactly it works but I do remember reading long time ago something about it. I think the ai is also used to generate the visual racing line as well.
 

Leynad777

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I'm not an iRacer, but isn't online with real people the point of it all? Why the AI?
The joy of driving is the point of it all for me;). I rather choose to drive cars with challenging handling and proper physics against AI than this understeer-simulation called iRacing against specialist in this car-behavior doing nothing else. You want to be competitive in top split, you need to practice most of the time anyway to 'learn' the limit of their tyre-model. Maybe it's just me, because i find it boring to drive and doesn't feel authentic at all:sleep:. Personally more interesting cars like all vintage series are completely deserted. Seems they only keep them online to sell content to the people who didn't got the memo.

The chatter will be ablaze on the Skip Barber Forum, however, because many (me not included) have lambasted the new tire model tested on teh Skip Barber as a great big failure. Since iRacing do not address the perceived problem yet again, they (iRacing) might not see it as a problem at all.
Seems the Skip Barber already served the main purpose into luring enough people to re-subscribe. So far the handling of the iRacing Skip Barber can be called pure fantasy, real Skippy drivers saying. But it's also becomes very obvious when watching this video:cautious:. Seems the rF2-Skippy is far more like the real deal here:thumbsup:
 

Eckhart von Glan

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Well, I had three real fun games so far this season, out of five I joined in the Skip Barber, so that's fine by me. Never drove the real thing and never will, so I'm fine if it just fits my imagination. Feels great (says the amateur).

"Seems the Skip Barber already served the main purpose into luring enough people to re-subscribe." no comment on that.
 

Leynad777

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Well, I had three real fun games so far this season, out of five I joined in the Skip Barber, so that's fine by me. Never drove the real thing and never will, so I'm fine if it just fits my imagination. Feels great (says the amateur).
You can have fun in any racing-game, but Burnout or Forza Horizon are no simulations and the Skip Barber in iRacing isn't one as well. And calling this the next generation physics model and collecting money for this utter BS is nothing but a scam.
 

Leynad777

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You should watch the video-link i posted and try this with the Skip Barber in iRacing. Only the understeer works there and enough people are complaining in the iRacing-Forum about the same issue like Gomes: I have driven the skip barber car in real life and the NTM7 is vastly different than how it behaves IRL. It drives like you would expect a race prepped/stiff/wide tire car would feel like, at least that has been my experience with driving those types of cars in other sims. Might be correct for A car, but definitely not the skippy.

My subscription runs out at the end of the year and i bought way too much content. Since i got my GS-5 i also can compare the motion-side of sims and iRacing is rather underwhelming compare to rF2, AMS, ACC and Raceroom. The tyre-model in those four i would call much better by far as well.

My words were a bit harsh, but compare to what iRacing promised over a year ago in terms of tyre model, it can't deliver so far. Calling iRacing 'the best' in terms of physics is pure fanboy-BS. Just because some real racing-drivers got used to it doesn't make it great.
PS: disagreeing is probably the only think you can do against facts! Or to quote another 10 year iRacer: We have an arcade skip barber, so I suggest the time for being diplomatic is over, and its time for some hard truths, no matter if someones feelings are hurt.
 
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DonZmeuheu

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You should watch the video-link i posted and try this with the Skip Barber in iRacing. Only the understeer works there and enough people are complaining in the iRacing-Forum about the same issue like Gomes: I have driven the skip barber car in real life and the NTM7 is vastly different than how it behaves IRL. It drives like you would expect a race prepped/stiff/wide tire car would feel like, at least that has been my experience with driving those types of cars in other sims. Might be correct for A car, but definitely not the skippy.

My subscription runs out at the end of the year and i bought way too much content. Since i got my GS-5 i also can compare the motion-side of sims and iRacing is rather underwhelming compare to rF2, AMS, ACC and Raceroom. The tyre-model in those four i would call much better by far as well.

My words were a bit harsh, but compare to what iRacing promised over a year ago in terms of tyre model, it can't deliver so far. Calling iRacing 'the best' in terms of physics is pure fanboy-BS. Just because some real racing-drivers got used to it doesn't make it great.
To be honest...everybody can have his opinion. But dont spread lies about it on the internet buddy. You dont need to write me a book to convince me;) I have no problem when you think that way but dont write such lies on the internet. Thats not cool;) and call Iracing a scam is a total nonsense and a nogo. Why you think Porsche has took Iracing as a Partner for their Esports competition??? Because Iracing is the Best. And yes I love also AC, Acc, pc2, rf2, r3e. But the whole package Iracing offering is unbeatable;)