Improving BTB's export time...

Discussion in 'Bob's Track Builder' started by R Soul, Aug 14, 2011.

  1. R Soul

    R Soul

    This may be old news to some, but I imagine it is new news to others (including me).

    For a long time I just accepted that my track took 3 or 4 minutes to export because it has quite a bit of detail. I've always known that inaccessible things need not have their collision flags set, nor in some cases receive light/shadow. However I never needed to think about turning them off for terrain until just now.

    I split up my existing terrain segments so that things outside the barriers were separate from the things inside. Then I turned off their collision properties, as well as receive light and shadow (these are from light/shadow cast by objects, not general ambient light). Now it takes just 30 seconds. \o/

    It also seems to load quicker in Scene Viewer. I've yet to try it in rFactor, but I expect greatness.

    Another thing that helps is to deselect the option to overwrite the AIW file.

    Anyone else have suggestions?
  2. Lee Knight

    Lee Knight

    And CAMS too?
    If they haven't been or already are done that is.....
    Not that they're a huge drain or anything, but the options there....
    Cheers for the tip though R Soul!
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