How to disable camera shaking in AMS2?

Bram Hengeveld

Site Founder
Staff
Premium
Has anybody figured out how to properly disable cockpit view camera shaking? I know it's realistic but I like my camera view rock solid and steady :) Have played with values but as there is not "back to default" button I am a bit lost.

End goal: have a solid cockpit view without excessive bouncing, shaking and leaning :)
 
  • Deleted member 197115

Don't get confused by the the static camera footage, it is nothing what you experience through the eyes.
Just try to focus at something on monitor and shake you head, up and down, side to side. Do you see your view jumping around with your head?
And a more scientific explanation.
Biological facts
The feel of equilibrium, acceleration, gravity, and so bumps are not feel by the eye but with the inner hear. Which is made of liquid and crystals in circular tunnels.

When the inner hear feels bumps and head motion, it instinctively moves your eyes to soften/filter/remove those bumps.

2 experiences to demonstrate that.
1) when put somebody on a chair, in complete dark, you film his eyes with an infrared cameras, you turn the chair, is eyes will roll too, even if he see nothing

2) this one you can do it yourself, looks at in front of you, at your screen, now shake your head, the vision will not move.

When there is conflicting information from inner hear and eye, you feel strange, it's difficult to focus on the road, and you can have nausea.

What happens in a car
When you are driving, you are looking the road, and all the bumps are filter/corrected by your inner hear, so the viewing of the track is smooth and it's the car cockpit that moving around you.

What happens in a Sim
Because you are sitting and a standing chair/seat, you head is not moving at all, so the inner ear is not working, the eye don't correct the bumps.
That's make 2 issues :
1) you can't focus on the road, the road is shaking and not smooth, it's difficult to drive
2) you can get nausea because you have conflicting information from eyes and inner hear.

How it should be in a Sim
The camera should stayed focus on the track and not locked to car cockpit,that's what my App is doing by filtering bumps and slopes.
 
World movement at 100 locks the camera to the car. Lesser settings progressively lock your view to the road. At first it drove me crazy until I found out how to lock it, then I found I prefer keeping it around 90 as it keeps the track more in focus without moving around so much as to seem unnatural for a driver who is tightly strapped into the car. At 90-95 it is more like the natural stabilization of your eyes and head.
 
It is a cartoonish effect in its current state. 100 locks the view to the car but that means that the world moves around due to the bumps in the track surface. I drove a classic F1 car at Adelaide with the setting on 100 and couldn't see straight it was so bumpy. Also, this setting has weird behaviour on hills and decents.
0 locks to the horizon which has the car moving and pitching all over the place. Somewhere in the middle is the best we can hope for at the moment. So many people are complaining of this on the Reiza forums that they should hopefully tune it down in future.
 
Out of interest, what is the solution in your view? I mean, you can set it to one extreme or the other, or anywhere in between. I'm not sure what else can be done? (Genuine interest here)
 
I'm still experimenting - 70, 50, 30 etc. Having to do this is why it is an effect that seems overplayed. Other titles you just turn shake or head physics down or off. I know it;s EA, but the option to cancel this effect would be a set and forget one for me. I'm still trying to sort all the other visual settings for now, just to get a stable track environment, so any impact this is having is unwelcome. Early days, we'll see.
 
There is an option to turn Camera High Speed Shake On / Off but I believe it is bugged because whether on or off the view shakes like crazy - try the Classic Formula Cars on bumpy tracks to see at its worst.

That effect is independant of setting World Movement or G-Forces. It should hopefully be an easy fix for Reiza and so far overlooked as they are doing so much other stuff leading upto v1.0 release ... just my guess anyway !
 
Oh you sissys:roflmao:
I absolutely dont consider myself as an expert on this subject - eventhough I have been driven FF1600 when I was young.
Lots of years ago.:sleep:

But I can tell you that when I first got into such a basic formula car then everything was hopping and rattling up and down. It was so extreme that I was unable to read the RPM gauge in the beginning. While it was a lot easier to focus on other cars and the track environment.:thumbsup:

CatsAreTheWorstDogs: Maybe the last observation says something about a realistic compromise between lock to the car or to horizon.
At the moment Im still using the default value (75?) for world movement - and consider it a reasonable "realistic" compromise.
 
Out of interest, what is the solution in your view? I mean, you can set it to one extreme or the other, or anywhere in between. I'm not sure what else can be done? (Genuine interest here)

The default settings in AMS (1) were perfect for the vast majority of people. Almost no one can even find a fully satisfactory setting in AMS 2, even after fiddling. AMS used a different underpinning/philosophy, so not sure if it can be brought over to AMS 2 (like the FFB, car physics, AI and other things that are slowly being incorporated).

By the way, if you want less shaking, turn both World Movement and G-Force down at the same time. It is still nowhere near as good as what was available in AMS (1), though.
 
Raised default Camera World Movement from 50 to 75, reduced G Force Effect from 50 to 25

And yet whenever I reset all my settings to default, World Movement still resets to 50, not 75. That's the third time something has been in a patch note and not actually happened in the game for me.
 

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top