Tracks How do you do audiosources on tracks?

Discussion in 'Assetto Corsa Modding Discussions' started by ltcars, Feb 25, 2017.

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  1. ltcars

    ltcars

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    Hello
    I want to make some ambience noises for a track but can´t get the working.
    Do I have to look into the 3d-model or can you just paste audio-sources from another track?
     
  2. LilSki

    LilSki
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    You need an object or "node" which it's location in the model is he source of the audio.

    This is an example of an entry in the audio_sources.ini for a track.
    [AC_AUDIO_1]
    VOLUME_SCALE=20
    VOLUME=0.9
    FILENAME=content/sfx/ambience_1.wav

    The AC_AUDIO_1 in this entry is the name of the object in the model.
     
  3. ltcars

    ltcars

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    Thanks
     
  4. Calimero 0euf

    Calimero 0euf

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    How do you create reverb sound for engines when cars go through tunnel ?
     
  5. mantasisg

    mantasisg
    User banned for 6 months on his own request

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    I have played a bit with reverb in my track, it turns out that reverb is not attached to the object, but it is attached to that objects origin. So to have nice lasting reverb going through some semi-closed spaces I had to split objects into many separate ones and bring origin to each ones geometry. Right now I have 30 objects for reverb around my little track, work in progress :D
     
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