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WIP High Speed Ring

Eric Tozer

250RPM
Mar 16, 2009
301
1
Here's a video of my track - High Speed Ring.

Based on the track from the Gran Turismo series.

[ame]

Most of the objects are in but still plenty of work to do.

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Some download links for you. :cool:
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http://www.gamefront.com/files/22892897/High_Speed_Ring_GTREvo_v1_0_7z
http://www.gamefront.com/files/22892919/High_Speed_Ring_for_GTR2_v1_1_7z
http://www.gamefront.com/files/22892940/High_Speed_Ring_RF_v1_5_7z
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Cheers
 

Bram Hengeveld

RaceDepartment Founder
Staff member
Premium
Dec 26, 2006
46,011
19,468
Awesome Eric! Finally a track where my Penske CART can really stretch it legs :D

@music: :lol:
 

Rhys Gardiner

5000RPM
Jul 8, 2008
5,364
772
26
You'd be forgiven for thinking that was GT4. :thumb:

Ah, memories.... :rhyswantsanostalgiasmiley: We need more GT tracks in these games. :)
 

Eric Tozer

250RPM
Mar 16, 2009
301
1
Here's my latest video.
[ame]http://www.youtube.com/watch?v=qOHidOo4oDY[/ame]
Hopefully I will release this track next weekend.
Just have a few minor things I want to check over first.
Cheers
 

JDenker

10RPM
Oct 12, 2009
12
0
looks really cool. do you modeled all the stuff? where do you get those fences from? maybe you can share them.

greetz
 

Emery

2000RPM
Jun 6, 2009
2,388
976
I like how the track has come along!

With a name like "High Speed Ring", have you considered using a few more trackside cameras to illustrate the high speeds attained?
 

Eric Tozer

250RPM
Mar 16, 2009
301
1
I'm always happy to share all my objects & textures.
I will probably compile them into an xpack once it's all done.

As for the camera's, I'm no film director.:)
I was just trying to make sure the car was visible from each camera.
I hate it when I download a track & have a good crash but can't see it because something is blocking the camera.
I'm not sure how having more camera's would help to show the high speed nature of the track?
Can you elaborate?
Maybe I should use faster cars instead?

Cheers
 

Eric Tozer

250RPM
Mar 16, 2009
301
1
Could you match the camera positions to be the same as in Gran Turismo?
I tried at first but they have so many cameras and each time the car comes around they use a different camera.
So one part of the track may have 3 different cameras from different angles.
I don't think rfactor can do this?
 

ThreeDays

100RPM
Mar 18, 2009
102
0
I'm always happy to share all my objects & textures.
I will probably compile them into an xpack once it's all done.

As for the camera's, I'm no film director.:)
I was just trying to make sure the car was visible from each camera.
I hate it when I download a track & have a good crash but can't see it because something is blocking the camera.
I'm not sure how having more camera's would help to show the high speed nature of the track?
Can you elaborate?
Maybe I should use faster cars instead?

Cheers
I suppose what he means is that if you put cameras right next to the track and at ground level you see the cars flashing by, unlike if you have them a few feet above the ground, where they flash by, but not so impressively. :D

And thanks for the offer to release the objects in an Xpack, although I know some of them are already out!
 

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