WIP High Speed Ring

Here's a video of my track - High Speed Ring.

Based on the track from the Gran Turismo series.

[ame]

Most of the objects are in but still plenty of work to do.

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Some download links for you. :cool:
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http://www.gamefront.com/files/22892897/High_Speed_Ring_GTREvo_v1_0_7z
http://www.gamefront.com/files/22892919/High_Speed_Ring_for_GTR2_v1_1_7z
http://www.gamefront.com/files/22892940/High_Speed_Ring_RF_v1_5_7z
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Cheers
 
A few screens of my progress.
This thing is nearly finished.:bulgy-eyes::bulgy-eyes:
 

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Here's my latest video.
[ame]http://www.youtube.com/watch?v=qOHidOo4oDY[/ame]
Hopefully I will release this track next weekend.
Just have a few minor things I want to check over first.
Cheers
 
I like how the track has come along!

With a name like "High Speed Ring", have you considered using a few more trackside cameras to illustrate the high speeds attained?
 
I'm always happy to share all my objects & textures.
I will probably compile them into an xpack once it's all done.

As for the camera's, I'm no film director.:)
I was just trying to make sure the car was visible from each camera.
I hate it when I download a track & have a good crash but can't see it because something is blocking the camera.
I'm not sure how having more camera's would help to show the high speed nature of the track?
Can you elaborate?
Maybe I should use faster cars instead?

Cheers
 
I'm always happy to share all my objects & textures.
I will probably compile them into an xpack once it's all done.

As for the camera's, I'm no film director.:)
I was just trying to make sure the car was visible from each camera.
I hate it when I download a track & have a good crash but can't see it because something is blocking the camera.
I'm not sure how having more camera's would help to show the high speed nature of the track?
Can you elaborate?
Maybe I should use faster cars instead?

Cheers

I suppose what he means is that if you put cameras right next to the track and at ground level you see the cars flashing by, unlike if you have them a few feet above the ground, where they flash by, but not so impressively. :D

And thanks for the offer to release the objects in an Xpack, although I know some of them are already out!
 

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