High Speed Ring

Tracks High Speed Ring 1.0

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yeah something with the map file went wrong, maybe you tried to alter it and it saved the alpha channel differently.
View attachment 539697
also some small observations: I think most objects are too bright, you use 0.5 or 0.6 for ksDiffuse and ksAmbient which may be a bit high. Your crowd in the grandstand may look and work better if you used the normal Kunos camera facing crowd mechanic (using the camera_facing.ini), which you could also use your existing texture for if you don't want the standard Kunos rendered weirdos :roflmao:

But its a great track and a great recreation of this classic as it is :thumbsup: :thumbsup:
Thank you for your observations and suggestions. I need to take a look at camera_facing.ini because I never understood what it was about and couldn't find a good explanation, but now I know what to do. I will definitely need it for this and my future projects. I had a problem with values and brightness of objects. Sometimes when changing objects during bad weather they were too dark. Do you have any suggestions on what values they could have?
 
I have a little bug.
At an exact point of the finish line I lose a lap to the rest of the competitors. It has happened to me more than once in that specific part of the track.

The video:
 

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