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headphysics.ini mistake

Eagle Racer

Driver for Rookie Monsters, NetRex and SlyFox
Messages
36
Points
61
Hi everyone.

This is without a doubt the most embarrassing post I've ever had to make, just for the record. So I was trying to fix the cockpit vibration by altering the headphysics.ini file. It didn't work but, like an idiot, I forgot to back up the file. Now the game is messed up and I don't have the original values. So can someone please send me a screenshot of all the original values in the main headphysics.ini file?

Thanks,
Peter J.
 

Eagle Racer

Driver for Rookie Monsters, NetRex and SlyFox
Messages
36
Points
61
This is default main file from rfactor v 1255
http://****************:100/RFACTOR1/RFACTOR 1255 AND UPGRADES/rFactor/?search=head



// Vehicle movement affects driver's head physics, but head does NOT
// influence vehicle dynamics. This violates Newton's 3rd law, but
// allows user to configure head physics without "cheating".

HeadMass=6.0 // Head and helmet
HeadInertia=(0.032,0.028,0.029) // Head and helmet
MinPos=(-0.03,-0.08,-0.050) // Minimum extents of position (should be negative)
MaxPos=( 0.03, 0.08, 0.015) // Maximum extents of position (should be positive)
MinOri=(-7.0,-7.0,-7.0) // Minimum degrees of pitch, yaw, roll (should be negative)
MaxOri=( 7.0, 7.0, 7.0) // Maximum degrees of pitch, yaw, roll (should be positive)

// There are three types of springs to control head movement:
//
// Sliding = spring/damper force maintains given direction relative to vehicle
// Normal = spring/damper force in direction between connection points
// FreeDamping = spring is normal, but damper resist velocity in any direction
//
// Parameters for springs are:
//
// SpringDir = direction of spring/damper forces (automatically normalized, not valid for Normal springs)
// SpringHead = connection to driver head (relative to head center)
// SpringBody = connection to vehicle body (relative to head center)
// SpringCollLen = if more than zero, spring doesn't take effect until minimum length has been reached
// SpringParams = spring rate and damper rate

Spring=Sliding
SpringDir=(0.0,1.0,-0.0) // up/down
SpringHead=(0.0,-0.05,0.01)
SpringBody=(0.0,-0.05,0.01)
SpringParams=(1000.0,225.0)

Spring=Sliding
SpringDir=(0.0,-0.0,-1.0) // forward/back
SpringHead=(0.0,-0.05,0.01)
SpringBody=(0.0,-0.05,0.01)
SpringParams=(1700.0,382.0)

Spring=Sliding
SpringDir=(1.0,0.0,0.0) // lateral
SpringHead=(0.0,-0.05,0.01)
SpringBody=(0.0,-0.05,0.01)
SpringParams=(8500.0,351.0)

Spring=FreeDamping // resists yawing and rolling
SpringHead=(2.0,0.0,0.0)
SpringBody=(2.0,0.0,0.0)
SpringParams=(63.9,1.31)

Spring=FreeDamping // resists yawing and pitching
SpringHead=(0.0,0.0,2.0)
SpringBody=(0.0,0.0,2.0)
SpringParams=(21.3,1.52)

Other rfactor 1 tweaks can be see on this post/forum

http://tripp.forumotion.com/t17-rfactor-tweaks
Thank you. Game loads fine now.
 
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