headphysics.ini mistake

Eagle Racer

Driver for Rookie Monsters, NetRex and SlyFox
Hi everyone.

This is without a doubt the most embarrassing post I've ever had to make, just for the record. So I was trying to fix the cockpit vibration by altering the headphysics.ini file. It didn't work but, like an idiot, I forgot to back up the file. Now the game is messed up and I don't have the original values. So can someone please send me a screenshot of all the original values in the main headphysics.ini file?

Thanks,
Peter J.
 
This is default main file from rfactor v 1255
http://****************:100/RFACTOR1/RFACTOR 1255 AND UPGRADES/rFactor/?search=head



// Vehicle movement affects driver's head physics, but head does NOT
// influence vehicle dynamics. This violates Newton's 3rd law, but
// allows user to configure head physics without "cheating".

HeadMass=6.0 // Head and helmet
HeadInertia=(0.032,0.028,0.029) // Head and helmet
MinPos=(-0.03,-0.08,-0.050) // Minimum extents of position (should be negative)
MaxPos=( 0.03, 0.08, 0.015) // Maximum extents of position (should be positive)
MinOri=(-7.0,-7.0,-7.0) // Minimum degrees of pitch, yaw, roll (should be negative)
MaxOri=( 7.0, 7.0, 7.0) // Maximum degrees of pitch, yaw, roll (should be positive)

// There are three types of springs to control head movement:
//
// Sliding = spring/damper force maintains given direction relative to vehicle
// Normal = spring/damper force in direction between connection points
// FreeDamping = spring is normal, but damper resist velocity in any direction
//
// Parameters for springs are:
//
// SpringDir = direction of spring/damper forces (automatically normalized, not valid for Normal springs)
// SpringHead = connection to driver head (relative to head center)
// SpringBody = connection to vehicle body (relative to head center)
// SpringCollLen = if more than zero, spring doesn't take effect until minimum length has been reached
// SpringParams = spring rate and damper rate

Spring=Sliding
SpringDir=(0.0,1.0,-0.0) // up/down
SpringHead=(0.0,-0.05,0.01)
SpringBody=(0.0,-0.05,0.01)
SpringParams=(1000.0,225.0)

Spring=Sliding
SpringDir=(0.0,-0.0,-1.0) // forward/back
SpringHead=(0.0,-0.05,0.01)
SpringBody=(0.0,-0.05,0.01)
SpringParams=(1700.0,382.0)

Spring=Sliding
SpringDir=(1.0,0.0,0.0) // lateral
SpringHead=(0.0,-0.05,0.01)
SpringBody=(0.0,-0.05,0.01)
SpringParams=(8500.0,351.0)

Spring=FreeDamping // resists yawing and rolling
SpringHead=(2.0,0.0,0.0)
SpringBody=(2.0,0.0,0.0)
SpringParams=(63.9,1.31)

Spring=FreeDamping // resists yawing and pitching
SpringHead=(0.0,0.0,2.0)
SpringBody=(0.0,0.0,2.0)
SpringParams=(21.3,1.52)

Other rfactor 1 tweaks can be see on this post/forum

http://tripp.forumotion.com/t17-rfactor-tweaks
Thank you. Game loads fine now.
 

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