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Tracks Green Kart Echirolles 1.1.1

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kaze59190 updated Green Kart Echirolles with a new update entry:

1.1 Release

New track update with the following improvements:
  • Fixed player position on minimap
  • Improved outline and preview
  • Fixed some metadata in track description
  • Fixed error when adding the track to Assetto Corsa Server Manager
  • Added sectors
  • Improved Kerb textures
  • Added emissive light under the 1st floor roof
  • Added hotlap positions
  • Fixed track limits in turn 9 "S de Senna"
  • Improved shaders rendering
  • Remove broken AI line (still working on AI)

Read the rest of this update entry...
 
I really like the track, just now I realized that the AI get stuck at this turn. I tested with your kart mods.
Screenshot_ad_sodi_rt10_indoor_alpadev_green_kart_4-1-123-11-18-21.jpg

And also, while I'm at it, the starting positions should be made as they are in reality.
Screenshot_ad_sodi_rt10_indoor_alpadev_green_kart_4-1-123-11-22-44.jpg

Capture d’écran 2023-02-04 112448.png
 
I really like the track, just now I realized that the AI get stuck at this turn. I tested with your kart mods.View attachment 636950
And also, while I'm at it, the starting positions should be made as they are in reality.
View attachment 636951
View attachment 636952
Hello @yoyodu10 . It's really hard to have working AI on this track because AC's AI has been thought for race tracks and not narrow tracks such as indoor kart tracks that are only 5meters wide. When using the real starting positions, the AIs go straight to the side barriers at start because they want to avoid the pilot on their side. That's why I used a non-realistic start, unfortunately

I'm going to try to improve AI behaviour in the future but I feel kinda limited by the poor tweaking features we have for AI in AC

Thanks a lot for your review btw !
 
Last edited:
Hi Kaze, would it be possible that you can make the Cannes Indoor Karting track?
Hello Manilock. I won't be designing any new tracks for the moment because I want to focus on improving my existing mods. However maybe in the future I'll have a look at it because it's been designed by the same company as this track and there are some components/models I could reuse
 

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