Tracks Great Wall SpeedWay v6

Great Wall

  1. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    SimoG submitted a new resource:

    Great Wall - Great Wall

    Read more about this resource...
     
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  2. ronniej

    ronniej

    Messages:
    452
    Ratings:
    +274
    Thanks for your work...I'll give it a go.

    Edit: Yup, this one is staying in the tracks folder for sure!
     
    Last edited: Aug 27, 2015
  3. xXxKOKExXx

    xXxKOKExXx

    Messages:
    14
    Ratings:
    +0
    Hi! please a question... first thanks for your amazing work. This track is really really good. So good that my friends and me want to use it at our league, buuuuut there is a problem with "online version". yesteday i made test with our server and if i set 24 slots acs.exe crash. if i set 23 or less not. I think you only place 23 slot, not 24 (track info says 24 ) Please could you fix that problem? and please... could you set 30+ pits? we are more than 24 players XD

    seriously, amazing job. thx for it, and sorry my english
     
  4. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    Thanks for the feedback

    Unfortunately I have little time to spend at this time. Given that the problem should be easily and fast to solve, eventually I will send you the files so you can continue with your league and then later I will create a real upgrade with other fixes.

    30 pit? I'll try but maybe the pitlane is not long enough
     
    Last edited: Sep 24, 2015
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  5. SimoG

    SimoG

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    17
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    +63
    Thanks
     
  6. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    Here the fixed files (the name is Online_pit_fix_30). Now there are 30 pits although there are tight. Copy the new files in the great wall's folder and overwrite the old ones. I recommend making a backup first.
    Tell me if it work

    bye
     
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  7. xXxKOKExXx

    xXxKOKExXx

    Messages:
    14
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    thanks! when i look for the race at online lobby, the server has yellow color (message: numer of pits exceds bla bla...) but runs ok, it works. I have changed the "ui" file and set "30" pitboxes to fix that little problem, now its shown ok, and works fine!

    lot of thanks guy!
     
  8. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    Excellent :)
     
  9. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    SimoG updated Great Wall with a new update entry:

    Great Wall

    Read the rest of this update entry...
     
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  10. Billy Pilgrim

    Billy Pilgrim
    Premium

    Messages:
    850
    Ratings:
    +153
    Is this track based on a real-life location? And the wall too?
     
  11. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    It is based on a some roads in my town where in the 30's it was really raced and the idea was to recreate it for rfactor1 (that had not come out for a long).

    At that time I diden't know Blender and I created it with bob track builder. Unfortunately I was unable to load the reference image to the right size and the track is coming 2 km longer than real. Finally there were no houses and other city's elements ready to use. So I decide transform it into a veritable track with some little changes in the layout. And yes the wall is really.

    [​IMG]
     
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  12. Lily Starfox

    Lily Starfox

    Messages:
    383
    Ratings:
    +114
    Already reviewed it so I won't do it again lol but I just wanted to say thanks!
    Now the track uses way less memory, it runs fine on my old computer.
    It looks really nice!
    Also I like how it's based on a real road.:)

    What do you plan to improve?
    It looks already great so it seems hard to make it better. he he
     
  13. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    Thanks :)
    I think I'll still be pruned to a forest and in the meantime I will continue another project that I have already started.
     
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  14. Shenmue_X

    Shenmue_X

    Messages:
    82
    Ratings:
    +59
    On which town is based your circuit exactly ? I'm finding Great Wall amazing and I would appreciate it even better if I could know the region where I'm supposed to race whatever its fictional degree. I also like the way your fixed camera angles are highlighting the race at the replay.
     
  15. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    Biella, Italy. This is the location of the real roads (link) while the landscape is little further north (here) but I had to stretch it to fit the size of the track.

    Aerial view of the wall:
    [​IMG]
     
    Last edited: Feb 3, 2016
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  16. Fabian Biehne

    Fabian Biehne
    Premium

    Messages:
    710
    Ratings:
    +676
    If someone wants to try this track online: i’ve got a server running.
    Just look for CLEAN RACING | BMW 235i Racing @ Great Wall | MR [ABCN]
     
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  17. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    SimoG updated Great Wall with a new update entry:

    Great Wall Speedway

    Read the rest of this update entry...
     
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  18. Tom Blackett

    Tom Blackett

    Messages:
    473
    Ratings:
    +123
    Thanks for the update, great stuff.
     
  19. AccAkut

    AccAkut

    Messages:
    1,478
    Ratings:
    +1,340
    Just ran a 30 laps race against the AI on, mixed field of Gt3 and similar paced cars - it's still one of the best mod track/fictional layouts I have driven. The track does not feel artificial, it flows well, while still being a real challenge to get right. I love the chase along the wall and the small right-left kink before the secondary starting grid.

    One thing you should try now that we have to new Fmod engine: Just position the F7 camera on the pit wall and listen with a large enough grid. Due to the layout you can hear the field passing by two times, once down at the wall and then on the start-finish straight. Sounds quite impressive.

    But I found one problem when i had to pit in lap 13:
    2.jpg
    I can't really pit like that :p
     
  20. SimoG

    SimoG

    Messages:
    17
    Ratings:
    +63
    Many Thanks.
    For the sound, I wanted to add the echo of the wall, but I could not get anything good. I have yet to understand the various parameters in the INI file, how they work.

    That's all expected :). My track has 4 layouts:
    The main layout and a second with the starting grid positioned at a different point.
    Others, are the online version of the first two, the ones that allow you to do pitstops.

    Bye
     
    • Like Like x 1