G25 profile for GTL

Here is mine Bram. I love it now, after following the tutorial I found at NG on how to set it up.
GTL has never felt better to me now.

Code:
FFB Device Type="4" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.07000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.30000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.70000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.25000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.0001500000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="-0.15000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.20000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.40000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.50000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.70000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.30000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
 
Better still Bram, here is the FFB Guide and tutorial.
It is excellent and explains what each parameter does and how to adjust it to get what you want.

It works for optomizing GTL, GTR2, and Race 07.
 

Attachments

  • FFB Guide for G25.rar
    7.7 KB · Views: 1,923
Hi all. Great forum, I'm brand new here. Found it looking for setups for the G25 for GTL. Using the G25 in RBR is just great, then I returned to GTL for some driving and found the car to be terrible in comparison to RBR - I'd like to get a similar feeling from RBR into GTL.

Tell me, how does one put these settings posted above, into place ?

:thumb:
 
Details in this post:


Thanks mate. I had figured as much but just wasn't too sure.

The setup works well, just had to up the FFB level up to full. I don't like the smooth feel too much. What this did do was create a constant tiny vibration when the wheel was centred - will have to find which value will decrease that motor sensitivity.

What I found testing at Cadwell Park in the Lotus Cortina - is that I did not better my best time, but I am able to keep a constant level of speed (within 0.2) over many laps. There is definitely more control than what I had mine set too.

I was finding the car would get away and completely spin in situations that were realistically impossible.

So I thank you for this. My Escort times did however come down as I found I didn't need to correct and drive on the edge as much.

Cadwell Park times are now as follows for these two cars.

1:38.010 - Cortina
1:32.212 - Escort (can work to get this better still - by about 0.7)

Thanks !
 
360 for me, but less would be pretty good, making it a little more sensitive - Is that what you feel Warren ?

Yes, but the difference between 360 and 350 isn't really noticeable. It's just a matter of setting your in-game steering lock to a value that you find comfortable and controllable. I vary the steering lock quite a bit depending on which car I am driving.
 
after playing race 07 for the last 2 monthes went back to gtl and did some practice laps in goodwood. suddenly i could not control the car in the fast turns and it became way too oversteery.instead of turning went straight with no control. i tried diffrent degrees in the settings of the g25 and changed from 540 to 350 but still can't control the car. it happend with all the cars i tried and i even changed the steerlock settings but nothing helped. is it just me who forgot how to drive this cars or is it possible that the g25 settins in gtl messed up because of the settings for race 07?btw i reinstalled the g25 settings in game and nothing changed.
help is welcome:quiet:
 

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