FOV setting multiplier explained

You're probably aware that R3E doesn't offer the usual FOV setting in degrees, but instead opts for setting FOV via a cryptic multiplier number. Thankfully, it has been recently explained on S3 forum in one of the posts what the number actually means:

It is a multiplier of the default FOV value of 58 degrees (vertical FOV). So for your convenience, here's a conversion table of all possible in-game FOV values.

1.3x - 75.4 degrees
1.2x - 69.6 degrees
1.1x - 63.8 degrees
1.0x - 58 degrees
0.9x - 52.2 degrees
0.8x - 46.4 degrees
0.7x - 40.6 degrees
0.6x - 34.8 degrees
0.5x - 29 degrees


Apparently, according to the post, it's also possible to set a specific FOV value not available through the setting, but it has to be done by editing the game files (as explained there).

Thought people might find this useful and worth sharing.

Edit: A more accurate way (but also more elaborate and I am personally not a big fan of such car file edits myself, because it can be difficult to troubleshoot later in case you forget about it) of setting FOV thanks to @RasmusP:

If you want to change the fov to an exact value, here's what to do:
Go into the cameras folder of each car. You can set the fov for each camera separately but the most important should be cockpit_driver_view or the _triples variant of that.

Path:

\\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\%CarFolder%\Cameras\cockpit_driver_view.xml

The line for the fov is:

<fov type="float32">58.00000000</fov>

The multiplier in the game is NOT changing that value! It multiplies that value without touching the files!

So you need to set the multiplier ingame back to 1.0 and then change the line in ALL the .xml for each car separately.

With Notepad++ or "find and replace" tools you can "search in directory"/"open directory as workspace" and then search in all files.
Set file-type to "cockpit_driver_view.xml" and then find and replace:

"<fov type="float32">%defaultNumber</fov>"

with

"<fov type="float32">%YourCustomFOVnumber</fov>"
 
Last edited:

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