Featured Forza 7 November Update Adds Hotwheels and a Porsche!

Discussion in 'Forza Motorsport 7' started by Paul Jeffrey, Nov 6, 2018.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium


    The new update for Forza Motorsport 7 is here - including plenty of feature improvements, the removal of something rubbish and new content...

    The latest in a long line of regular updates and DLC drops for Turn 10 Studios and Microsoft racing title Forza Motorsport 7 is here, bringing a nice selection of improvements and fixes to the game alongside a rather curious new batch of content... seven hotwheels cars from the 50th year history of the children's favourite toy car brand....

    Of probably more interest to those of us with a taste for the virtual racing car, the new update released earlier today also includes the wonderful Porsche 917/30 Can-Am Spyder from 1973, a delicious open cockpit sportscar that will be represented in the game with the #6 Penske Sunoco of Mark Donahue... probably more in keeping with the theme of a racing game than a Hotwheels pack, but each to their own I suppose...

    Other highlights, and the full change log, can be seen below:

    New Collision Model
    While nearly everyone tries to avoid them, collisions are a part of racing. With the November update, we have implemented some important physics updates that significantly change collisions in the game. These changes can be found across three different areas of the game:

    1) We’ve improved energy dissipation between bodies, as well as the way tire friction is calculated during a collision. This is a global change, which results in “softer” collisions, where collisions absorb energy and the collision impulse happens over a longer period of time.

    2) In multiplayer events, collisions are now resolved locally and blended when the game receives an update from other player(s) in the same multiplayer match. Effectively this means that multiplayer collisions now work like single-player collisions, even in high-latency scenarios.

    3) A new Collision Assist setting scales the amount of body rotation a car can impart on another car in a crash. Players can choose to turn the Collision Assist on or off and players will have the option to create lobbies that use this assist (or ones that do not). This collision assist is meant to curb griefing; and a car hit by a car with this assist engaged will also receive the assist.

    The sum of these changes means that contact and collisions feel much different in Forza 7 with this update. Car contact when side by side will result in fewer spins; tandem drifters will find that their cars will be more tolerant of tiny taps than before, and griefers dive-bombing into Turn 1 will have less of an effect on the rest of the field than before. In all, the new collision model is meant to bring car-to-car contact more in line with the real world, and also make the experience for players of all skill levels that much better.

    Race Shop
    Prize crates are gone and the Race Shop is here! The new Race Shop feature gives players the option to purchase Mod cards, Driver Gear, and Badges whenever they like. The Race Shop is found in a new tile on the main menu page of Forza Motorsport 7. The item lineup in the Race Shop is a mixture of Mod cards, Driver Gear, and badges, and the inventory for the Race Shop refreshes every six minutes. In the Race Shop, players can purchase items using in-game credits. These items will vary in cost based on the type of item and its rarity. Driver Gear and badges appearing in the Race Shop that a player already owns will be shown darkened out and won’t be available for purchase, but players will be able to purchase Mod cards that they might already have in their collection.

    One important note for new Forza 7 players: As we announced in Friday’s edition of the Week in Review, we’ve replaced the prize crates that were part of our Forza Rewards programs for new Forza 7 players with Mod cards. New players will now receive Race Mod cards, depending on their Forza Rewards Tier level.

    FM7 Porsche.jpg

    FM7 Update Notes

    The November update for Forza Motorsport 7 launched today. The November update includes some important changes in Forza Motorsport 7, including the removal of prize crates, the introduction of Race Shop, physics changes that affect collisions between cars in game, and more. For the full rundown on those changes, see our announcement story.

    Due to the removal of prize crates, we have made an important chance to our Forza Rewards programs. Instead of receiving prize crates per Tier, new Forza Motorsport 7 players will receive Mod cards per Tier. For the full rundown of what cards are available per Rewards Tier, check out November 2nd edition of the Forza Week in Review.

    In addition to various localization and UI improvements, this update addresses several issues in the game. See below for all the details.

    • Fixed an issue where Drift leaderboards were only viewable in the post-race screen of a Drift game type event.
    • Fixed an issue where, when entering the Auction House via Message Center and then returning to Message Center with the “B” button, the only available tab would be the Auction House.
    • Fixed an issue where player who purchased FM7 VIP pack would receive a “Failed to Acquire VIP Rewards” message after entering the title.
    • Fixed an issue where, when taking a photo of a car in ForzaVista mode and then returning to the Message Center from the main menu, all tabs and messages would be missing.
    • Added an available Reward Count to Driver Level Rewards screen.
    • Fixed starting location on Spa-Francorchamps track map during the pre-race UI scene.
    • Fixed an issue where suspension values would max out after tuning while in Test Drive.
    • Fixed an issue where entering Photo Mode with a wheel and then exiting the mode with a controller would cause both wheel and controller to lose all racing functionality.
    • Re-aligned UI elements in Digital Speedometer HUD option.
    • Fixed an issue in Message Center where navigating between tabs using a mouse does not change what messages are being viewed.
    • Fixed an exploit in drift Rivals events, where players could post a combined 2-lap score to the leaderboard.
    • Fixed an exploit where, when a player car’s PI was higher than the race restrictions, players could homologate car to stock parts and start the race without losing upgrades.
    • Fixed an issue where a player would attempt to install a valid tune from the pre-race screen and would be met with an “illegal tune” message.
    • PC players can now enter the main menu by clicking the mouse on the Start Screen.
    • Fixed an issue where using the “Enter” key on a keyboard while voting for the next track in multiplayer would also inadvertently select the highlighted option on the background menu.
    • In Open Drift Track Day hoppers, tracks no longer specify a lap count to complete the race.
    • Fixed an issue in Multiplayer: Unlimited Drag where countdown HUD was missing “0” numeral in front of “3” and “2” during “3, 2, 1” countdown.
    • Fixed an issue where PC players could not use the mouse to change race grid order.
    • Fixed an issue where a player who was kicked from a lobby after finishing a race will have his/her Gamertag missing from the race ticker/race telemetry/distance ahead HUD screens.
    • Fixed an issue where Drivatar opponents consistently drive off track on certain tracks, including Rio Full Circuit and Mountain Circuit, Alps Festival Circuit and Stadtplatz, and Sonoma Short Circuit. 300521 301520,
    • Corrected name consistency issues in the game for the 2016 Honda Civic Type R and the 2016 Jaguar F-Type Project 7 Forza Edition.
    • Fixed a Free Play exploit where players could race against cars in much lower divisions by upgrading their car while the track was loading or after the track was loaded.
    • Fixed an issue where, in Free Play, when restricting races to certain makes and models, no Drivatar cars would be present in the race.
    • Fixed an issue where setting Track Scenario to Rain does not auto set Start Race Scenario to rainy weather when in Test Drive.
    • Fixed an issue where players could control the car during the standing start cinematic in a Free Play race.
    • Corrected the name of a HUD tab in a Free Play drift event from “Race Time” to “Drift Score.”
    • Fixed an issue on PC where players could not select the large “previous/current color” tile with a mouse.
    • Fixed an issue where Car Select/All Cars tile was inconsistent with Buy and Rent Car tiles in other parts of the game.
    • In Spectate mode, distance gaps for cars that are more than one lap behind the leader are now correct.
    • Fixed an issue in Spectate mode where, when turning on and off the ticker in a race with less than four racers, the ticker animation would behave unexpectedly.
    • Fixed an issue in Spectate mode, where the Race Banner would not fade out and in properly if turned off and on.
    • Fixed an issue where, while in Spectate, changing the car results in the mini-map moving slightly when zoomed in.
    • Improved mouse and keyboard functionality when navigating Spectate menus.

    Forza Motorsport 7 is available for Xbox One and Windows 10 PC now.

    Check out the Forza Motorsport 7 sub forum here at RaceDepartment for all the latest from the smash hit Forza racing game franchise.

    Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!


    Have you tried the new update and content yet? Let us know your thoughts and impressions in the comments section below!
    Last edited: Nov 6, 2018
    • Like Like x 4
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  2. RobertGracie


    Is that the Turbopanzer I see there....."there is massive amounts of Win in this sector"
  3. Jeremz Pou

    Jeremz Pou

    Forza Motorsport 7 is a great game ! The day when there will be VR support, it will be grandiose !
    • Like Like x 1
  4. Cote Dazur

    Cote Dazur

    Yes, but how can we be sure the Hotweels are realistically simulated?:roflmao:
    • Haha Haha x 1
  5. Trebor901


    It seems Turn10 have been listening to the players, especially the fact they're willing to finish perfecting Forza 7 for the next year or two rather than concentrating on bringing out Forza 8 which in my opinion is a good thing. Just look at Gran Turismo that took years for them to get the way they wanted it. Seems like they've also realised satisfying their customers can come before making money with a new title
    • Agree Agree x 1
  6. Trebor901


    Only thing that does suck compared to Horzion 4 is the load times seem to be quite lengthy on pc
  7. Tommy makeinen

    Tommy makeinen

    more load time than horizon 4 !!! :confused::coffee:omg
  8. Tommy makeinen

    Tommy makeinen

    when sombody uploads them to assetto corsa.
    • Haha Haha x 2
  9. Cleopatrajewell


    Hotwheels Cars exist as Real Life Model . You can see them Driving in US .
  10. Durge Driven

    Durge Driven

    Anyone scoffs at free content needs a slap in the back of the head :D

    Yes they need to be in AC because Hotwheels has solid axles :laugh:
    • Haha Haha x 1
  11. PaulH


    How is wheel support these days for Forza?
  12. Andy Kettler

    Andy Kettler

    They only do this because they wont bring another Forza for the current Xbox. Graphis are on the limit with the current console so Turn10 waits for the next Xbox console for Forza 8.
  13. Andy Kettler

    Andy Kettler

    Works fine for me.
    • Beer Beer x 1
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