Main thing what I get it with is the Force settings if its high,As far as I know if steering assist is less than 100, your wheel needs a deadzone (min force set to smaller than the actual amount, or LUT having a little dip at the bottom) or it'll oscillate at all times because SA prevents the ffb being equal to zero.
Hi Thx for the nice commentsThis mod is great and worth every buck. Drives like a dream and the FFB is top of the shelve IMO. Lots of info from the road reaches the wheel ! Sounds are great too - probably the best F1 hybrid sounds I have ever heard. I was wondering if your sound guy would consider making an optional ferrari sound for the mod? Could be great to have it to choose from if you drive the car with a ferrari/haas etc skin !
Unfortunately, no. I won't be making any further sounds for this car.This mod is great and worth every buck. Drives like a dream and the FFB is top of the shelve IMO. Lots of info from the road reaches the wheel ! Sounds are great too - probably the best F1 hybrid sounds I have ever heard. I was wondering if your sound guy would consider making an optional ferrari sound for the mod? Could be great to have it to choose from if you drive the car with a ferrari/haas etc skin !
DUDEEEEE CMON!!I didn't have much time today, but I managed some progress on the Jordan F1 197-2019!
First of all, sorry if this comes late:Hi, just bought the car and got everything else working nicely apart from the issue seen on this video.
As you can see, some of the dark textures in the cockpit are reflecting the track surface through the car. Here it's most noticeable with the wheel display. My best guess is that the issue is related to content manager's car config files, since I had some trouble with those to get the tyre compound colors working properly. Not sure what to do to fix this issue though. I'm running the preview 74 of the shader patch and all my other RSS cars work fine.
Anyone know if there's some fix I could try, or maybe even if someone has a fully working config file for these?