I see on some tracks for rfactor (Spa for example) that circuits have some degree of fog or haze. How is this controlled? Is it a parameter somewhere? Does it decrease FPS presumably?
Here are the different ways to use it.Fog Settings:
· In – distance from eye at which fog begins.
· Out – distance from eye at which fog ends.
· Color – color of the fog.
· Den – fog density, used instead of Fog In / Fog Out. Only applies to Exponential or Exponential² modes.
· Linear – interpolates fog color linearly from the Fog In distance to the Fog Out distance.
· Exponential – interpolates fog color exponentially according to density setting;
· Exponential² – interpolates fog color squared exponentially according to density setting;