file include options for geometry.ini?

Is there such a thing? There was an include for movables a while back,
but I need a type geometry.ini that involves adding several includes,
sort of like this (in a main geometry.ini file):

Code:
objects
{
include=geometry1.ini
include=geometry2.ini
..
}

Is it possible to implement? The reason I am asking is that it would be
easier to work with the tracks, and easier to "weed out" objects that
reduces FPS on low-level machines. Just a question, not imperative.
 
I'd like to see this too, mainly for movables, but also as you say it could be used as a smart LOD system for development or even end users (ie, remove all the grass elements on Swiss Stroll for example)

Dave
 

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