FFB always contersteering? T300RS

hello.. i install the game a few days ago and the FFB seemas very diferent and strage for other games that i play.. my "problem" is.. the wheel (T300 RS) is always contersteering when the car starts to slide.. i saw same videos of people doing drift( when they put the car on a slide the wheel automaticle counter reacts in the oposite direction and the driver only have to catch the wheel) and i am asking if it is normal physics for the game.. if i want to drive a race (NOT DRIFT) is that supoused to happen? can i change it to normal?

thank´s in advance
 
As others have said, this is normal. When you oversteer, the front wheels "want" to position themselves so that they are pointed in the direction of travel. This pulls the wheel in the opposite direction to the spin. If you let go then, yes, the wheel will "counter-steer" on it's own. This is physics, and happens in the real world as well as any realistic simulator. Try watching some cockpit videos of real racing (and drifting) and you will see it happening all the time.

+1, this happen in real life, few years ago I could tell it was ok with a FWD car (my first Mazda 3 on track). But lately with a RWD car too (the car of my dream a Nissan S13 :inlove:, I tried to slide it to see if it felt like a RWD in AC, ok not exsactly the same, but each car felt different IRL anyway right?). When oversteering, the car tried to go forward (counter steer) like Ross said.

But from AC I think I get a huge knowledge on how to drift a car: for exemple wieght-transfer, clutch, E brake, clutch kick, counter steer, hold it and came back in line. That's why I think the physics is quite good.

When people ask me how feel sim racing (people who have never try sim racing). I answer "From the game, I learn stuff IRL, and from IRL, I transfered it to the game".

As I said earlier, it's not 100/100. But it's like driving a car a bit different. It give a lot of basics IMO.
 

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