My trick is to take the brush and paint directly on the 3D model, I paint a small spot of bright color and then go back to the texture and look for where that same spot is.View attachment 394242
New to the modding community, anyone know which part of the texture map I need to fill to cover up the front axle holes?
reduce your resolution of 3D model to your comfort size. that because the 3d canvas is 8K which is resource demanding. i reduce myself to 2K or sometimes 4k, and set my PS RAM consume to 80%.When I work with 3d carmodel, after some minutes I get an error which displays that my RAM is full (Volume full). I tried many things but nothing helped. Do you have any specific methods if working on that 3d fom car model?
PS: I have 16gb ram, should be enough I thought
but the downside when you scaled down 3d canvas size for performance saving is when you put a texture down straight onto the model itself you'll get a low-pixelated layer on your 2d texture. this can be solved by redraw & make the layer you have sticked onto 2d tidy again then remove the merged to avoid quality issue. take 3D as your preview or your starting point base to draw.@Henky SA
Oh, thank you so much! I was struggling so hard for a solution, but finally
but the downside when you scaled down 3d canvas size for performance saving is when you put a texture down straight onto the model itself you'll get a low-pixelated layer on your 2d texture. this can be solved by redraw & make the layer you have sticked onto 2d tidy again then remove the merged to avoid quality issue. take 3D as your preview or your starting point base to draw.
no it wont, when you get straight into 2d the quality is what will you get expected of. or same as it is to be exact. i was speaking about when you do a layer merge down on 3DNot sure
Not sure if I understood this right. When I add a texture/logo straight into the 2d psb layer it won't lose quality if I export it again?
Okay thanks for clarification. Good to knowno it wont, when you get straight into 2d the quality is what will you get expected of. or same as it is to be exact. i was speaking about when you do a layer merge down on 3D
Where do you import/change the numbers for the myteam car?
solved itHello everybody,
can someone tell me why EEA is changing the color from red to blue as soon as I import a texture?
Thanks for your help!
Request thread for requestshello guys I wanted to ask you if you can make a mod with the face of nico hulkenberg and his helmet used in silverston and then also the number 27 with HUL script on the halo of the racing point thanks