1.4 Patch 29th August 2017 107 MB The McLaren MP4/4 is now available for selection in Multiplayer modes for players with the Special Edition. Players will no longer be incorrectly disqualified from Multiplayer sessions. 1.5 Patch 31st August 2017 105.5 MB A missing gear fault will always be fixed after swapping out a worn gearbox for a new one. Fixed a crash seen loading in to any Multiplayer session. Reduced the amount of gearbox and engine wear when playing 25% distance races. Fix for the audio stuttering (PC Only) 1.6 Patch 4th September 2017 463.8 MB Players losing vibration / force feedback in multiplayer Grid penalties for changing parts now apply correctly when reforming the grid after a formation lap AI will no longer post single sector times as lap times at Monaco Stats for Public Multiplayer now work correctly (we will, however, be wiping the leaderboards in due course) Added Polish subtitles AI drivers will suffer reliability issues in Championships mode Various crash fixes 1.6 patch additions 8th September 2017 124MB Yup they've appeared to have added to the patch and not called it 1.7 Blue flags at the start of some race Cars spawning on top of each other at the start of a race Simulated lap times being too fast compared to actual race times Grid penalties for changing parts now apply correctly when reforming the grid after a formation lap McLaren's Engine Power upgrades will now have an effect on the car when bought and applied. Spec and Multi-Class Races with Classic cars in Grand Prix now work properly. The player's Team Mate at the start of a career will now always be the one they have chosen 1.7 Patch 18th September 2017 157.4 MB Fixed issue where yellow flags persist for the duration of a multiplayer race when a player terminally damages their car and quits the session Fixed issue where players are disqualified for not using the correct tyre compounds when another player rejoins their online session Fixed issue where player is unable to resume a saved online championship from an earlier version of the game Fixed issue where players are unable to load into a session which uses saved lobby settings Fixed issue where lobby host could hang after changing race length during online seaso Fixed issue where penalties could be forgotten after resuming a mid-session save Fixed issue where player is limited to six gearboxes for a season Increased level at which gearboxes suffer faults Various other stability fixes 1.8 & 1.9 Combined Patch 10th October 2017 2.4 GB New Spectator UI has been added to game. LAN Mode has been added to PS4 and PC versions. New Grid editor available in custom multiplayer modes. Photo Mode is now available on PS4 & Xbox One. Sports Update – Updated car and driver liveries. Sports Update – Updated car performance levels. Bug Fixes Fixed an issue where continuing an online championship resulted in a crash. Fixed an issue in multiplayer where blue flags were occurring at the start of a race once - OSQ had finished. Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap. Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions. Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred. Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear. Fixed an issue with a flickering skybox during dynamic weather events. Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race. Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues. Fixed an issue where a white object was clipping through the players helmet. Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working. Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship. Fixed an issue where Jeff repeated that he didn’t receive your last message. Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs. Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race. Improved AI drivers ability when defending the inside line. Improvements to AI pace balance between qualifying and race sessions. AI Difficulty is now applied correctly in multiplayer sessions. AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in. Player no longer told to catch SC when leading the race and already behind the SC. Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties. Increased the likelihood of SC & VSC periods occurring in online championships. Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage. In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event. Fixed an issue which could show incorrect development time in weeks on R&D parts. Driver number No 1 appears on car instead of 0 after winning drivers championship. Fixed an issue where stop-go penalties could be ignored without receiving a penalty. Achievement / Trophy – Up to Eleven will now unlock correctly. Added the 2nd DRS detection zone to Baku and updated track map video. Added pre-set controls for Heusinkveld pedals. Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets. Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend. Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen. Rebalanced medium traction control performance. Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position. Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out. Various other fixes and improvements 1.10 Patch 30th October 2017 185.7 Mb Safety Car - Fixed the falling too far back system so it will no longer give penalties incorrectly. Safety Car - Lapped cars will no longer be able to overtake cars that have lapped them. Fixed a bug that meant players could be disqualified when someone behind them did a jump start and drove through them while ghosted. Increased the terminal damage threshold from ~7m/s to 15m/s. (The terminal damage threshold is the speed below which you cannot terminally damage your car). Fixed a minor graphical issue on the Ray Ban sponsor on the Ferrari. Fixed a bug that caused the delta to stop working during a virtual safety car period. Fixed a bug that could cause cars to become desynchronised during multiplayer sessions. A red “disconnected” cross icon is now displayed next to the name of any player who has not sent network information recently to warn you that there is a connectivity issue. 1.11 Patch 11th December 2017 316.5 Mb Codemasters Comment - "Firstly, we know that the ‘team mate bug’ is something that’s affecting some of your careers, so we’ve had a look at how we can mitigate it for you. We know that this issue is particularly highlighted in the McLaren (because the Honda engine is down on power), so this patch updates McLaren’s overall performance, and changes the way your team mate at McLaren handles upgrades". McLaren performance update in order to negate the effects of the “team-mate bug” in Career mode. A frequent network crash Crash when entering Multiplayer having played Time Trial. Crash when re-entering Multiplayer after having disconnected via Ethernet. Crash when loading into a post-race career hub with a specific save game.