Funny enough Daniel, my post is based on your earlier post, where you received that reply from Codemasters tech support, stating the above.
Not on the list = No advanced settings
In previous games, if I remember correctly (not sure because I've only had a supported wheel), if your controller was not supported, you could still try to customise it, or choose a similar wheel profile and tweak that.
hi Graham, what I don't understand is that the handling is totally out of control. Can't imagine this has anything to do with steering deadzones. I put my deadzones for F1 2014 all on 0% and handling was still doable. But the only way I could get this dramatic handling in 2014 was to put the setting "override input device" to steering wheel. No idea what this setting did, but that gave the same problems to my wheel. Problem with my wheel is that I can't configure anything in windows, only calibration.
The 'override input device' had to be set to 'Steering Wheel' (when using a wheel), to remove the damping that was being applied to suit gamepads.
With gamepads, they have small controls with a small range of movement, they maybe analogue, but the small range of movement makes them very sensitive. It so easy to oversteer with your thumb on a little joystick, and you could end up zig-zagging along a straight piece of track.
So to help with steering a form of damping was introduced, (a far as I am aware), to make steering with a little joystick easier, damping out the little control inputs, smoothing everything out.
If you apply that same damping to a steering wheel, it feels unresponsive, hard to turn into corners, like it was understeering. This is what the 'override input device' > 'Steering Wheel' setting was about, it was switching off that damping used for gamepads. So raw wheel movement data was being sent to the game.
I don't know whether you read the first post in my sticky about wheel settings, but as far as I know the info is accurate. So even though you might lose that 1:1 visual setting with the in-game steering wheel, you might be able to tweak your control problem out of the wheel with the saturation and/or linearity settings.
Graham, first of all thanks for your time and detailed post.
Maybe this explains the strange behaviour of my car. FOrgetting about F1 2015 for a while, let's look back at my F1 2014 problem. As said before I had to switch off the override input device setting. Because when I put it on steering wheel the steering was like crazy, turning the wheel a little bit resulted in huge turning in the game. So impossible to drive. When I read your explanaition above, then my conclusion is that the game thinks I have a wheel and windows thinks it's a gamepad, or the other way around.
Now back to F1 2015, they don't have the override setting so there isn't anything I can do at the moment.. Game is unplayable for me now.
So I have 2 options.
1 hoping someone has a solution so my steering wheel reacts "normal" as in F1 2014 (and all other racing games). Is there anything in windows what I can edit in order to get my wheel to function? I already use thrustmaster drivers and calibration tool.
2 buy one of the supported wheels, but I am not willing to bou a steering wheel for 300 euro's!
Are there any supported wheels that are basic like my thrustmaster enzo 2 in 1. I don't even really need FFB, so without is fine too.
Graham, i have an XBox 360 controller for Windows, and even with that i can"t access advanced wheel settings, even though it's on the supported controllers list..
I can't drive on the straights the car just goes left and right, i need to adjust the deadzone but i can't and it's almost unplayable:/
That is strange. Could you please email email@example.com. as they reacted to me that being on the supported list Should give you access to advance wheel settings. Please let us know what their reaction is. Thx
Just been reading through this thread as I am looking for a solution to a little problem with my Thrustmaster Spider wheel which I find is a little too twitchy around centre for my liking and makes accurate steering quite tricky. Having read the info on the steering wheel controller settings thread I was interested to note the following:-
Raising linearity in F1 2015, will make it turn slower near the centre, could be helpful to those wheels that have very small amount of degrees of rotation, so it can make the steering less twitchy by raising the steering linearity
I played a round a little with this setting in the game this last night and it seemed to be working opposite to what is described above for me. If I moved away from about 1 or 2 the wheel became increasingly twitchy so I abandoned it and went back to 1 .
I'll try again later and maybe bigger increments will have the desired effect but I am not hopeful tbh.
The game does have a preconfigured setting for this wheel but the button assigments under that are not good for me (I race cockpit only so don't want a button wasted on switching views or look back) so I have to create a custom configuration.