HTC Vive

DiRT Rally 2.0 - Codemasters Masterpiece

RoccoTTS

100RPM
Dec 4, 2016
105
116
Could you elaborate what exactly you did? Not sure what procedure you followed, some special calibration or whatever. Didn't spend much time in the menus yet tbh so would be thankful for a little protocol/manual from you :)
Here is a good explanation how to calibrate your wheel correct.
 

AadHofman

250RPM
Jun 21, 2016
378
214
Could you elaborate what exactly you did? Not sure what procedure you followed, some special calibration or whatever. Didn't spend much time in the menus yet tbh so would be thankful for a little protocol/manual from you :)
In-game calibration (press "3" in wheel settings). I suspect that I had used 540 rotation in wheel software, had calibrated the wheel in-game to it, changed back to 900 degrees later but forgot to recalibrate. Doh!
 
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bogani

500RPM
Feb 2, 2014
505
270
34
Yeah I seem to get variations in feedback sometimes. Like if I accidently disconnects the wheel during a game session, the forces are still there, but it gives me about 10% of what I usually have. It feels like the FFB slowly returns to the former strength. It's really odd.
 

RasmusP

5000RPM
Premium
Oct 7, 2016
5,886
2,345
Did the calibration, thanks guys, but there's something odd.
Virtual wheel is not synced and my wheel is way too insensitive. Why exactly do I show the game the full lock and then 90° if it still screws up? :rolleyes::rolleyes:
Did the calibration with 900°... Now gonna do it again with 540° and also try what happens if I set the rotation limit to "auto" instead of a fixed value.
Edit: "auto" just sets it to 540° so I set the wheel directly to 540°, calibrated again and now looking forward to what's still screwed...
 

bogani

500RPM
Feb 2, 2014
505
270
34
Did the calibration, thanks guys, but there's something odd.
Virtual wheel is not synced and my wheel is way too insensitive. Why exactly do I show the game the full lock and then 90° if it still screws up? :rolleyes::rolleyes:
Did the calibration with 900°... Now gonna do it again with 540° and also try what happens if I set the rotation limit to "auto" instead of a fixed value.
Edit: "auto" just sets it to 540° so I set the wheel directly to 540°, calibrated again and now looking forward to what's still screwed...
how many degrees in your wheel software?
 

RasmusP

5000RPM
Premium
Oct 7, 2016
5,886
2,345
how many degrees in your wheel software?
First tried 900. Calibration was fine, but I had about 750° with the 95 impreza, way too insensitive.
Changed the degree to "auto", which means the game can handle it. Switched it to 540° (wheel base soft lock) and the impreza was way too sensitive. Probably because it was calibrated to 900°...
Now set the wheel Software lock to 540°, calibrated again and the impreza was good.
Now looking for a car with fewer degrees in reality to check if the ingame soft lock is working or not and whether or not all cars' virtual wheels are now synced or not.
 

bogani

500RPM
Feb 2, 2014
505
270
34
First tried 900. Calibration was fine, but I had about 750° with the 95 impreza, way too insensitive.
Changed the degree to "auto", which means the game can handle it. Switched it to 540° (wheel base soft lock) and the impreza was way too sensitive. Probably because it was calibrated to 900°...
Now set the wheel Software lock to 540°, calibrated again and the impreza was good.
Now looking for a car with fewer degrees in reality to check if the ingame soft lock is working or not and whether or not all cars' virtual wheels are now synced or not.
My advice would be to use 900 in the software and calibrate the wheel in game at 900 as well. Make sure wheel saturation is at 100 if you are going to use Soft Lock. With Soft Lock you will now get the 'correct' rotation for each car and it should match the in game wheel rotating.
If you think some of the cars are too insensitive, the Impreza uses 720, turn Soft Lock off and and change the saturation value. 60 saturation will give you 60 percent of the calibrated value(900) so that means 540.
 

RasmusP

5000RPM
Premium
Oct 7, 2016
5,886
2,345
My advice would be to use 900 in the software and calibrate the wheel in game at 900 as well. Make sure wheel saturation is at 100 if you are going to use Soft Lock. With Soft Lock you will now get the 'correct' rotation for each car and it should match the in game wheel rotating.
If you think some of the cars are too insensitive, the Impreza uses 720, turn Soft Lock off and and change the saturation value. 60 saturation will give you 60 percent of the calibrated value(900) so that means 540.
Did exactly that but all cars have exactly the same degree of rotation. The virtual wheel is out of sync until I use either 900° with 60% saturation or 540° with 100% saturation.
Calibrated everything multiple times. Every single car has 540° no matter what I do. :(

Or is this like it is supposed to be?
The cars' sensitivity though is highly different. Impreza at 540 is way calmer than the Renault a110 which is super twitchy imo.

Not that big of a problem as I'll simply disable the virtual wheel and use the saturation to make the car behave the way I like it.
From my perspective the "real thing" is not available anyway since all the cars have the same softlock. Maybe it's a bug? I have no idea...
 

bogani

500RPM
Feb 2, 2014
505
270
34
Did exactly that but all cars have exactly the same degree of rotation. The virtual wheel is out of sync until I use either 900° with 60% saturation or 540° with 100% saturation.
Calibrated everything multiple times. Every single car has 540° no matter what I do. :(

Or is this like it is supposed to be?
The cars' sensitivity though is highly different. Impreza at 540 is way calmer than the Renault a110 which is super twitchy imo.

Not that big of a problem as I'll simply disable the virtual wheel and use the saturation to make the car behave the way I like it.
From my perspective the "real thing" is not available anyway since all the cars have the same softlock. Maybe it's a bug? I have no idea...
That is very weird. I run 900 with softlock and each car gets its proper rotation and matching virtual wheel. 540 for the modern stuff, 720 for Grp A, 900 for most historic cars.

The difference in twitchyness is probably due to different steering ratios between the racks, something we can't change.
 

RoccoTTS

100RPM
Dec 4, 2016
105
116
You can also calibrate your wheel at 900 with softlock and set saturation at 80% after calibration. I tested this and every car has it's correct DOR with 720 as a maximum. This means 540 for the modern stuff, 720 for Grp A, 720 for most historic cars.
 

RasmusP

5000RPM
Premium
Oct 7, 2016
5,886
2,345
Could you two give me like 3 exact cars that should have a different value?
And they are supposed to match the virtual wheel?

Because now that you really state that there should be a difference it makes sense that the Renault alpine is twitchy at 540° when it should have 900°.
 

bogani

500RPM
Feb 2, 2014
505
270
34
Could you two give me like 3 exact cars that should have a different value?
And they are supposed to match the virtual wheel?


Because now that you really state that there should be a difference it makes sense that the Renault alpine is twitchy at 540° when it should have 900°.
Any R5 will be at 540, Impreza Grp A 720, Escort MK2 900.
 
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RoccoTTS

100RPM
Dec 4, 2016
105
116
I don't know anything about virtual wheel, because i never use it.
Not sure if the DOR they use in game is 100% correct IRL, but i think they just made in game every H1 and H2 900, Gr A 720 and R5 540. Didn't test other classes.
 
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bogani

500RPM
Feb 2, 2014
505
270
34
I don't know anything about virtual wheel, because i never use it.
Not sure if the DOR they use in game is 100% correct IRL, but i think they just made in game every H1 and H2 900, Gr A 720 and R5 540. Didn't test other classes.
I think the Fiat 131 is actually 1080 if your wheel allows that.
 
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bogani

500RPM
Feb 2, 2014
505
270
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So I did a few FFB tests this morning.

Spring in the TM Profiler had zero effect on anything I tried.

Wheel Friction:

Requires damping to be turned on in your wheel software. Adds constant friction so your wheel get heavier to turn. Has a tendency to make the wheel sluggish and buries the Self Aligning effect.

Tire Friction:

Requires damping to be turned on in your wheel software. Adds dynamic friction to your wheel to represent the friction of the tire against the road. Your wheel feels heavy and dampened at a stand still and gets lighter and lighter with the speed of your car.
 

AadHofman

250RPM
Jun 21, 2016
378
214
Managed to do a decent time with the Escort on 2nd Polish stage. 2nd fastest so far in the class leaderboard. However the leader, with Escort too, is over 40 seconds faster than anyone else! Cheater, for sure. :confused:
 
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Kurupt CDN

DirtT Tuned Motorsports
Jul 18, 2012
2,580
1,743
Thrustmaster TX with Sparco Rally rim
TMC
540 degrees
100 % all settings

In-game settings
Calibrate wheel
Vibration & feedback on
Wheel friction off
Tire friction 100
Suspension 150
Collision 75
Soft lock 150
Centre Force off

Gives me a good feel on the dirt with Modern and RX cars...bumps, ruts and jumps.