Misc Delay retirement of damaged cars after collision

The problems I see happening with this mod would firstly be only a maximum of 1 safety car deployment per race, since you have changed the max deploy count value to 1. During a race there may be more than 1 accident in the race that requires a safety car to deploy, but because the value has been changed to 1, the safety car will only deploy for the first accident. Secondly, by changing that value to false, the retired car will stay on the track until the end of the race, causing a hazard to other drivers if it is on or near the racing line.
 
The problems I see happening with this mod would firstly be only a maximum of 1 safety car deployment per race, since you have changed the max deploy count value to 1. During a race there may be more than 1 accident in the race that requires a safety car to deploy, but because the value has been changed to 1, the safety car will only deploy for the first accident. Secondly, by changing that value to false, the retired car will stay on the track until the end of the race, causing a hazard to other drivers if it is on or near the racing line.

Already mentioned is not perfect and problems mentioned known.
 
In case you have not noticed, the driver will leave his retired car after the player has lapped the retired car.

no driverG.jpg
 

Latest News

What would make you race in our Club events

  • Special events

    Votes: 0 0.0%
  • More leagues

    Votes: 0 0.0%
  • Prizes

    Votes: 0 0.0%
  • Trophies

    Votes: 0 0.0%
  • Forum trophies

    Votes: 0 0.0%
  • Livestreams

    Votes: 0 0.0%
  • Easier access

    Votes: 1 100.0%
  • Other? post your reason

    Votes: 0 0.0%
Back
Top