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Cars (DATA REPLACEMENT) Toyota Supra JZA80 Improved Physics by Arch 1.65

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Kyuubeey submitted a new resource:

(DATA REPLACEMENT) Toyota Supra JZA80 Improved Physics by Arch - Toyota Supercar

11.08.2019 Version 1.0

- Release!

!!!IMPORTANT!!!

Doesn't require shaders patch! Requires JDM Pack DLC by Kunos!

!!!IMPORTANT!!!

Includes:
Supra JZA80 RZ
Supra JZA80 S1

Credits:
Original laserscanned suspension by Aad Hofman
Physics and custom UI file by Arch/Kyuubeey
Version icons by Content Manager
UI file torque curves by x4fab's AC Torque Helper
Everything else by Kunos Simulazioni

Special thanks:
baker7498 for providing lots of data and literature


INSTALLATION INSTRUCTIONS:...

Read more about this resource...
 
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I did a few mistakes, one big and one small which I'm correcting right now. I don't want to release them without a content update though. About time for the first time that I release 1.0 and 1.1 in during the same day? :roflmao:
 
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Hey, thanks for the new release. Gotta love the suspension. It's so smooth and predictable (unlike kunos one, witch wobbles up and down all the time). But you kinda overpowered the engine, for now it is even faster than stock BNR34, maybe even faster than S1. It hits 275kmh on the end of the last straight on Nordschleife!
 
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Hey, thanks for the new release. Gotta love the suspension. It's so smooth and predictable (unlike kunos one, witch wobbles up and down all the time). But you kinda overpowered it, for now it is even faster than stock BNR34, maybe even faster than S1. It hits 275kmh on the end of the last straight on Nordschleife!
Yeah, I overestimated it a bit based on some tuned curves. Very likely even the VVTi engine makes about 275 - 285 wheel, somewhere around there. I've corrected it, and the S1 with it.
Top speed is now according to data, and it doesn't kick out quite as much past 5k.

I'll release the fixes with the coming content update. I won't be getting it ready for today; but tomorrow.
 
Find original kunos car.
Make a copy of the folder using Control C / Control V
Rename the "kunos car - copy" folder to Arch's mod name
Extract content from the mod to that folder (and overwrite)
Replace Sound using CM in case it doesn't load correctly
 
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I see some guys ripped the physics to put onto a rip. At least they credited me: but guys please, just ask me. I will 99% of the time give permission and maybe help you port the physics over to your model if you just ask me. No reason to do it without getting in contact first.
 
I can't get this mod to work. When loading cars it just quits back to main menu. I have reinstalled AC and taken the original KS Supra, made three folders with each car, based on the original KS Supra. Applied all the modified files in each folder. And lastly replaced sound in content manager. But can't get it to work.
Did the same with RX7 patch and that works.

Please help!
 
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I can't get this mod to work. When loading cars it just quits back to main menu. I have reinstalled AC and taken the original KS Supra, made three folders with each car, based on the original KS Supra. Applied all the modified files in each folder. And lastly replaced sound in content manager. But can't get it to work.
Did the same with RX7 patch and that works.

Please help!
Hey,

make sure the folder names are 100% correct, and that you're also using the exact 3D that I advise you to. Otherwise it won't work by following the instructions.

For your convenience:

RECOMMENDED VISUALS AND SOUND

RZ: KS Supra MKIV 3D and KS Supra MKIV sound
S1: KS Supra MKIV 3D and KS Supra MKIV sound
S2: KS Supra MKIV 3D and KS Supra Drift sound
TA: KS Supra TA 3D and KS Supra TA sound

Folder names

arch_toyota_supra_a80_1997_rz
arch_toyota_supra_a80_1997_s1
arch_toyota_supra_a80_1997_s2
arch_toyota_supra_a80_1997_ta
 
Folder-names is correct.
Sorry for not getting this, but what files are the visuals exactly? Where do i find them?

arch_toyota_supra_a80_1997_rz --- Content from ks_toyota_supra_mkiv
arch_toyota_supra_a80_1997_s1 --- Content from ks_toyota_supra_mkiv
arch_toyota_supra_a80_1997_s2 --- Content from ks_toyota_supra_mkiv
arch_toyota_supra_a80_1997_ta --- Content from ks_toyota_supra_mkiv_tuned

Then applied your files within each folder to the corresponding car.
And replaced sound in content manager with ks_toyota_supra_mkiv for RZ, S1. S2 uses drift. The TA uses time attack.
What am i missing? :)
 
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Folder-names is correct.
Sorry for not getting this, but what files are the visuals exactly? Where do i find them?
SupraInstallFolder.png


ks_toyota_supra_mkiv in content/cars.
Also ks_toyota_supra_mkiv_tuned with a similar layout.
 
Ok here is the log

-----------PRINTING RACE INI-----------
[BENCHMARK]
ACTIVE=0

[CAR_0]
DRIVER_NAME=MAARTENSWESIM
MODEL=-
MODEL_CONFIG=
NATIONALITY=Planet Earth
NATION_CODE=
SKIN=00_super_red

[CAR_1]
AI_AGGRESSION=45
AI_LEVEL=102
DRIVER_NAME=Marcela Walther
MODEL=arch_toyota_supra_a80_1997_rz
MODEL_CONFIG=
NATIONALITY=
NATION_CODE=CAN
SKIN=01_dark_green_pearl_met

[CAR_2]
AI_AGGRESSION=45
AI_LEVEL=102
DRIVER_NAME=Shaun Akiyama
MODEL=arch_toyota_supra_a80_1997_rz
MODEL_CONFIG=
NATIONALITY=
NATION_CODE=JPN
SKIN=02_super_white

[CAR_3]
AI_AGGRESSION=45
AI_LEVEL=100
DRIVER_NAME=Marlin Strudwick
MODEL=arch_toyota_supra_a80_1997_rz
MODEL_CONFIG=
NATIONALITY=
NATION_CODE=GBR
SKIN=03_silver_met

[CAR_4]
AI_AGGRESSION=45
AI_LEVEL=98
DRIVER_NAME=Jonas Tanzi
MODEL=arch_toyota_supra_a80_1997_rz
MODEL_CONFIG=
NATIONALITY=
NATION_CODE=ITA
SKIN=04_black

[CAR_5]
AI_AGGRESSION=45
AI_LEVEL=103
DRIVER_NAME=Orlando Gallardi
MODEL=arch_toyota_supra_a80_1997_rz
MODEL_CONFIG=
NATIONALITY=
NATION_CODE=USA
SKIN=05_blue_pearl_met

[CAR_6]
AI_AGGRESSION=45
AI_LEVEL=98
DRIVER_NAME=Jaymes Bray
MODEL=arch_toyota_supra_a80_1997_rz
MODEL_CONFIG=
NATIONALITY=
NATION_CODE=GBR
SKIN=01_dark_green_pearl_met

[CAR_7]
AI_AGGRESSION=45
AI_LEVEL=103
DRIVER_NAME=Brenton Shull
MODEL=arch_toyota_supra_a80_1997_rz
MODEL_CONFIG=
NATIONALITY=
NATION_CODE=USA
SKIN=02_super_white

[DYNAMIC_TRACK]
LAP_GAIN=1
PRESET=5
RANDOMNESS=0
SESSION_START=100
SESSION_TRANSFER=100

[GHOST_CAR]
FILE=
LOAD=1
PLAYING=0
RECORDING=0
SECONDS_ADVANTAGE=0

[GROOVE]
MAX_LAPS=30
STARTING_LAPS=0
VIRTUAL_LAPS=10

[HEADER]
VERSION=1

[LAP_INVALIDATOR]
ALLOWED_TYRES_OUT=-1

[LIGHTING]
CLOUD_SPEED=0.2
SUN_ANGLE=0
TIME_MULT=1

[RACE]
AI_LEVEL=98
CARS=8
CONFIG_TRACK=
FIXED_SETUP=0
MODEL=arch_toyota_supra_a80_1997_rz
MODEL_CONFIG=
PENALTIES=0
TRACK=ks_zandvoort

[REMOTE]
ACTIVE=0
GUID=
NAME=
PASSWORD=
REQUESTED_CAR=
SERVER_IP=
SERVER_PORT=
TEAM=

[REPLAY]
ACTIVE=0
FILENAME=AC_130819-164143_O_toyota_supra_trd_900bhp_ks_brands_hatch_gp

[SESSION_0]
DURATION_MINUTES=0
LAPS=3
NAME=Quick Race
SPAWN_SET=START
STARTING_POSITION=8
TYPE=3

[TEMPERATURE]
AMBIENT=20
ROAD=28

[WEATHER]
NAME=4_mid_clear

[WIND]
DIRECTION_DEG=-1
SPEED_KMH_MAX=40
SPEED_KMH_MIN=2

-----------END RACE INI-----------
[SESSION_0] TYPE: 3
[SESSION_0] LAPS: 3
[SESSION_0] STARTING_POSITION: 8
Creating physics track: ks_zandvoort []
ADDED TRACK SKIN OVERRIDE: default
LOADING MODEL content/tracks/ks_zandvoort/2.kn5
VERSION=6
Loading 1 textures
LOADING MODEL content/tracks/ks_zandvoort/ks_zandvoort.kn5
VERSION=6
Loading 293 textures
LOADING MODEL content/tracks/ks_zandvoort/1.kn5
VERSION=6
Loading 2 textures
LOADING MODEL content/tracks/ks_zandvoort/100.kn5
VERSION=6
Loading 1 textures
DEBUG TIMER: TrackAvatar::init3D():5698.741100
CREATING STATIC SUBSPACE AT INDEX:10005
CREATING STATIC SUBSPACE AT INDEX:10006
CREATING STATIC SUBSPACE AT INDEX:1
CREATING STATIC SUBSPACE AT INDEX:2
CREATING STATIC SUBSPACE AT INDEX:3
CREATING STATIC SUBSPACE AT INDEX:4
CREATING STATIC SUBSPACE AT INDEX:5
CREATING STATIC SUBSPACE AT INDEX:6
CREATING STATIC SUBSPACE AT INDEX:7
CREATING STATIC SUBSPACE AT INDEX:8
CREATING STATIC SUBSPACE AT INDEX:9
CREATING STATIC SUBSPACE AT INDEX:10
CREATING STATIC SUBSPACE AT INDEX:11
CREATING STATIC SUBSPACE AT INDEX:12
CREATING STATIC SUBSPACE AT INDEX:13
CREATING STATIC SUBSPACE AT INDEX:14
CREATING STATIC SUBSPACE AT INDEX:15
CREATING STATIC SUBSPACE AT INDEX:16
CREATING STATIC SUBSPACE AT INDEX:17
CREATING STATIC SUBSPACE AT INDEX:18
LOOKING FOR: content/tracks/ks_zandvoort/ai/fast_lane.ai
LOADING SPLINE: content/tracks/ks_zandvoort/ai/fast_lane.ai
Loading AI Spline: content/tracks/ks_zandvoort/ai/fast_lane.ai
AI SPLINE VERSION 7
LOADING VERSION 7
Points count: 0
LOADING GRID DATA
Calculating radius
Straight 0, start: 0.934979, length: 642.011475
Straight 1, start: 0.638044, length: 418.488770
Straight 2, start: 0.781907, length: 183.491806
Straight 3, start: 0.367979, length: 110.608940
Straight 4, start: 0.237808, length: 87.355766
Straight 5, start: 0.284432, length: 75.340881
Straight 6, start: 0.449364, length: 71.133087
Straight 7, start: 0.127658, length: 65.232262
Straight 8, start: 0.575877, length: 50.816635
Straight 9, start: 0.332047, length: 49.603622
Straight 10, start: 0.473759, length: 46.542049
Straight 11, start: 0.865904, length: 28.079124
Straight 12, start: 0.268343, length: 27.183041
Straight 13, start: 0.161975, length: 26.302765
Straight 14, start: 0.196398, length: 24.592400
Straight 15, start: 0.144011, length: 22.888359
Straight 16, start: 0.351684, length: 18.598000
Straight 17, start: 0.531047, length: 18.574564
Straight 18, start: 0.302796, length: 15.521480
Straight 19, start: 0.324350, length: 13.787024
Straight 20, start: 0.149820, length: 12.247080
Straight 21, start: 0.862945, length: 10.780001
Straight 22, start: 0.365389, length: 9.292864
Straight 23, start: 0.279586, length: 9.272964
Straight 24, start: 0.328741, length: 9.224480
Straight 25, start: 0.859977, length: 6.358639
Straight 26, start: 0.266464, length: 6.272512
Straight 27, start: 0.282927, length: 4.709888
Straight 28, start: 0.307976, length: 4.611135
Straight 29, start: 0.275592, length: 4.511903
Straight 30, start: 0.873713, length: 3.118439
Straight 31, start: 0.265349, length: 3.103934
Straight 32, start: 0.358723, length: 3.101043
Straight 33, start: 0.363538, length: 3.096568
Straight 34, start: 0.754819, length: 3.015128
Straight 35, start: 0.310520, length: 3.012822
Straight 36, start: 0.324350, length: 1.627181
Straight 37, start: 0.358723, length: 1.550960
Spline is at last version
DEBUG TIMER: AISpline::calculateNormals:12.116700
LOOKING FOR: content/tracks/ks_zandvoort/ai/pit_lane.ai
LOADING SPLINE: content/tracks/ks_zandvoort/ai/pit_lane.ai
Loading AI Spline: content/tracks/ks_zandvoort/ai/pit_lane.ai
AI SPLINE VERSION 7
LOADING VERSION 7
Points count: 0
BUILDING GRID FOR PERFORMANCE
Calculating radius
Straight 0, start: 0.418932, length: 332.978729
Straight 1, start: 0.158743, length: 192.332870
Straight 2, start: 0.880844, length: 108.417496
Straight 3, start: 0.147475, length: 9.502509
Straight 4, start: 0.010003, length: 4.660956
Straight 5, start: 0.726198, length: 3.063489
Straight 6, start: 0.351005, length: 3.045859
Straight 7, start: 0.147475, length: 1.586795
Straight 8, start: 0.418932, length: 1.540331
Straight 9, start: 0.418932, length: 1.528989
Scanning 716 points
SPLINE POINTS COUNT : 2695 | PAYLOADS COUNT : 2695
Hint file :content/tracks/ks_zandvoort/data/ai_hints.ini not available
DEBUG TIMER: INIT TRACK SPLINES:492.014500
DEBUG TIMER: TrackAvatar::initPhysics():683.653500
IDEAL LINE FROM FILE: content/tracks/ks_zandvoort/data/ideal_line.ai
Loading AI Spline: content/tracks/ks_zandvoort/data/ideal_line.ai
AI SPLINE VERSION 7
LOADING VERSION 7
Points count: 0
LOADING GRID DATA
DEBUG TIMER: IDEALLINE:56.743300
WARNING: TRACK :: NO POSITION DATA FOUND
TRACK LENGTH: 4189.690918
DEBUG TIMER: TrackAvatar::TrackAvatar:6467.821600
[RACE] FIXED_SETUP: 0
[TEMPERATURE] AMBIENT: 20.000000
[TEMPERATURE] ROAD: 28.000000
[WIND] SPEED_KMH_MIN: 2.000000
[WIND] SPEED_KMH_MAX: 40.000000
[WIND] DIRECTION_DEG: -1.000000
[RACE] CARS: 8

CRASH in:
OS-Version: 6.2.9200 () 0x300-0x1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3D499129)
00007FFD3D499129 (KERNELBASE): (filename not available): RaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD051BEF63)
00007FFD051BEF63 (MSVCR120): (filename not available): CxxThrowException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD12580986)
00007FFD12580986 (MSVCP120): (filename not available): std::_Xinvalid_argument
d:\dev\dev_pc_master_race\kscommon\inireader.cpp (387): INIReader::getInt
d:\dev\dev_pc_master_race\acs\caravatar.cpp (582): CarAvatar::initCommon
d:\dev\dev_pc_master_race\acs\caravatar.cpp (889): CarAvatar::CarAvatar
d:\dev\dev_pc_master_race\acs\sim.cpp (1446): Sim::addCar
d:\dev\dev_pc_master_race\acs\racemanager.cpp (462): RaceManager::initOffline
d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions
d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender
d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::onIdle
d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3ED97974)
00007FFD3ED97974 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD40F8A271)
00007FFD40F8A271 (ntdll): (filename not available): RtlUserThreadStart
 
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Oh ****, while I was testing the Shader Patch features on the Supra, I forgot to remove the version=extended-2.

So it requires CSP to launch currently. I wasn't aware.

It doesn't *actually* need CSP, so I will remove it for future releases.

However now would be a good time to download CM and CSP: there's no real downside. :thumbsup:
It might even boost your FPS in some cases, and CM is quite great and has many useful tools.

https://**********/app/
 
Ah ok that explains it :)
Tried Shaders patch earlier but i found several versions and don´t know if it was the correct one. Tried to get the R34-patch to work but it ended with a total crash and reinstall of AC.
Do you have a link for the correct version of shaders patch to use?
 
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Ah ok that explains it :)
Tried Shaders patch earlier but i found several versions and don´t know if it was the correct one. Tried to get the R34-patch to work but it ended with a total crash and reinstall of AC.
Do you have a link for the correct version of shaders patch to use?
1: Download CM
2: Go to https://**********/patch/ and download version 140
3: In CM, settings -> Custom Shaders Patch -> About & Updates and either keep 140, or download a newer version.

CSPupdates.PNG
 
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