Ghoults
Lasse Luisu
I was just thinking about how to do this in btb. Should I use terrain to make runoffs or should I use the track surface tool? By runoff I mean this, the dark stuff outside of the kerb: (pic).
Also, with an edge to the (=shoulder?) placing kerbs is a bit different as the terrain next to the track is now few centimetres lower than the actual road surface. I've been thinking about using walls as kerbs instead of the actual kerbs btb offers (sobjects) but are there drawbaks to this? With walls I could control the shape better but I'd guess the bumpyness of the kerb is harder to do...?
So how have you done these?
I just made the edge of the track with the track surface tool and used the same pieces for runoffs where necessary. The track is about 6km long so making the edge adds "a few" polygons and I'm still thinking whether to do it or not...
Also, with an edge to the (=shoulder?) placing kerbs is a bit different as the terrain next to the track is now few centimetres lower than the actual road surface. I've been thinking about using walls as kerbs instead of the actual kerbs btb offers (sobjects) but are there drawbaks to this? With walls I could control the shape better but I'd guess the bumpyness of the kerb is harder to do...?
So how have you done these?
I just made the edge of the track with the track surface tool and used the same pieces for runoffs where necessary. The track is about 6km long so making the edge adds "a few" polygons and I'm still thinking whether to do it or not...