I finally got around to testing the track out. The back-end esses flow much better now. I'll go the visual route to illustrate some other stuff I've looked at (I cross-checked this with a GT3 video to see what was different layout-wise):
Blue: The entry to these esses seems a bit too tight. I'd recommend opening it up a bit more.
Green: In GT3, this whole area seems to have an ever-so-slight uphill slope.
Pink: The slope levels out here, about halfway through the corner.
Red: The first hill of this section still seems to have a rather sudden crest - I go flying even in a GP2 car, unless I slow down heaps. Going back to what I said about the Green area, maybe if the whole area from Pink to Red was raised in accordance with Green being given an uphill slope, and Red's crest was made a bit more gradual (not lowered, just having the slope leading up to it begin earlier) then it would be a bit closer to GT3.
Yellow: Some kerbs should probably be added in the dips, both to bring it closer to GT3 and to give drivers a bit of a sight aid. This whole section also seems to have a little wider track width in GT3.
Purple: This corner could do with being a bit more open.
Orange: This corner is much more open than it is in GT3. In almost any rFactor car I can take it flat out, whereas in GT3 one needs to at least lift for it.
I thought that maybe I should check out the GT3 track map and see how it matched up. I screwed around a bit in Photoshop and overlaid the track map you used as your source:
It seems a bit off in many ways, which would explain a few things.
Do you think you'd be able to alter the track this much at this stage in the project? I'm well aware that it would be a mammoth task, what with the second pitlane and all... it's no drama if this is impossible, but I feel very strongly about this project and I'd love it if this was as close to GT3 as possible along with the little additions you have made. You are the author at the end of all this though, it's your call.
I hope today finds you well!
Blue: The entry to these esses seems a bit too tight. I'd recommend opening it up a bit more.
Green: In GT3, this whole area seems to have an ever-so-slight uphill slope.
Pink: The slope levels out here, about halfway through the corner.
Red: The first hill of this section still seems to have a rather sudden crest - I go flying even in a GP2 car, unless I slow down heaps. Going back to what I said about the Green area, maybe if the whole area from Pink to Red was raised in accordance with Green being given an uphill slope, and Red's crest was made a bit more gradual (not lowered, just having the slope leading up to it begin earlier) then it would be a bit closer to GT3.
Yellow: Some kerbs should probably be added in the dips, both to bring it closer to GT3 and to give drivers a bit of a sight aid. This whole section also seems to have a little wider track width in GT3.
Purple: This corner could do with being a bit more open.
Orange: This corner is much more open than it is in GT3. In almost any rFactor car I can take it flat out, whereas in GT3 one needs to at least lift for it.
I thought that maybe I should check out the GT3 track map and see how it matched up. I screwed around a bit in Photoshop and overlaid the track map you used as your source:
It seems a bit off in many ways, which would explain a few things.
Do you think you'd be able to alter the track this much at this stage in the project? I'm well aware that it would be a mammoth task, what with the second pitlane and all... it's no drama if this is impossible, but I feel very strongly about this project and I'd love it if this was as close to GT3 as possible along with the little additions you have made. You are the author at the end of all this though, it's your call.
I hope today finds you well!