I find that the collision physics are not very realistic.
Got 2 examples, both from last nights Clio/Nissan race.
Me and Pete had an incident where we both ended up off track after a side by side bump - nothing major. I would of expected a side by side bump to not really do anything, other than maybe unsettle the car slightly, not for the 2 cars to bounce off each other and end up spinning off into the barriers.
Another example was after the race after we all had finished, and parking up after turn 1. At about 10mph or so, I just bumped the back of another Clio and they shot forward about 6 feet whereas I came to an abrupt halt.
Similar things happen when you roll the cars, they go into hyperdrive and start rolling and bouncing even more rather than shaking off speed and slowing down.
Are there any config settings that can be changed for this? Or is it down to ISI needing to rethink this over and make the cars less like bouncy castles and more like cars with a solid structure.
Got 2 examples, both from last nights Clio/Nissan race.
Me and Pete had an incident where we both ended up off track after a side by side bump - nothing major. I would of expected a side by side bump to not really do anything, other than maybe unsettle the car slightly, not for the 2 cars to bounce off each other and end up spinning off into the barriers.
Another example was after the race after we all had finished, and parking up after turn 1. At about 10mph or so, I just bumped the back of another Clio and they shot forward about 6 feet whereas I came to an abrupt halt.
Similar things happen when you roll the cars, they go into hyperdrive and start rolling and bouncing even more rather than shaking off speed and slowing down.
Are there any config settings that can be changed for this? Or is it down to ISI needing to rethink this over and make the cars less like bouncy castles and more like cars with a solid structure.