DiRT Rally 2.0 Codemasters Confirms DiRT Rally 2.0

Paul Jeffrey

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Earlier today British development studio Codemasters confirmed DiRT Rally 2.0 will be heading to stores in February 2019.

Designed as a sequel to the highly regarded DiRT Rally of 2015, DiRT 2.0 will be the thirteenth entry into the franchise formally known as the Colin McRae Rally series of games. With the new release, Codemasters have promised this new title will be bigger, better and more authentic than the previous DR game, something that is sure to please fans left feeling cold at the more arcade orientated DiRT 4.

Little is known of the new title at this early stage, although judging from the reveal trailer it does look like plenty of work has been undertaken by the developers already, suggesting that much of the heavy lifting is already complete as we head into the final stages of fine tuning prior to release.

What we do know makes for interesting reading however. Seemingly keen to make more of the attractive World Rallycross licence present in the original DiRT Rally, Codemasters have confirmed the initial release of 2.0 will feature no less than eight official circuits of the 2018 WorldRX season “at launch”, suggesting that more locations could be added to the game as DLC at a later date.

With WRX well covered, Codemasters have also confirmed six traditional rally locations and a wide selection of iconic rally cars from the history of the sport.

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According to the announcement statement from Codemasters, players who make use of the pre order options will have an array of different benefits and perks from which to choose from, as detailed below:

All pre-orders editions of DiRT Rally 2.0 will include access to the amazing Porsche 911 RGT Rally Spec as a bonus vehicle to use on the stages. In addition there will also be a DiRT Rally 2.0 Deluxe Edition which also includes the first two seasons of post-launch additional content, each with three locations (split between rally and rallycross) and five early vehicles unlocks (Ford Escort MkII, Lancia Stratos, Subaru Impreza 1995, AUDI Sport quattro S1 E2 and Ford Fiesta OMSE SuperCar Lite). The Deluxe Edition will also allow players to get their hands on the game four days early, launching on 22nd February 2019 and also includes upgraded starter cars for My Team, in-game bonuses and high reward events. More details about the seasons will be revealed soon.


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DiRT Rally 2.0 will release February 22nd 2019.

If you want to discussion the game with our passionate community, and read about the latest news, check out the upcoming RaceDepartment DiRT 2.0 Sub Forum for a great place to pick up mods, catch the latest news and chat about the game with our community. Give it a go, just keep it DiRTy!

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Regarding number 2, that is not an absolute truth. For gravel roads like Finland/New Zeeland, sure. In Wales, roads can be a total mess after a field of MK2 Escorts go through. It all depends on what type of road it is.
Well, my experience comes from watching every WRC Rally for years. And Wales only gets slower when it is raining, not in damp or dry conditions. Every other gravel/snow Rally gets faster after the first runner unless it's raining heavily.
 
Leaving a message for Codemaster developpers.

Pretty excited for the incoming Dirt Rally 2.0 but also a bit worried.

This morning I tried to launch dirt rally and I spent 3 hours to setup my wheel. I am finally close to achieve by editing xml profile. (my wheel is recognized as a gamepad :/ but it works)

So everything almost work except my H pattern shifter (even when I do the setup trick for H pattern shifter during a stage).

Here is my config.

Code:
<Override device_name="Pro-Sim H-Pattern Gear Shifter" device_type_id="{21081DD2-0000-0000-0000-504944564944}" device_type="Wheel" />
    <Override device_name="HE SIM PEDALS" device_type_id="{8B0210C4-0000-0000-0000-504944564944}" device_type="Wheel" />
    <Override device_name="Ascher-Racing Wheel" device_type_id="{22521DD2-0000-0000-0000-504944564944}" device_type="Wheel" />
    <Override device_name="SimuCUBE" device_type_id="{0D5A16D0-0000-0000-0000-504944564944}" device_type="Wheel" />
    <Override device_name="HE SIM HANDBRAKE" device_type_id="{8B8210C4-0000-0000-0000-504944564944}" device_type="Wheel" />

So I hope that 2.0 will have:

- a proper way to setup "exotic" peripherals
- a proper HTC Vive support

Please :(

Edit: By any chance, If you could add the Safari Rally, it would be greatly appreciated :)
 
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Well, my experience comes from watching every WRC Rally for years. And Wales only gets slower when it is raining, not in damp or dry conditions. Every other gravel/snow Rally gets faster after the first runner unless it's raining heavily.
Agree. I've never heard that someone of the rally drivers wants to be first on the start. It's almost funny to even imagine that. I know how Ogier was complaining about the fact that since he leads the championship he has to start first. They tried to give those best drivers some hard times and to make things more interesting to viewers. Something like F1 tries to do, just in different ways.

About this neverending Dirt rally/Dirt series/Dirt 2.0 saga...
I'm far from being an expert in this field but, really... I can't imagine that one company after that immense (and probably unexpected) popularity Dirt Rally have reach - people still play it a lot, talk about it, some (many?) even consider it as the only legit successor of legendary R.Burns Rally (and that says A LOT) - really can't understand why someone would give up on that game model, why would you steering that amazing beautiful car off the cliff, right to the gamepad prone Dirt/showdown or not/ franchise ? Why, oh why ?
I ain't got all the (right) numbers ? Perhaps. Money ?

For * sake... who talks these days about ANY of the (regular) Dirt series game ? Anyone ?
My favorite was maybe D1. D2 wasn't bad also but it comes with DudeBro free DLC.:) But they were so long ago.
Dirt Rally was amazing, out of the blue, surprise.
Why can't they leave it where it belongs ?
Don't get me wrong, not that I hate all about regular DiRT series now, like - I really love that procedural made stages, that program look like it was in some early stages but I enjoyed the idea. I hate to repeat myself. Or stages. And that looked like a fine solution. Strangely... they decided to exclude it too, beside VR, from v2.0 ?!? Unbelievable.
Hey, codies... we're not all from US, we didn't all grow up with that DudeBro attitude, most of us HATE Gymkhana, have no clue who Tanner Foust is and believe that Ken Bloke is better produced in your games than road, tyre and suspension physics together.

The way I see there's only one solution. Or should I say three.
1) Make "DudeBro" DiRT series exclusively for market between Mexico and Canada.
No wheel support needed (they fly with their gamepads), no VR needed also, ofc. It'll be a blast.
2) (classic) DiRT series. Simplyfied physic, basic wheel supprt, no VR. Just pure fun. -rolleyes- Pedal to the metal. DudeBro can be optional here. Paid DLC.
3) DiRT Rally series ! Put in it ALL you can remember that has something to do with race simulation games. Sort of like you take RBR rally physic, improve it even more, add all latest graphic eye candies and include VR support. All wheels known to humankind:D support. You should be able to use two or three separate wheels for pedals, handbrake and wheel.

I mean... I know they won't ever do it but hey... a girl can dream, right ? :)
And I feel better now, saying it all out loud. :D
 
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This morning I tried to launch dirt rally and I spent 3 hours to setup my wheel. I am finally close to achieve by editing xml profile. (my wheel is recognized as a gamepad :/ but it works)

For your OSW/Simcube wheel to be recognised you need to override device type to wheel.
  • Load Dirt Rally, and navigate to the Controller screen.
  • Click on “Choose Preset”.
  • Press F1 while you are highlighting your DirectInput device to override the controller type from gamepad to wheel.
  • If multiple DirectInput devices are shown on this screen, you might need to override all of them in the same way.
  • This should make advanced wheel setup available on the controller screen.
  • You also might need to assign the steering axis, after loading the preset, in order for the advanced wheel options to become available
  • You should then also see the full range of Vibration & Feedback adjustments.
 
So I hope that 2.0 will have:

- a proper way to setup "exotic" peripherals
- a proper HTC Vive support

I think if Wreckfest can manage to get all of my gear working, then there is no excuse for pretty much any other dev to not do the same. Wreckfest is awesome but if a game were to be labelled 'arcadey' I'd say that one fits the bill perfectly. I've ran that with every piece of my kit not a problem, recognised and calibrated perfectly.

It's called Direct Input. It should be the standard for PC platform titles regardless of where the majority of the customer base lies.
 
According to this

https://www.usgamer.net/articles/dirt-rally-20-has-no-vr-support-planned

There is no plans for VR (apart from the usual empty promise to consider it later).

EDIT: Seems someone beat me to it and already posted this. Oh well.. Either way, there were so many requests for proper HTC VR support for DR1 that went completely unheeded that its obviously just a blatant load of BS about considering VR at all no matter how much interest the "community" shows in it.
 
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yeah. they are pulling the same stunt they did with dirt4.

"if there is interest in vr then yadayadayada..."

the truth is that this is just talk to calm people down. they know full well that they wont release vr. the backlash if they would come out and say it straight as it is would be even worse. so they pretend like there is no demand. basicall the equivalent of a little kid with his hands over his ears and yelling to not hear what their mother says. quite pathetic really.
 
For your OSW/Simcube wheel to be recognised you need to override device type to wheel.
  • Load Dirt Rally, and navigate to the Controller screen.
  • Click on “Choose Preset”.
  • Press F1 while you are highlighting your DirectInput device to override the controller type from gamepad to wheel.
  • If multiple DirectInput devices are shown on this screen, you might need to override all of them in the same way.
  • This should make advanced wheel setup available on the controller screen.
  • You also might need to assign the steering axis, after loading the preset, in order for the advanced wheel options to become available
  • You should then also see the full range of Vibration & Feedback adjustments.

Thank You Ceolmor :)

I think I have already done that, but I might have skipped one step. I've tried so many things :( . I 'm gonna delete both "forcefeedback" and "input" folders and redownload them from steam, in order to restart settings from scratch. Then I will follow your procedure.

Edit: Ceolmor, I followed step by step what you said, and guess what? It worked! :geek: All is good! Now we can fight! ( Copyright © Fernando Alonso :D )

Ceolmor, i owe you a beer ! :thumbsup:
 
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Huh, I guess I just assumed that the DLC locations would be split equal between the RX and rally. :p But your right, the did say that it would be split between rally and RX, but the didn't day 50/50 :p

Oliver Solberg have seemingly revealed (oups) that all WRX tracks will be in the game. So that's 12 RX tracks, and 8 countries in total!

Agree. I've never heard that someone of the rally drivers wants to be first on the start. It's almost funny to even imagine that. I know how Ogier was complaining about the fact that since he leads the championship he has to start first.

Back when the drivers were able to choose the starting order, you would see the top drivers choosing to go as early as possible when it would rain the next day. Instead of having the "rolling" gravel on top as you have in dry, it would stick together, but as cars went through, they would dig up the mud and gravel, making it more slippery for the cars behind, unless you were able to go perfectly in the tracks of the car(s) in front.
Ogier was complaining a lot, even though he had an advantage in quite a lot of rallies. Even in Sweden some years do to virtually no snow, making it possible for the first cars to have proper grip, but ripping up "icedust" that would make it more slippery for the cars behind.

On a sidenote, Colin McRae missed out on the selection process in Australia 01. Had to start first, that caused M-Sport to force Delecour to go some 20 minutes early the next day, pick up a huge penalty, just to run first on the road, just to crash out halfway through the day.
Regardless, seeing how McRae ended up just 20 seconds behind 3rd in the rally. It is a pretty good chance that by running at his supposed spot, and not 2nd on the road he would've had that 3rd spot and 2 more points.
2 points ended up being the difference between a world title or not for McRae.
 
While I also would love VR support, one should remember that a game that sells approx. 1million units on PC, and the same/more on consoles, will have an extreme minority actually using virtual reality.
If for some (quite dumb) reason, the engine Codemasters use for the current DiRT and F1 games, struggles with VR, I can see the reasoning behind not spending vast amount of time, and thus money, on something that in the grand scheme will give them relatively little income.

It is a bit like me with my SLI setup, in the games that's optimized for it, it is awesome, but there's a reason why I am looking towards buying a single GPU. I just have to accept that I am in a minority that doesn't give enough in return for the cost to optimize for it. Sadly.
 
By that logic there's no need to include wheel support either, at least not for wheels that aren't Logitech/Thrustmaster. Or even interior views. It's the minority.

It's understandable when Codies doesn't spend development time on our niche, but it's not our duty to buy their products either. DiRT Rally 1 showed that it was possible to throw our niche a bone and have the product be successful, DiRT 4 showed that if you don't the product will have nowhere near the same lasting appeal on PC at the very least.
 
By that logic there's no need to include wheel support either, at least not for wheels that aren't Logitech/Thrustmaster. Or even interior views. It's the minority.

It's understandable when Codies doesn't spend development time on our niche, but it's not our duty to buy their products either. DiRT Rally 1 showed that it was possible to throw our niche a bone and have the product be successful, DiRT 4 showed that if you don't the product will have nowhere near the same lasting appeal on PC at the very least.

While I have buddies who work with programming, both gaming and not, I won't claim to know how big the different tasks are.
However, I would imagine, making things work properly with VR, is a bigger task than wheel support.

Also, DiRT Rally wasn't a success because it had VR. It was a success because they took rally-fans seriously, and made a game that was rewarding to play, that felt fairly good&realistic.
DiRT 4 wasn't the success as they went more towards the usual DiRT-route, which alienates quite a bit of the rally fans (me included).
It is not our duty to buy their products, but the loss of "No VR, no buy" customers might actually be less of a loss than the extra costs of making it work.

Yes, if they aim to make a good sim, VR support is a major part of the simulation aspect, but it is a question of return of investment for a company like Codemasters.
 
Also, DiRT Rally wasn't a success because it had VR. It was a success because they took rally-fans seriously.

I agree, and all signs point to this being more DiRT 4 and not DiRT Rally though with no early access/no continual development with input from the community, and stripped features to boot with VR.

If the ROI figures point to DiRT Rally 2 and not DiRT 5 as the next profitable move, it's interesting how the lesson they're seemingly taken from DiRT 4 is that people really respond well to Rally in the title. We don't really have much more info to go on beyond that and the stripped feature list, the whole project reeks of a typical cash grab.
 

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