Chevrolet Corvette C6 2012 beta release

Niels_at_home

Reiza Studios
Hello from Siim Annuk and Niels Heusinkeld!

There is an all new Corvette C6 mod for rFactor, with the Coupe, Grand sport, Z06 and ZR1, the latter two having michelin cup tire upgrades available. Join public beta and see if you can find things we messed up. We'll try to fix it if we can, or perhaps you can help us. We spend a lot of time on it and hope you enjoy driving these cars as much as we had fun making them!

- It is beta things may be wrong or broken, tell us! :)
- read the readme.pdf for installation instructions
- Seriously, read the pdf, it helps!
- There is a PDF included, you may wanna read it.

Two links, feel free to add more mirrors, we'll add them to this forum post:

http://www.mediafire.com/?u1t3r36cf1926u6

http://www.4shared.com/archive/WYTuYnF7/CorvetteC6_2012_beta1.html

Use this thread at Racedepartment http://www.racedepartment.com/forum/threads/chevrolet-corvette-c6-2012-beta-release.57464/ to comment, so we don't have to scan 25 forums to read what you all think. We may appear on other forums but lets call Racedepartment the official support forum!

We hope you enjoy the mod! Depending on the bugs and problems we hope to have a final version before xmas 2012!

Siim & Niels

PS: read the readme!

*** BUGS SOFAR ***
Z07 and PDE upgrades likely to create a new RealFeelPlugin.ini entry, which is not a bug, but I stupidly erased their default values. For these cars I suggest to copy all the values from the ZR1 entry.

The above shouldn't be true, there should only be 4 realfeel entries for the C6, GS, Z06 and ZR1. You may need positive or negative FFB strength in the rFactor menu depending on your wheel make. Choosing the Z07 or PDE upgrades should change your tires in the car setup to 'Mich Cup'. The default Zr1 has Mich PS2, the default Z06 has GY F1 Sup G2. FFB should not get inverted with any of these cars, so let us know if something weird happens.

LoL! well the problem was found. I should have deleted the ZR1_PDE.veh and Z06-Z07.veh files. Please delete these files in their respective gamedata/vehicles/CHEVROLET/CORVETTEC6_2012/MODELS folder. They were vehicles that pointed to the performance physics before we used upgrades for this. So delete these 2 files and install sticky tires with the car upgrades.



*** INSTALLATION ***


Installation

The Chevrolet Corvette C6 2012 mod comes as an almost complete rFactor installation. It is really easy to get going, but you do have to follow a few steps:
- Extract the zip archive to your hard disk, for example in D:\Games\
- Open the config.ini file in the CorvetteC6_2012 folder, Find the line “TracksDir=” and add the full path to your favorite rFactor locations folder for example: TracksDir=D:\Games\rFactor\GameData\Locations\
- Go to the CorvetteC6_2012\Userdata\YourName\ folder. Rename the YourName.plr file to your simracing name i.e. OttoVersteer.plr
- Run rFconfig to set screen resolution and set Shader Level to DX9. Vsync should be turned off for reduced input lag and improved car control!
- Double click the FullProc_HighPrio.bat file to start rFactor
- Assign controls in rFactor, some wheels may require negative force feedback strength! The default settings are for 900 degree wheels. Reduce the steering lock in the car setup if you don’t have a 900 degrees wheel or better yet, upgrade your wheel! J
- Set your graphics, driving aids, get a car, check the upgrades and go for a spin!

Sound settings

- Cars have upgrades available to use 44khz samples in case the default 192khz gives problems with your Windows / soundcard combination.
- Sounds can be very dynamic (large volume differences) which is realistic. Set engine and sound effects volume to 20% for the greatest dynamic range, best experienced with headphones.
- Set engine and sound effects to 100% for the least dynamic range, we advise against it!
- The maximum sound volume at 20% or 100% volume is the same! At 100% standing still idling is nearly as loud as doing 180mph, whereas at 20% there is a large difference in volume between these two states.


Why a full rFactor installation?

Rfactor is very flexible but that makes it prone to being badly setup. We provide a full installation so you get the plugins and settings we feel are the best. These are (most) of the things we did:
- Latest RealFeel plugin with pre-configured ini file
- Grinding Tranny mod for realistic gear shifting, available as car upgrade
- Optimize PLR file (sound settings, removed view shake, few other bits and bobs)
- Optimize Controller.ini for full RealFeel force feedback, no fake effects
- D3D9.dll for improved framerates on most systems
Without Vsync, the best way to remove most image tearing is to run rFactor at a frame rate that is a multiple of the screen refresh rate. Most monitors are 60hz, so you would fix rFactor at 60fps. However, plugins (RealFeel etc.) work best above 90fps, and input lag is further reduced if your pc is fast enough to do 120fps. Press control+f to see you framerate. If this occasionally drops below 120, lower details or resolution. If you still can’t get a steady 120, the last step is to open the PLR file and change the “Max Framerate="-120” to -60. If your pc can’t do 60fps, it is time for an upgrade!
 
Medium enables damping, and possibly a few other things (fake effects like the kerbstone shake or engine vibration get added as you increase your FFB setting from low to full).

Damping is essential if you're fortunate enough to have a really good FFB wheel. On the G25 I never used it as it is 'damped' by its own inertia / cog wheels, but it may be beneficial on a T500 or some other wheels, I don't know.. Damping adds resistance to faster steering which gives a nice 'weight', but you need this only if your wheel is so smooth and 'weightless' ..
 
the last bit you describe, do you mean if the wheel is turned off, how much resistance you feel from it's design? T500 has always seemed a bit ropey in this area, certainly not resistance free, or amazingly smooth either.
 
Will you also create a "mod-version" for those who don't want to have an extra rF-folder?
What do I have to change if I want to use the cars without the realfeelplugin? I removed it but then I didn't have any FFB effects while other mods still have FFB.
 
@ asehauDLM Use your controler.ini used in your another Rfactor version in the Niels version... ;)

@ James Woods, with a servomotor there is very low resistance so it's interresting to ad some damping to simulate a resistance. With my planetary gearbox I have a little more resistance but far away of a G25 and I add damping in Netkar Pro for exemple...

To see the smooth rotation of a good ac servomotor...

http://www.virtualr.net/new-leo-bodnar-wheel-video
 
Well, if there isn't much more to do, I think we could add a little upgrade option or two...

Stitching, by default it's yellow, would be nice if we could choose the color. I don't know how it's all setup but it must be just a simple texture of it's own ? Red, Blue, Black, etc...

Proper Centennial Edition interior: The Louis Chevrolet logos on the steering wheel and on the A-Pillar aswell as the Alcantara steering, seats (The 100th logo on the headrest too), etc... See photos ! Red Stitching.

If it's too complicated don't drive yourself mad over it, just a little suggestion :p

chevrolet-centennial-5_1600x0w.jpg

2011-Chevy-Corvette-Centennial-Edition-i01.jpg

untitled4.png

images
 
Yeah, I was thinking about making the stitching color changeable, it is a little bit more work than just creating a new texture though... maybe I just change it from yellow to red?

Those 100th logos and other bits can be done, but I believe I struggled with finding good reference material.
 

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