Chevrolet Corvette C6 2012 beta release

Niels_at_home

Reiza Studios
Hello from Siim Annuk and Niels Heusinkeld!

There is an all new Corvette C6 mod for rFactor, with the Coupe, Grand sport, Z06 and ZR1, the latter two having michelin cup tire upgrades available. Join public beta and see if you can find things we messed up. We'll try to fix it if we can, or perhaps you can help us. We spend a lot of time on it and hope you enjoy driving these cars as much as we had fun making them!

- It is beta things may be wrong or broken, tell us! :)
- read the readme.pdf for installation instructions
- Seriously, read the pdf, it helps!
- There is a PDF included, you may wanna read it.

Two links, feel free to add more mirrors, we'll add them to this forum post:

http://www.mediafire.com/?u1t3r36cf1926u6

http://www.4shared.com/archive/WYTuYnF7/CorvetteC6_2012_beta1.html

Use this thread at Racedepartment http://www.racedepartment.com/forum/threads/chevrolet-corvette-c6-2012-beta-release.57464/ to comment, so we don't have to scan 25 forums to read what you all think. We may appear on other forums but lets call Racedepartment the official support forum!

We hope you enjoy the mod! Depending on the bugs and problems we hope to have a final version before xmas 2012!

Siim & Niels

PS: read the readme!

*** BUGS SOFAR ***
Z07 and PDE upgrades likely to create a new RealFeelPlugin.ini entry, which is not a bug, but I stupidly erased their default values. For these cars I suggest to copy all the values from the ZR1 entry.

The above shouldn't be true, there should only be 4 realfeel entries for the C6, GS, Z06 and ZR1. You may need positive or negative FFB strength in the rFactor menu depending on your wheel make. Choosing the Z07 or PDE upgrades should change your tires in the car setup to 'Mich Cup'. The default Zr1 has Mich PS2, the default Z06 has GY F1 Sup G2. FFB should not get inverted with any of these cars, so let us know if something weird happens.

LoL! well the problem was found. I should have deleted the ZR1_PDE.veh and Z06-Z07.veh files. Please delete these files in their respective gamedata/vehicles/CHEVROLET/CORVETTEC6_2012/MODELS folder. They were vehicles that pointed to the performance physics before we used upgrades for this. So delete these 2 files and install sticky tires with the car upgrades.



*** INSTALLATION ***


Installation

The Chevrolet Corvette C6 2012 mod comes as an almost complete rFactor installation. It is really easy to get going, but you do have to follow a few steps:
- Extract the zip archive to your hard disk, for example in D:\Games\
- Open the config.ini file in the CorvetteC6_2012 folder, Find the line “TracksDir=” and add the full path to your favorite rFactor locations folder for example: TracksDir=D:\Games\rFactor\GameData\Locations\
- Go to the CorvetteC6_2012\Userdata\YourName\ folder. Rename the YourName.plr file to your simracing name i.e. OttoVersteer.plr
- Run rFconfig to set screen resolution and set Shader Level to DX9. Vsync should be turned off for reduced input lag and improved car control!
- Double click the FullProc_HighPrio.bat file to start rFactor
- Assign controls in rFactor, some wheels may require negative force feedback strength! The default settings are for 900 degree wheels. Reduce the steering lock in the car setup if you don’t have a 900 degrees wheel or better yet, upgrade your wheel! J
- Set your graphics, driving aids, get a car, check the upgrades and go for a spin!

Sound settings

- Cars have upgrades available to use 44khz samples in case the default 192khz gives problems with your Windows / soundcard combination.
- Sounds can be very dynamic (large volume differences) which is realistic. Set engine and sound effects volume to 20% for the greatest dynamic range, best experienced with headphones.
- Set engine and sound effects to 100% for the least dynamic range, we advise against it!
- The maximum sound volume at 20% or 100% volume is the same! At 100% standing still idling is nearly as loud as doing 180mph, whereas at 20% there is a large difference in volume between these two states.


Why a full rFactor installation?

Rfactor is very flexible but that makes it prone to being badly setup. We provide a full installation so you get the plugins and settings we feel are the best. These are (most) of the things we did:
- Latest RealFeel plugin with pre-configured ini file
- Grinding Tranny mod for realistic gear shifting, available as car upgrade
- Optimize PLR file (sound settings, removed view shake, few other bits and bobs)
- Optimize Controller.ini for full RealFeel force feedback, no fake effects
- D3D9.dll for improved framerates on most systems
Without Vsync, the best way to remove most image tearing is to run rFactor at a frame rate that is a multiple of the screen refresh rate. Most monitors are 60hz, so you would fix rFactor at 60fps. However, plugins (RealFeel etc.) work best above 90fps, and input lag is further reduced if your pc is fast enough to do 120fps. Press control+f to see you framerate. If this occasionally drops below 120, lower details or resolution. If you still can’t get a steady 120, the last step is to open the PLR file and change the “Max Framerate="-120” to -60. If your pc can’t do 60fps, it is time for an upgrade!
 
Could anyone kindly post his/her G27 settings both in game and logitech profiler? With regards to what Animal_Ed said, I quite agree with what he said, I felt a big decrease in grip with the michelin cup upgrade and the car just oversteers all over the place and consequently when I didn't use the michelin tyres, the car had quite a lot of understeer.

Seeing how Niels controlled the ZR1 beautifully on the Nurburgring video I'm pretty sure the car can perform much better, I just need guidelines on how to increase this performance
 
FFB in profiler everything is set to zero except overall strenght to 90% and rotation to 900 degrees. In game is everything as it is except brake and throttle axis sensitivity: 20% for throttle and zero for brake axis because it`s easier to do heel and toe for me ...I have G27.

Just checked about tires - it is a bug. No updated vette Z06 and ZR1 have michelin cup tires (visible in garage) also as upgraded but this ones are with less grip.
 
FFB in profiler everything is set to zero except overall strenght to 90% and rotation to 900 degrees. In game is everything as it is except brake and throttle axis sensitivity: 20% for throttle and zero for brake axis because it`s easier to do heel and toe for me ...I have G27.

Just checked about tires - it is a bug. No updated vette Z06 and ZR1 have michelin cup tires (visible in garage) also as upgraded but this ones are with less grip.

Do you mean you never see Mich Cup tires in the garage after installing the upgrade? You may need to 'buy' the upgrade / install it, just to make sure.. I've updated the first post in this thread, the bug I thought was there shouldn't be there, there should only be 4 realfeel.ini entries.. Let me know if somethings up :)
 
It was my mistake not to buy another ZR1 to see the difference but first one (blue with black top) already have michelin cup tires and when you "buy" upgrade pack, tires seems not that sticky as it was despite that it says "mich cup" in garage ... with other cars upgrade works well (tires, gearbox etc) ...
 
I am completely confused with this:

Z07 and PDE upgrades likely to create a new RealFeelPlugin.ini entry, which is not a bug, but I stupidly erased their default values. For these cars I suggest to copy all the values from the ZR1 entry.

The above shouldn't be true, there should only be 4 realfeel entries for the C6, GS, Z06 and ZR1. You may need positive or negative FFB strength in the rFactor menu depending on your wheel make. Choosing the Z07 or PDE upgrades should change your tires in the car setup to 'Mich Cup'. The default Zr1 has Mich PS2, the default Z06 has GY F1 Sup G2. FFB should not get inverted with any of these cars, so let us know if something weird happens.

I did get an extra entry and i copied the values from the ZR1. Now i don't know what i'm meant to be doing?

And i'm now confused as to how to get the right tyres on as Animal is saying that his are not grippy?
 
Three bugs:

1) With virtual mirrors on, I've had parts of the car showing in the middle mirror.

2) In replays, if i watch a car in cockpit from a racer other than myself, it's using external sounds and not the wonderful in car sounds.

3) This mod is just too good, make it worse or I'll never get any work done ever again :)
 
Thanks sofar for opinions and bug reports, they don't go unnoticed.

rFactor has two types of head shake, fake and physics. I remove the fake ones because they can give you the feeling of driving on a bumpy road even when its 100% smooth.

With 3 screens I set Head Movement to 0, but you an increase this value if you want some physics based head movement. (controller menu, 'rates')
 
Yeah I couldn't convince Siim it would be a fun addition, but if enough people complain, who knows :)
Lol. It's technically not hard to do. Just scale the models, I guess.
If there is going to be a RC Vette, then we need somekind of suitable track.. a living room perhaps?

On a more serious note, I just discovered I forgot to fix the dirver's helmet. It's lacking texture. Will be fixed in the next release!
 
Lol. It's technically not hard to do. Just scale the models, I guess.
If there is going to be a RC Vette, then we need somekind of suitable track.. a living room perhaps?

On a more serious note, I just discovered I forgot to fix the dirver's helmet. It's lacking texture. Will be fixed in the next release!

it's not just scaling as the physics need to be done properly (niels did them already)! if there will be cars, we will get the tracks very fast too! I started one track already but as the car physics were missing, I never finished it ;)
 
Yeah my problem with the remote control cars was the lack of tracks! Perhaps if somebody does a neat simple RC track, that would be a reason to add a 1:10 scale Vette.

BTW, can DDS / TGA files be included in a MAS file? I believe MAS is compressed which would reduce the Vehicles folder size by a lot if possible. Almost 800Mb unzipped, only about 100 zipped. No biggy though.
 
BTW, can DDS / TGA files be included in a MAS file? I believe MAS is compressed which would reduce the Vehicles folder size by a lot if possible. Almost 800Mb unzipped, only about 100 zipped. No biggy though.

You can include any file in MAS file as far as I know. I'm not sure though, if you can include car skins so that rFactor would find them...
 
Yeah my problem with the remote control cars was the lack of tracks! Perhaps if somebody does a neat simple RC track, that would be a reason to add a 1:10 scale Vette.

BTW, can DDS / TGA files be included in a MAS file? I believe MAS is compressed which would reduce the Vehicles folder size by a lot if possible. Almost 800Mb unzipped, only about 100 zipped. No biggy though.

I made a track...and when checking the link on youtube, I recognized an unanswered question from you in my inbox :redface: here is the vid from my tests...as you can see, the physics I made are very strange (derivation from go-kart physics :laugh:) but I have a small test-track :) could restart working on it ;)


And to answer the question: Yes, all car-related textures can and should be packed into a MAS ;) as far as I know the car skins etc. can't be in a MAS :(
 

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