MGP18 CAN someone fix shadows and LOD please??

like i wrote before MotoGP 18 Mod Requests / Discussion
that would be by far the most needed mod for that game...



couple of days before i already sent this to milestone support...

"Hello,
we have traced these issues and we are investigating on the causes in order to provide a fix.
We will contact you in case we need more details.

Thanks for reporting, the Milestone Team"

So hopefully there is at least a chance Milestone will have a look at this :O_o:
 
the game needs sooo... much more garphic-fixes...
lightning is also broken... losail is way to dark, tracks like sachsenring looking not just way to bright seems more milky like???
honda and aprillia bikes seems to have big problems with their specular maps...


much to do for milestone, but first they have to fix LOD thats distracting soooo... much while driving :rolleyes:
 
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One way to fix Level of detail (LOD) is by tweaking engine.ini adding this variables to override the engine.

r.SkeletalMeshLODBias=-2

I use this in every UE4, now i can zoom out the camera without losing geometry detail.
Other "tweaks" i use, keep in mind your system. 2600k @4.7 with a 980ti in my case.

[SystemSettings]
r.Tonemapper.Sharpen=0.0 (adjust the sharpening effect MXGP 3 and 4 overdue this)
r.MaxAnisotropy=16
r.SkeletalMeshLODBias=-2 (already mentioned above)
r.PostProcessAAQuality=6
r.MotionBlur.Max=0.26 (great to reduce the amount of blur but keeping some sense of speed)
r.Streaming.MipBias=0
r.DetailMode=2
r.MaterialQualityLevel=1
r.MotionBlurQuality=4
r.BlurGBuffer=-1
r.BloomQuality=5
r.FastBlurThreshold=7
r.Gamma=2.2
r.TranslucencyVolumeBlur=1
r.SceneColorFormat=4
r.AmbientOcclusionMipLevelFactor=0
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionLevels=2
r.AmbientOcclusionRadiusScale=1.0
 
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