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Tracks Brands Hatch 1.1

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As mentioned the AI needs improving =-= the formula cars don't make it round
The quality of the track is very good

The main problem there is the AI files are locked in the data file, now while I can tune each car to the track, with the Kunos cars I can't save the data I'm creating because their data file overrides it, if I work it out I'll let you know

 
I live local to Brands and have done over 20 track days here, mostly in old Porsches and attended countless races over the years. I was looking forward to seeing this in AC. You did a great job in the look of the circuit and surrounding trackside doodads but I do think you have the track width wrong, especially around the back of the circuit. It's just not that wide. It should be more like two car widths not 3 abreast. It stood out to me on the first external camera views I saw and then confirmed when I tried a few laps in AC. Watch some onboard vids on YouTube and it backs me up. There is a Vw cup onboard vid that shows the width nicely.
Great job other than the width, thanks.
Ps, also missing the grass-Crete run off on the exit outside kerb of graham hill bend and Druids. ;)
 
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Visual evidence...took this photo at this years Blancpain event, note the two car width!
https://www.flickr.com/photos/12031968@N04/14221240755/

Not a lot of spare track even around a lone z4
https://www.flickr.com/photos/12031968@N04/14034590678/

However there are a couple of places where the track is wider
https://www.flickr.com/photos/12031968@N04/14221236925/
But this again shows correct width
https://www.flickr.com/photos/12031968@N04/14034593978/

Exit width out of Druids
https://www.flickr.com/photos/12031968@N04/2630989752/
 
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I see some road lines with wrong UV maping, need to add some 3d grass and more details on graphics like better transitions on materials and you need to use multilayers shaders on grass to make the tiles disapear, but the track is awesome, I love the bumps, every of them, fighting with the wheel to keep the car in the road... yes!!!! I love that kind of tracks.

You are doing a great job in all your conversions, the textures, the materials, the 3d model of the road... thanks mate!!! keep up the good work.

Also I want to thanks slimjim for the orijinal work.
 
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This track is bloody terrifying. INCREDIBLE!!! I have ran several variants of this track but none have ever captured the drop and rise in the track. This is the best, by far, version of the track. Well done.
 

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