F1 2018 Brand New F1 2018 Developer Diary Video - R&D

F1 2018 The Game (Codemasters)

Paul Jeffrey

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The new F1 2018 'Developer Diary' is here - this time focusing on the off track elements of Formula One 2018 - the upcoming official F1 videogame from Codemasters.

Focussed on some of the expanded aspects of the off track interaction with team and media in F1 2018, this second developer diary is a very interesting video and offers plenty of information about the direction of travel taken by Codemasters for F1 2018, especially interesting for gamers who are looking for a more thorough immersion into the world of Formula One racing behind the scenes.

With recent iterations of the series seeing increasing depth to the game world away from the circuit, F1 2018 looks to take that to a new level with this release, giving even more opportunities for the player to get involved with the development side of the team, even introducing for the first time into the series rule changes, requiring reactive action from both player and AI that could have an impact on the form of some teams within the game - a welcome first in sim racing and something that will be every interesting to see how it impacts the experience when F1 2018 hits next month.

As well as the new developer diary, Codemasters also took the opportunity to have a chat with members of the team in an extended interview, which can be read in full below:

“We already had an extensive R&D system in last year’s game but wanted to expand this for F1 2018 based both on feedback from our community and where we want to take the Career experience too,” commented Lee Mather, Game Director, F1 2018. “We have made significant changes to the in-game pricing structure, added ERS upgrades, given each of the Formula 1 Teams their own unique R&D tree, and added a fog of war around the development.

“Probably the most significant addition is the introduction of rule changes, meaning that each season you don’t know where the other teams are going to be performance wise. It makes every year unique and drives you to want to do season after season.” Lee continued. “The player will be notified by their engineer that a rule change could be taking place at the end of the year and they can choose to use R&D points to preserve upgraded items to protect areas that have already been developed. Doing so could see the player starting the following season in a stronger position. However, the other teams will also have to contend with the rules changes, meaning you take to the grid in Melbourne not knowing which teams are the fastest.”

CODEMASTERS: Research and Development was a huge part of F1 2017’s career mode – how has it changed for this year?

Steven Embling: F1 2017 marked a huge expansion for Research and Development. We more than tripled the amount of upgrades available from the previous game and this allowed us to maintain lifespan much deeper into the career. Despite this, there was still so much more we could do to enhance the experience and I’m thrilled we are able to bring some considerable updates for F1 2018. First of all, every F1 team has its own unique upgrade tree with different quantities of upgrades specific to that particular team. Another big addition we’ve brought in is regulation changes. When these happen in game, it can threaten the legality of a set of upgrades into future seasons, offering players the chance to adapt them to the future specifications, so that they can be kept going forward. This makes for some interesting prioritisation – do you adapt affected upgrades to protect for the future, or do you continue to push for additional upgrades right to the end of the season, in the knowledge next season’s car may not be as competitive straight away?

That’s not the only big addition though – something else new for F1 2018 is department morale. The way you interact with the press has a direct influence on the departments who develop your R&D upgrades. If you’re less than kind about a particular weakness with your car, you may end up finding the cost and failure rate of upgrades in these departments begin to increase. On the flip side, a silver tongued approach may really give your team’s departments the motivation they need to deliver upgrades more efficiently. However you decide to play it, your responses have real power and have a genuine influence on the team’s R&D capabilities.

CM: What was the process of designing the new Research and Development system in F1 2018?

SE: Because it’s so central to the structure of Career Mode, R&D is an area where there’s no shortage of fantastic ideas floating around, both internally, and externally. We closely monitor requests raised by the community and have actively sought such feedback on a number of occasions, particularly during our community testing sessions for previous games, to ensure our features are in line with what people want. Once we have identified the key objectives, a detailed design proposal is carefully considered and written up, ready for development to begin.

CM: How will the team-specific Research and Development trees work?

SE: It’s difficult to imagine teams having the same development paths throughout a number of seasons in real life, so we made it a priority to create that same level of diversity in the game. With every team featuring different upgrade paths, the quantity and impact of upgrades varies extensively. While one team may have a major drag upgrade being the initial entry point to the Aerodynamics department, another may begin with a choice between a minor front, or rear downforce improvement.

CM: What happens when there’s a rule change?

SE: Every so often one or more departments may become affected by a regulation change. What this means for the player (and all opposition teams) is upgrades fitted in such departments will become under threat. There will be a window of several race weekends for the player to consider if they would like perform the necessary adaptations in order to keep them for future seasons. Of course, there is nothing saying the player has to adapt their upgrades. Short term it may be a better tactic to continue spending Resource Points on entirely new upgrades for that current season, especially if valuable championship positions are going down to the wire. Taking such an approach will likely mean the team may have some development ground to make up the start of the new season when the regulation changes come into force.

The other choice, of course, is to spend the Resource Points adapting the affected upgrades, and this would result in really hitting the ground running at the start of the following season. It’s a fascinating trade-off between short term and long term benefit, one which is entirely in the player’s hands, as they can adapt as many or as few upgrades as they see fit, providing they have the Resource Points.

These regulation changes can really shake up the team pecking order for future seasons and how each team is affected by the regulation change varies greatly on each occasion, meaning your main rivals in one season may not be your most direct competition in the following season. I’m really looking forward to hearing stories from the community about how the regulation changes affect them, and the teams around them, because the possibilities for different outcomes are endless.

CM: What do you think players will enjoy the most in F1 2018?

SE: The overall cohesiveness of the Career Mode is a huge draw for F1 2018. It’s an area that’s been built on every year recently and I can be confident in saying this is the best year yet. The number of new systems such as Face The Press Interviews, Contract Negotiations, Team Goals and the way they all work in unison with the updated R&D system means there is always something to keep players vested deep into the career.

Formula One 2018 is scheduled to release for Xbox One, PlayStation 4 and PC August 24th 2018.

F1 2018 Development Diary 2.jpg


For more news and discussion around the upcoming new Formula One title, don't forget to check out the F1 2018 Sub Forum and get yourself involved in the discussion today!


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Looking forward to F1 2018? Are you happy to hear of increased R&D and team interaction with the new title? Let us know in the comments section below!
 
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We've added ERS, we've added this, added that, I got about a minute into this and stopped, its like the same smarty pants presentation every year on how amazing this will be. Sorry Codemasters, tell me, heres what I want to hear, : (even before reading other peoples comments here) have you added VR?

If not, then like previous years it is unlikely I will buy your title, even two months after when you have had your (every year issues with) fixes/patches/updates and the title is going for about 1/2 its original price.

Yours truly, a disgruntled F1 and sim fan who used to really like Codemasters.
 
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4:10 - in F1 2017 I knew in whom I'll fall in love and they made me choose now. :cry:
Still prefer my C00l agent and THAT:inlove: voice I guess.
Maybe. :unsure:
Brunettes are my weakness, oh God... where are you now, help me choose.
Ahh... guess like always, I'll ask myself - WWJD ? :sneaky:
 
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And another. Looking good. Check out the amazing AI fight at 6:27 !
Then Sainz gorgeous defending against human ! All the way up to 7:17 ! Wow.
That's almost a minute of perfect AI fight !!! Never saw it before in any Codies F1 titles.
(almost as) sexy as my #VirtualEmma ! @@
:D
 
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We get it.
We do.

Some of you want VR.

Guess what? The more requested features made it into the game. Your precious VR didn't.

Get over it and move on. Stop whinging on about 'well I'm not going to buy because it doesn't have VR.' 'It's all marketing stunts without VR.' 'VR is more important than any other feature, including having cars in the game.' 'VRVRVRVRVRVRVRVRVRVR.'

I think I speak for a rather large contingent of people when I say that I am stoked about these new features and am really looking forward to trying out a career mode that isn't boring after four seasons and has some technical changes and better graphics.

Why whinge on every.single.time. an update is given on the game? You already know it doesn't have VR. You've already said you aren't going to buy the game without VR. So move on. Let people talk about what there actually is in the game and go play one of your racing games that already has VR.

/rant.

Thank you.
 
No VR no buy !!! :thumbsdown:


:D
Seriously... I don't have it but I kinda understand people who do - it's total game changer, no doubt whatsoever. And I admit... it's a bit strange that CM didn't really implement it already. :alien:
 
No VR no buy !!! :thumbsdown:


:D
Seriously... I don't have it but I kinda understand people who do - it's total game changer, no doubt whatsoever. And I admit... it's a bit strange that CM didn't really implement it already. :alien:
And I get it's a game changer. I do think it is a great technology. But I come here to talk about the new features of the game and get the communities thoughts and ideas about it. But it feels as though there is none of that talk and only whining that a feature that only impacts a small portion of the F1 gaming world on this site.
 
  • Deleted member 379375

They tell us F1 is the pinnacle of Motorsport and a technology showcase.
Yet the game licence holders produce a simcade with no VR. Just not good enough I'm afraid.
 
I am with you, USGPMT. Codemasters surely talked about it and decided it's not worth it at the moment. Topic closed, next one please...

So back to topic...I like the way they expanded the Career Mode for 2018:
- Interviews have an impact on R&D departments, team reputation (Showman, Sportsman)
- Choose your own rival (you think you can battle)
- Contract negotiations with any team + bonuses
- Rule resets (+ the chance to protect a R&D tree with extra resource points)
- Advanced stats of your player over the whole career (Points overall, Wins, etc.)

Anybody noticed the Morale Modifier (maybe caused by interview answers)?
tR0oFPx.png

Picture: https://imgur.com/a/XMf7ptR

What I fear is the lack of different animations before an event (like in F1 2017). And that there is a limited amount of questions from the press, so it gets boring real fast.
 

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