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EA Sports WRC Bloom, draw distance and stutter fix. 2023-11-03

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shadow82 submitted a new resource:

Bloom, draw distance and stutter fix. - Replace Engine.ini config file for better color balance, draw distance and less stutter.

First of all ensure to back-up your files located in %LOCALAPPDATA%\WRC\Saved\Config\WindowsNoEditor\.
Copy the file from the zip into that folder, replace the original one.
This Unreal Engine tweak will ensure to compile as much as possible shaders while loading the stage to reduce stutter during the rally.
It will also reduce the bloom and the overall gamma of the game to not have blinding road, most notably in Mexico or on snow surface.
Finally it also increase the draw distance of...

Read more about this resource...
 
Add this for some extra optimization:
Found this on Reddit a few days ago.

[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.HZBOcclusion=0
r.AllowOcclusionQueries=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=50
r.Vulkan.PipelineCacheFromShaderPipelineCache=1
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000

[TextureStreaming]
r.Streaming.Boost=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.bForceCPUAccessToGPUSkinVerts=True
r.Streaming.FramesForFullUpdate=60
r.Streaming.DropMips=0
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.MipBias=0
r.Streaming.UseAllMips=1
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.UseAsyncShaderPrecompilation=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.Streaming.DefragDynamicBounds=1
s.AsyncLoadingThreadEnabled=True
r.Streaming.PoolSize=0

[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
s.AsyncLoadingThreadEnabled=True

[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1
r.HZBOcclusion=2
r.SkinCache.CompileShaders=1
 
Where is the file that i have to replace? I cant found it.

It's a hidden folder. You need to choose to see hidden items/files. When you are on "This PC" there is a toolbar at the top. On the view tab, you need to check "Hidden items". Then you can find the folder under C:\Users\*yourPCName*\AppData\Local
Do note that the folders are hidden for a reason :)
 
It's a hidden folder. You need to choose to see hidden items/files. When you are on "This PC" there is a toolbar at the top. On the view tab, you need to check "Hidden items". Then you can find the folder under C:\Users\*yourPCName*\AppData\Local
Do note that the folders are hidden for a reason :)
Thank you!
 
Alternatively:
Open the Explorer, then click into the path/address (bar/row where you see the folder you're in and then type:
%appdata%
This teleports you into appdata/roaming.
Click on the little "one layer up" upwards arrow button left of the address bar to then see local, local low and roaming.
Double click into local and you're in there too. :)
 
Alternatively:
Open the Explorer, then click into the path/address (bar/row where you see the folder you're in and then type:
%appdata%
This teleports you into appdata/roaming.
Click on the little "one layer up" upwards arrow button left of the address bar to then see local, local low and roaming.
Double click into local and you're in there too. :)

I genuinely thought you wouldn't get in to that folder if it was hidden, no matter how you tried to do it.
TIL. Though, I still keep my hidden folder viewable :)
 
Hey,

The EA WRC V1.3 update arrived today. Any tweaks needed for this?

-JK-

Sim-Lab GT1-EVO : Podium DD1 : Meca Evo1 LC : CSL McLaren GT3 : Formula V2.5 : 3 x 32" 1440p 144Hz : Fanatec shifter : Heusinkveld Shifter : Heusinkveld Handbrake
 
Last edited:
The EA WRC V1.3 update arrived today. Any tweaks needed for this?
So far the game was working fine with the tweaked file, I will further test later today though to see if anything needs to be changed. Overall you could potentially increase some graphic settings, as I already noticed my computer was running 5°C cooler than before the patch without any change.
 
Last edited:
shadow82 updated Bloom, draw distance and stutter fix. with a new update entry:

Deactivate anti-aliasing post 1.3.

Now that it seems DLSS is working as intended, ie giving performance boost, I used it for a while and I confirm it seems quite good now.
But while DLSS is taking care of the smoothing and such the anti-aliasing, I could not find a way to turn AA in-game, there is just no "off" option.
Still using the engine.ini you can make sure the game does not apply any anti-aliasing by adding this to your engine.ini :
r.DefaultFeature.AntiAliasing=0

Read the rest of this update entry...
 
Anyone could apply this solution to EA App? What's the route? Thanks!!

Sorry, didn't see previous posts! Will try later today
 
Last edited:
since the 1.3 patch was doing something with the shaders etc, i guess there are some changes in the engine.ini file right? so will this tweaked engine.ini from here get updated or there is no need for that?
(i mean if i reaply this one, it will override some of the changes made in the 1.3 patch right?)
 
since the 1.3 patch was doing something with the shaders etc, i guess there are some changes in the engine.ini file right? so will this tweaked engine.ini from here get updated or there is no need for that?
(i mean if i reaply this one, it will override some of the changes made in the 1.3 patch right?)
I did not notice any difference by keeping the file around post-patch, having said that though, with over 40 hours of gameplay I am probably way past the point where shaders compilation could still be an issue.
 
Disabling bloom is a game changer, and so is the lensattenuation. I also think disabling depth of field does good, but I haven't run any detailed comparisons for this. The bloom and lensattenuation is obvious, though.

[SystemSettings]
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.EyeAdaptation.LensAttenuation=0.45
 

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