Assetto Corsa Red Pack released and game updated to v1.7

Paul Jeffrey

Premium
Kunos Simulazioni have released version 1.7 of Assetto Corsa, available to download now via the Steam network.

Coming with a variety of updates and improvements, including the ability to jump the lights at race start and brake temperature simulation on a selection of vehicles, the new update brings a healthy amount of new and exciting features and fixes for the popular racing simulation. With a vast majority of cars already in game benefiting from version 7 tyre technology, the team over at Kunos have again stretched their understanding of the simulation values associated with the rubber on the road and brought what is claimed to be significant updates to a few of the 'Red Pack' DLC cars that have moved on to the new version 10 iteration of tyre in game. Kunos have stated that the new tyre version -

"introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10"

Version 10 tyres will eventually be rolled out to all official cars within the game at a similar time to when the studio bring brake temperatures to more than a handful of cars contained within the 'Red Pack' DLC release, including more features like air ducts and pads to be implemented at a later date.

Sizable in its scope, the new update also includes the unlocking of the latest DLC offering from the Italian studio, the much anticipated 'Red Pack'. Featuring eight vehicles (listed below) and a laser scanned version of the RedBull Ring in Austria, the new DLC download brings modern Formula One machinery to the sim for the first time. The 2015 vintage Ferrari SF15-T comes complete with simulation values added for all the modern power pack technology associated with recent Grand Prix cars, such as the MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment. Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.

All in all, exciting times for fans of Assetto Corsa!

REDPACK DLC – List of Contents

Track
Circuit of RedBull Ring – GP / NATIONAL version

Cars
  • Ferrari SF15-T
  • Ferrari F138
  • Ferrari 488 GT3
  • Maserati 250F 6C
  • Maserati 250F 12C
  • Maserati GranTurismo GT4
  • Maserati Levante S
  • Lamborghini Aventador SuperVeloce
Assetto Corsa Red Pack DLC.jpg

Assetto Corsa 1.7 Changelog
  • Added Red Bull Ring track (Red Pack DLC)
  • Added Ferrari SF15-T (Red Pack DLC)
  • Added Ferrari F138 (Red Pack DLC)
  • Added Ferrari 488 GT3 (Red Pack DLC)
  • Added Lamborghini Aventador SC (Red Pack DLC)
  • Added Maserati GranTurismo MC GT4 (Red Pack DLC)
  • Added Maserati 250F 6 cylinder (Red Pack DLC)
  • Added Maserati 250F 12 cylinder (Red Pack DLC)
  • Added Maserati Levante S
  • Performance Delta App: Added instant velocity difference bar
  • Realtime App: Added road/ambient temperatures and grip
  • Fixed system messages when ABS and TC are not available
  • Added loading/saving system for fixed setup sessions
  • Added audio device selector on Audio App. If saved device is not there, main device will be used
  • Added volume ramp function to overcome issues with logitech headphone drivers
  • Added Precision slider in Photo App
  • Added missing icons on replay interface
  • Added QUANTITY_MULT in system/cfg/skidmarks.ini
  • Fixed RX-7 Tuned turbo sound behavior
  • Fixed Alfa 155 mixing route for external sounds
  • Fixed Ferrari F40 low-pass filter and some events volume
  • Balanced exterior volume for all the cars
  • New Bmw M3 e92 external sounds
  • Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
  • New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
  • Tyre pressure now influences temperature spread and build up
  • Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
  • Added daylight function on "lights" script
  • Added multiple turbo analogue instruments management
  • Added server hints on RaceControl screen
  • Added TC, ABS, Turbo keys to controller interface (both up and down)
  • now TC and ABS can be cycled back through CTRL + SHIFT
  • Added Flashing lights
  • Showroom: Added video editing camera controls
  • Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
  • Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
  • Added blinking light system
  • Fixed Volume App not saving bumper audio
  • Added jump start
  • Added penalty for "ESC to pits" during race
  • Fixed some car/track combination resetting to pits at the start of HotLap sessions
  • Improved remote cars movements over curbs
  • AI is not making brake mistakes for cars that have ABS available
  • Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
  • Added graphics smoothing for rigid bodies coming from physics
  • Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
  • Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
  • Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
  • Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
  • New camera view at start, showing car instead of track
  • New AI algorithms for race craft
  • AI drivers are now much more variable in performance during a single lap and during a session
  • "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
  • Tyre radius is now also a function of tyre angular velocity
  • Fixed self align torque going to negative values too early
  • New Tyre Model V10 for selected cars
  • Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
  • 3D improvements on the Nissan R34 Skyline
  • 3D improvements on the Nissan 370Z Nismo
  • 3D improvements on the Ferrari LaFerrari
  • General bugfixes in several tracks
  • New clouds textures
  • Improved PPeffects
  • Improved Weathers
  • Fixed GUI not showing on Oculus with PP off and AA on
  • Added the possibility to launch sim directly. Add section [AUTOSPAWN] ACTIVE=1 to race.ini then start AssettoCorsa.exe
  • Added experimental Bandwidth Optimizer to acServer
Check out the Assetto Corsa sub forum for more news items right here at RaceDepartment. We have a number of thread topics to engage with your fellow community members, we host a high volume of mods and addons as well as our new Modding Discussion forum, a place where modders can discuss the many aspects involved in creating cars, tracks and skins for Assetto Corsa.

With our new Mazda MX-5 Cup league starting this Sunday, why not head over to our Assetto Corsa Racing Club forum to check out our regular club racing events and leagues? Our club races are designed for drivers of all skills and experience using a wide variety of content available for the sim. Head on over and take a look!

AC Ferrari .jpg AC Aventador.jpg AC Ferrari F1.jpg AC RedBull Ring.jpg

The update is here and so much to discuss! Do you like the v10 tyres? Enjoying the 'Red Pack'? What is your favorite new car? Discuss below!
 
I justed test it with the SF15T on "Endless Floor".
In 8th gear the car reaches 324kph at about 10300rpm but in 7th gear only 311kph at 11170rpm.
So revving to 12k should be slower, I guess 10.5k to 11k is the sweet spot. 10.5k to 11k is the range of lighting up the last red shifting light (10.5k) to the second blue light showing (11k).
 
Anyway, now that I tried both F1s (it's mainly what interests me) I must say I'm quite happy. This new build brings many new features, possibility to bind keys to your steering wheel, all the F1 wizardry (kers, ers, etc), and both cars feel really good. I don't know if it's the tire model update, or the SAT fix, or both things, but for me the feeling is clearly better than before, more natural and with a good feeling of traction. On top if this this Red Bull track looks very nice, and something that I always hated in other tracks, the rubbered line, it's way less agressive. Looks much more nicer, I hope the other tracks will be updated eventually too regarding this.

Now on the less positive side of things, I am quite surprised by how low the aero efficiency on these cars. A L/D lower than 3 in the 2015 cars seems off, specially on lower downforce settings (just a bit higher than 2), where it actually decreases instead of improving. Current L/D figures apparently are in the 3.7-4 area, so it's quite a difference. Also the F138 seems to be quite draggy with max wings, I'm not sure if it's possible to reach the >280 kph that they had at Monaco 2013 with no DRS. And last, tyre pressures are way way high. 32-33 hot psi is too much for these cars.

Plus the mentioned issue with the wrong gears/rpm/power/whatever with the 2015 car.
 
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My initial thoughts are positive. Red Bull Ring is nicely done and I really like the 488 GT3. I noticed that the tires in it sound much different than in the other cars; very little screeching and I had a hard time locking them up to find the limits, as I would expect from a racing slick. For the other cars, I had to turn the tire sounds down as they seem to screech much louder and at slower speeds now. I also noticed that the grip levels seem more pronounced in my wheel. As opposed to a progressive, linear feeling of grip, FFB now seems to let go abruptly mid corner, then tighten back up as I unwind the steering. It doesn't do it with every car so I'm assuming it has something to do with the tire model; reminds me of PCARS a bit. I'll have to get used to it. Overall, another good job from Kunos, well worth the money.

Sidebar: If you think you can drive, try a hot lap in either of the classic Maserati's ;-)
The V12 is so unforgiving
 
At this point, Assetto Corsa has almost TOO much content.
What it needs the most now is to improve what's ALREADY in it, not to add more.
I don't know about too much content. But I completely agree. At this point I have exactly what I want from a content perspective. I really want more controls. A lot of cars as I understand it can control the diff on track from the wheel. Why can't we? Surely the T125 can, no?
 
This is exactly why I bought even the japanese pack... Haven't touched any of those cars, and propably never will :)
But was happy to support the development :thumbsup:
I have actually never enough time to get to know a car through and through because I always end up modding or designing. I rather watch as spectator than drive myself, I think the game looks that good. But I bought every content available from KUNOS and some from others like URD to support as much as I can as some people are so kind to support me sometimes for me to create their personal liveey design. Quality work needs to be rewarded.
 
It's different in Forza.
But that's not my point. Kunos should have made the restrictions clear before selling it on steam. That's my only point!

Forza has probably a whole team of people working in coding, probably easier for them to make things work. Kunos has one and he can barely find time to eat/sleep/play guitar. Not sure why they would make it clear beforehand, they want as many people buying the DLC as possible and if they announced the SF-15 could only race against itself some people would get all butthurt and decide not to buy it, which isn't a good business move. But even if they did announce it beforehand, would you really have passed on the whole DLC pack just because one of the cars can only race against itself? That would seem a bit like shooting off your face to spite your nose. I think we can all agree that a SF-15 that can only race against itself is better than no SF-15 at all.
 
Forza has probably a whole team of people working in coding, probably easier for them to make things work. Kunos has one and he can barely find time to eat/sleep/play guitar. Not sure why they would make it clear beforehand, they want as many people buying the DLC as possible and if they announced the SF-15 could only race against itself some people would get all butthurt and decide not to buy it, which isn't a good business move. But even if they did announce it beforehand, would you really have passed on the whole DLC pack just because one of the cars can only race against itself? That would seem a bit like shooting off your face to spite your nose.
Forza has probably a whole team of people working in coding, probably easier for them to make things work. Kunos has one and he can barely find time to eat/sleep/play guitar. Not sure why they would make it clear beforehand, they want as many people buying the DLC as possible and if they announced the SF-15 could only race against itself some people would get all butthurt and decide not to buy it, which isn't a good business move. But even if they did announce it beforehand, would you really have passed on the whole DLC pack just because one of the cars can only race against itself? That would seem a bit like shooting off your face to spite your nose. I think we can all agree that a SF-15 that can only race against itself is better than no SF-15 at all.
You, and all professionals avoided that one question I always repeated! WHY NOT GIVEN THIS INFO BEFORE RELEASE?!
 
You, and all professionals avoided that one question I always repeated! WHY NOT GIVEN THIS INFO BEFORE RELEASE?!

I addressed my opinion on that in my post that you quoted. See below.

Not sure why they would make it clear beforehand, they want as many people buying the DLC as possible and if they announced the SF-15 could only race against itself some people would get all butthurt and decide not to buy it, which isn't a good business move.

What exactly would you have done if you had that information beforehand? Not bought the entire DLC just because one of the seven cars can only race against itself? I doubt it. Only Kunos knows for sure, but I'm sure they see it as a non-issue. Better to have a restricted SF-15 than no SF-15 at all, and keeping Ferrari/FOM happy is in all of our best interest.
 
haven't seen this mentioned - you can select 1st gear at the start of race now!
Again - you can select 1st gear.
Been waiting almost 3 years for this, and it makes the start of a race... fun and interesting. No more spam the throttle & gear stick -- just wait for 3 lights to go out, and 1st gear is all yours. Starts become an art. joy.

Back to the new cars, they are very good. Even the f1 cars, they've done a really good job with -maybe with a few adjustments they can be even better.
Tyre model 10 seems like an improvement too.
 

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