No no ! It's not the aim. Sorry if I hurt console players. PS/Xbox users are gamers too... thanks God !
But they play differently :
- most of them play with pad controller (not wheel)
- most already play more casual game like Granturismo or Forza
- ultrasim like rFactor or GTR... was never port on console.. Why ? Idk but maybe they are reasons.
As me you know AC and you know how much it's important to drive again and again to make really good times. I'm not sure all gamers are ready to do that.
Developing games with licence for PlayStation or Xbox cost lot of million $ and Kunos must sell lot of copy so if players claimed to casualised the game... I think they can change their original plans..
Hope I'm just too paranoid and Kunos stay on its line !
I agree and share your concern.
I further more think the only reason Kunos went console, was for the money - not that there is anything wrong with that. I would have also done this move as there is more money in console game sales than just PC game sales.
The reality is that because consoles are cheaper and the games are able to be played with cheaper hardware (controller versus wheel) most of the players are more casual.
Sure, there are wheels sold to PS2, PS3, PS4 and XBox, Xbox360 and XBone players - but there are far fewer Sim fans on console than on PC.
I have AC on the PC and enjoy the Oculus support, so have no reason to get the PS4 or Xbone versions - I also enjoy the mods and the ability to tweak a few things manually on the PC.
I keep the PS4 around in the hopes Kaz and PD finally release a good GT again and keep the Xbone around for the Forza franchise.
The irony and reality may turn out to be that BECAUSE Kunos is such a small studio, the PC unique flavour of AC will be diluted by the console version, it stands to reason it will be if console sales overtake PC sales of AC.
I mean we already see that even Turn 10 is making concessions on the Windows 10 version of Forza compared to the console version. Same thing will happen with AC as the reality sets in that the largest share of AC users will now be casual console games rather than hardcore PC gamers so that platform will get favoured attention.
Be careful what you wish for, it may cone true but turn out not always be what you wanted - In my mind a "simulation" on consoles was a solution looking for a non existent problem.
Oh well, just so long as they don't drop Oculus support and mod capability on the PC I am ok with the new trajectory AC is taking.