Assetto Corsa Competizione, The Official Blancpain GT Series Game Announced!

Paul Jeffrey

Premium
Top GT3 licence, UE4 graphics, day to night cycle, dynamic weather, advanced physics with a focus on realism.. is Assetto Corsa Competizione the sim we've all been waiting for?

When Kunos Simulazioni hinted at a big announcement a few days ago, many thought it would simply be a case of confirming another licence for the already well developed Assetto Corsa software, or at the very most a potential AC2 first announcement. Not so, the team over in Italy have been hard at work behind the scenes developing a very exciting new piece of software, and what is more the new Assetto Corsa Competizione title will focus on a single racing category, the incredible Blancpain Endurance GT3 series.. a welcome hark back to the days when racing simulation developers focussed all their attention to detail on a specific racing series, something that Kunos are keen to replication with this newly announced IP.

Assetto Corsa Competizione 1.jpg

Assetto Corsa Competizione 2.jpg

Assetto Corsa Competizione 4.jpg


Set to feature a pretty significant shift away from the basis of the Assetto Corsa title we all know and love, Kunos have confirmed that AC Competizione will feature what are described as "photo realistic" graphics thanks to the use of the incredibly powerful Unreal Engine 4 graphics engine, allowing Kunos to move away from the single light source solution of Assetto Corsa and finally bring both time of day and weather effects to their racing game - a must when you consider the Spa 24 Hour is a key event in the real life Blancpain championship.

Assetto Corsa Competizione 3.jpg


As well as the obvious visual benefits brought from a move to Unreal 4 (see screenshots attached to this article), another key talking point from the simulation announcement comes by way of confirmation that Kunos are looking to build a sizable offline career mode around the new game, with driving school tutorials making a welcome return to a popular modern day simulation.

Alongside what promises to be a substantial offline element, the initial press release indicates that Kunos are also aiming to make considerable changes to the way Assetto Corsa veterans experience online play, with an eye on the emerging eSport marketplace the Italian developers are promising a well rounded ranking and matchmaking online system, potentially encouraging a much more evenly balanced online experience and less of those famous public lobby first corner crashes...

Assetto Corsa Competizione 6.jpg


Although only initially announced this afternoon, it looks like development is well on the way with this exceptionally exciting new title. Projected for a summer Steam EA release, I'll leave you with the new trailer to get the juices flowing for now...


Assetto Corsa Competizione should be available on Steam Early Access Summer 2018.


Check out the Assetto Corsa Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. We host quality League and Club Racing events, have a selection of fantastic mods to download and some of the best community conversation. Join in the discussion today.

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Excited? Looking forward to the new title? Let us know below!
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I’d like to know more about the benefits and limitations of moving to UE4. Have they hired someone with expert knowledge of UE4? They mention they have hired 4 new programmers, is one of them an Unreal Engine dev?
 
From the Blancpain website...

"There will also be the opportunity to compete in different moments of the iconic Total 24 Hours of Spa, with a dynamic weather system recreating the famously unpredictable climate at the Ardennes track."

I don't like that sentence. It shouldn't be "different moments" of a 24h race...
 
From the Blancpain website...

"There will also be the opportunity to compete in different moments of the iconic Total 24 Hours of Spa, with a dynamic weather system recreating the famously unpredictable climate at the Ardennes track."

I don't like that sentence. It shouldn't be "different moments" of a 24h race...
Stefano already confirmed it was a poor choice of words. It will be a full 24h cycle and a full race.
 
I’d like to know more about the benefits and limitations of moving to UE4. Have they hired someone with expert knowledge of UE4? They mention they have hired 4 new programmers, is one of them an Unreal Engine dev?
According to what Marco said during the italian podcast, I don't think they hired UE experts. He told that they've spent almost a year studying and testing the new engine with some support from Epic. They wanted to be confident that UE4 was suitable for their needs.
It has been probably a trial and error phase: Marco mentions big performance issues (-40%) with their first mirror implementation during the early developing stages.
 
When racing in VR at night i really hope you can see the glow from your own cars position number and roof strips, complete immersion boner! also hope theres a catogory behind AM where people just get a turd on the back of the car (a glowing one) if you have a bad rep.
Also another thing for vr we need some kind of hand tracking so during endurance races we can hold one hand up to block the setting sun as it tries to blind us.
 

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