April 2019 updates

J-F Chardon

SimBin Studios
Feb 24, 2008
255
267
39
Update details:
Client version = 0.3.0.6552
Client BuildID = 3764446
Dedi version = 51.0.918
Dedi BuildID = 3761402



Content

  • Added new layouts for Oschersleben.
  • Ruf RT12R (GTR2 car class) now has latest physics as it had slipped from previous patch.
  • Volkswagen ID.R "Long Tail" - Now available in its exclusive competition
Game
  • Dedicated server - Added Car and User weight ballast.
  • Menus - Reworked the track selection screen to show all the tracks on one page, along with a search box.
  • Menus - Player car select menu now displays all available car classes on one page, sorted by "owned / not owned" along with a search & filter tool allowing to search down to manufacturers and car models. (ie : type "Volkswagen" and it will show all the car classes containing a Volkswagen car.)
  • Improved slowdown penalty calculations
  • WebHUD - Added support for URL's that contain dashes.
  • Virtual Mirror can now be moved lower than 0.970370 in hud_options.xml
  • Fixed an issue with slowdown penalties not counting down when slowing down on the pitlane exit path. (Thanks to Jardier for experiencing this bug first hand)
  • Fixed a game crash on hillclimb tracks
  • Fixed the live delta timer that would break at the third restart of a hillclimb run.
  • Fixed spectator client not receiving all data when joining a race in progress.
  • Fixed some localization issues on the notification area of the HUD
  • Shared memory - Added thorough checks to "num vehicles" and whether or not a slot is valid in the "driver_data" array to limit occurence of duplicates.
  • Shared memory - Fixed engine_type that was never set.
  • Live Timings - Fixed a case where split times would be incorrect when a player left the server while being first within a given class.
  • Fixed a missing localization for "Delayed start in pitlane" message.


We at Sector3 Studios were very proud when Volkswagen Motorsport entrusted us with carrying a project that consisted in several firsts for us: It is the first appearance of a fully electric race car in the RaceRoom simulator, and our team has worked miracles to deliver physics and sound engines modifications to support this. It is also the first time that we have worked on creating a virtual rendition of a car that didn't exist yet. We have worked hand in hand with the Volkswagen team, looking at the data and telemetry from the Pikes Peak ID.R, and extrapolating the new handling characteristics that this brand new long tail / low drag version of the ID.R would bring.


Once the real car has been on the Nordschleife, we will receive actual telemetry and will be able to fine-tune the simulation of all its characteristics.

Sadly for us, the DRS unit was added to the real car in the last weeks and couldn't possibly be added in-game in time for the start of this competition. We will however bring it in a later RaceRoom update.

You can now judge the result of all this work in the Time Attack challenge that is now available in RaceRoom : http://game.raceroom.com/competitions/900/leaderboard

You will find Romain Dumas in the leaderboard, as he could record some laptimes in the brand new RaceRoom 3Motion rig from the Nürburgring Boulevard ( https://twitter.com/volkswagenms/status/1121119651134607360 )

Dumas is also an avid simracer and you'll probably need to work hard to beat him on that leaderboard! He's waiting for the challenge.





Also, make sure to check out Jimmy Broadbent's review of the VW ID.R in RaceRoom:
 
Last edited:

Goffik

A legend in my own mind...
Staff member
Premium
Sep 28, 2009
11,314
7,331
Menus - Reworked the track selection screen to show all the tracks on one page, along with a search box.
Thanks a lot for this! :thumbsup: Now, if we could just get something similar for the car selection screen as well, that would be lovely. ;)
 

tarheel

10RPM
Jul 7, 2013
14
4
Some plan to implement a Chat in menu?
Also would be wonderful can view the times of qualification when the session is Race:cry:
 

Goffik

A legend in my own mind...
Staff member
Premium
Sep 28, 2009
11,314
7,331
Yup, we'll have a short term solution for cars pushed next week before a more in-depth menu re-design (with no dates attached :p)
Well, both of those things are great news! :thumbsup: Really liking the attention being spent on QoL improvements at the moment.
 

BrunoB

Too much Goebbels
Premium
Oct 10, 2011
1,716
904
Last edited:

J-F Chardon

SimBin Studios
Feb 24, 2008
255
267
39
Added to OP

Update details:
Server side

Game
  • Player car select menu now displays all available car classes on one page, sorted by "owned / not owned" along with a search & filter tool allowing to search down to manufacturers and car models. (ie : type "Volkswagen" and it will show all the car classes containing a Volkswagen car.)