Hey RaceDepartment!
So I recently took on "soundmodding". I'm also seeing some success, I have a E30 M3 sound mod and I'm working on a SR20 sound mod, however just for me, privately.
What I'm doing is extracting the PCM WAV files out of the banks of some cars.
Some of the cars have a straightforward naming convention, like 500ss_on_5500.
Some of the cars, however, have the naming convention 190e_onhigh, for example.
The way Kunos has set up the example project is clearly intended for files with RPMs in the name.
So, how do I work with these 190e_onhigh files? What I'm doing right now is just aligning the sounds in a way that sounds smoothly.
My next step is building the banks for the tatuus01, because that's the car what was set as the example car.
Then I copy the freshly built banks in the tatuus01 folder.
Then, with Content Manager, I replace the some car's sound (whatever car I'm working on) with the just modded sound of the tatuus01.
Is there a better way to do this?
Thanks in advance!
So I recently took on "soundmodding". I'm also seeing some success, I have a E30 M3 sound mod and I'm working on a SR20 sound mod, however just for me, privately.
What I'm doing is extracting the PCM WAV files out of the banks of some cars.
Some of the cars have a straightforward naming convention, like 500ss_on_5500.
Some of the cars, however, have the naming convention 190e_onhigh, for example.
The way Kunos has set up the example project is clearly intended for files with RPMs in the name.
So, how do I work with these 190e_onhigh files? What I'm doing right now is just aligning the sounds in a way that sounds smoothly.
My next step is building the banks for the tatuus01, because that's the car what was set as the example car.
Then I copy the freshly built banks in the tatuus01 folder.
Then, with Content Manager, I replace the some car's sound (whatever car I'm working on) with the just modded sound of the tatuus01.
Is there a better way to do this?
Thanks in advance!